void Start() { characterController = GetComponent <CharacterController>(); player_ui = GetComponent <PlayerGUI>(); audioSource = GetComponent <AudioSource>(); bIsDead = false; highScore = 0; longestGameTime = 0.0f; if (transform.childCount > 0) { model = transform.GetChild(0); } else { model = transform; } animator = model.GetComponent <Animator>(); if (animator != null) { cachedAnimInfo = new CachedAnimInfo(); } effectors = new List <PlayerEffector>(); }
void Start () { characterController = GetComponent<CharacterController>(); player_ui = GetComponent<PlayerGUI>(); audioSource = GetComponent<AudioSource>(); bIsDead = false; highScore = 0; longestGameTime = 0.0f; if(transform.childCount > 0) { model = transform.GetChild(0); } else { model = transform; } animator = model.GetComponent<Animator>(); if(animator != null) { cachedAnimInfo = new CachedAnimInfo(); } effectors = new List<PlayerEffector>(); }