private string DoComboWrite(int gameId)
 {
     CacheServer cacheServer = new CacheServer();
     var serverList = cacheServer.GetOfficialServerList(gameId);
     List<ComboData> responseList = new List<ComboData>();
     int index = 0;
     foreach (var serverInfo in serverList)
     {
         ComboData item = new ComboData();
         item.id = serverInfo.ID;
         item.text = string.Format("{0}({1}服)", serverInfo.ServerName, serverInfo.ID);
         if (index == 0)
         {
             item.selected = true;
         }
         responseList.Add(item);
         index++;
     }
     JavaScriptSerializer serializer = new JavaScriptSerializer();
     return serializer.Serialize(responseList);
 }
        private string DoComboWrite(int gameId)
        {
            CacheServer      cacheServer  = new CacheServer();
            var              serverList   = cacheServer.GetOfficialServerList(gameId);
            List <ComboData> responseList = new List <ComboData>();
            int              index        = 0;

            foreach (var serverInfo in serverList)
            {
                ComboData item = new ComboData();
                item.id   = serverInfo.ID;
                item.text = string.Format("{0}({1}服)", serverInfo.ServerName, serverInfo.ID);
                if (index == 0)
                {
                    item.selected = true;
                }
                responseList.Add(item);
                index++;
            }
            JavaScriptSerializer serializer = new JavaScriptSerializer();

            return(serializer.Serialize(responseList));
        }