private void Update() { if (this.disable) { return; } this.vv += -Vectors.up * this.g * Time.deltaTime; base.transform.position += this.vv * Time.deltaTime; base.transform.position += this.vh * Time.deltaTime; if (Vector3.Distance(this.desPt, base.transform.position) < 20f || base.transform.position.y < 0f) { base.transform.position = this.desPt; if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && PhotonNetwork.IsMasterClient) { if (FengGameManagerMKII.LAN) { Network.Instantiate(CacheResources.Load("FX/boom1_CT_KICK"), base.transform.position + Vectors.up * 30f, Quaternion.Euler(270f, 0f, 0f), 0); } else { Optimization.Caching.Pool.NetworkEnable("FX/boom1_CT_KICK", base.transform.position + Vectors.up * 30f, Quaternion.Euler(270f, 0f, 0f), 0); } } else { Pool.Enable("FX/boom1_CT_KICK", base.transform.position + Vectors.up * 30f, Quaternion.Euler(270f, 0f, 0f));//UnityEngine.Object.Instantiate(CacheResources.Load("FX/boom1_CT_KICK"), base.transform.position + Vectors.up * 30f, Quaternion.Euler(270f, 0f, 0f)); } this.disable = true; } }
public void CreateGlass() { this.part_glass = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/glass")); this.part_glass.transform.position = this.part_head.transform.position; this.part_glass.transform.rotation = this.part_head.transform.rotation; this.part_glass.transform.parent = baseT.Find("Amarture/Controller_Body/hip/spine/chest/neck/head").transform; }
private void Map_Load(HaloMap map) { //Load cacheResources = new CacheResources(mapFile); //Prepare checkedTagIds.Clear(); resourceManager.Clear(); resourceLookup.Clear(); tagTreeView.BeginUpdate(); tagTreeView.Nodes.Clear(); tagTreeView.PathSeparator = "\\"; //Loop foreach (IndexEntry indexEntry in map.IndexEntries) { TreeView_CreateTagNode(tagTreeView, $"{indexEntry.Filename}.{ indexEntry.Root.FourCc}", indexEntry.Id); ITagGroup tagGroup = TagLookup.CreateTagGroup(indexEntry.Root); resourceLookup.Add($"{indexEntry.Filename}.{tagGroup.GroupName}", indexEntry.Id); } //End tagTreeView.TreeViewNodeSorter = new TagNodeSorter(); tagTreeView.Sort(); tagTreeView.EndUpdate(); //Read sound cache file gestalt var ugh = mapFile.IndexEntries.Last; using (var reader = ugh.Data.GetVirtualStream().CreateReader()) { reader.BaseStream.Seek(mapFile.IndexEntries.Last.Address, SeekOrigin.Begin); soundCacheFileGestalt.Read(reader); } }
private static TITAN SpawnTitanRaw(Vector3 position, Quaternion rotation) { if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { return(((GameObject)Instantiate(CacheResources.Load("TITAN_VER3.1"), position, rotation)) .GetComponent <TITAN>()); } return(Pool.NetworkEnable("TITAN_VER3.1", position, rotation).GetComponent <TITAN>()); }
private void OnEnable() { this.hero = IN_GAME_MAIN_CAMERA.MainObject; if (!this.nohint && this.hero != null) { if (hint == null) { this.hint = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("UI/" + this.color + "FlareHint")); } if (this.color == "Black") { this.offY = Vectors.up * 0.4f; } else { this.offY = Vectors.up * 0.5f; } this.hint.transform.parent = base.transform.root; this.hint.transform.position = this.hero.transform.position + this.offY; Vector3 vector = base.transform.position - this.hint.transform.position; float num = Mathf.Atan2(-vector.z, vector.x) * 57.29578f; this.hint.transform.rotation = Quaternion.Euler(-90f, num + 180f, 0f); this.hint.transform.localScale = Vectors.zero; iTween.ScaleTo(this.hint, iTween.Hash(new object[] { "x", 1f, "y", 1f, "z", 1f, "easetype", iTween.EaseType.easeOutElastic, "time", 1f })); iTween.ScaleTo(this.hint, iTween.Hash(new object[] { "x", 0, "y", 0, "z", 0, "easetype", iTween.EaseType.easeInBounce, "time", 0.5f, "delay", 2.5f })); } timer = 0f; }
public void AddCacheResources(ResourceCache cache) { if (CacheResources.ContainsKey(cache.Type)) { CacheResources[cache.Type] = CacheResources[cache.Type].updateCount(cache.Count); } else { CacheResources[cache.Type] = new ResourceCache(cache.Type, cache.Count); } }
private void WriteCacheResources(HttpResponseBase response) { if (!CacheResources.Any()) { return; } response.Output.WriteLine("CACHE:"); foreach (var cacheResource in CacheResources) { response.Output.WriteLine(cacheResource); } }
private void setHairPRC(int type, int eye_type, float c1, float c2, float c3) { UnityEngine.Object.Destroy(this.part_hair); this.hair = CostumeHair.hairsM[type]; this.hairType = type; if (this.hair.hair != string.Empty) { GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.hair.hair)); gameObject.transform.parent = this.hair_go_ref.transform.parent; gameObject.transform.position = this.hair_go_ref.transform.position; gameObject.transform.rotation = this.hair_go_ref.transform.rotation; gameObject.transform.localScale = this.hair_go_ref.transform.localScale; gameObject.renderer.material = CharacterMaterials.Materials[this.hair.texture]; gameObject.renderer.material.color = new Color(c1, c2, c3); this.part_hair = gameObject; } this.setFacialTexture(this.eye, eye_type); }
private GameObject GenerateCloth(GameObject go, string res) { if (!go.GetComponent <SkinnedMeshRenderer>()) { go.AddComponent <SkinnedMeshRenderer>(); } SkinnedMeshRenderer component = go.GetComponent <SkinnedMeshRenderer>(); Transform[] bones = component.bones; SkinnedMeshRenderer component2 = ((GameObject)UnityEngine.Object.Instantiate(CacheResources.Load(res))).GetComponent <SkinnedMeshRenderer>(); component2.gameObject.transform.parent = component.gameObject.transform.parent; component2.transform.localPosition = Vectors.zero; component2.transform.localScale = Vectors.one; component2.bones = bones; component2.quality = SkinQuality.Auto; return(component2.gameObject); }
public void CreateHead() { UnityEngine.Object.Destroy(this.part_eye); UnityEngine.Object.Destroy(this.part_face); UnityEngine.Object.Destroy(this.part_glass); UnityEngine.Object.Destroy(this.part_hair); if (!this.IsDeadBody) { ClothFactory.DisposeObject(this.part_hair_1); } this.CreateHair(); if (this.myCostume.eye_mesh.Length > 0) { this.part_eye = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.eye_mesh)); this.part_eye.transform.position = this.part_head.transform.position; this.part_eye.transform.rotation = this.part_head.transform.rotation; this.part_eye.transform.parent = base.transform.Find("Amarture/Controller_Body/hip/spine/chest/neck/head").transform; this.SetFacialTexture(this.part_eye, this.myCostume.eye_texture_id); } if (this.myCostume.beard_texture_id >= 0) { this.CreateFace(); this.SetFacialTexture(this.part_face, this.myCostume.beard_texture_id); } if (this.myCostume.glass_texture_id >= 0) { this.CreateGlass(); this.SetFacialTexture(this.part_glass, this.myCostume.glass_texture_id); } string indexHead = myCostume.skin_texture; string indexChest = myCostume.skin_texture; if (!CharacterMaterials.Materials.ContainsKey(indexHead)) { indexHead = "hair_annie"; } if (!CharacterMaterials.Materials.ContainsKey(indexChest)) { indexChest = "aottg_hero_skin_1"; } this.part_head.renderer.material = CharacterMaterials.Materials[indexHead]; this.part_chest.renderer.material = CharacterMaterials.Materials[indexChest]; }
private void ApplyHairSkin(int hair, int eye, string hairlink) { Destroy(this.part_hair); this.hair = CostumeHair.hairsM[hair]; this.hairType = hair; if (this.hair.hair != string.Empty) { part_hair = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.hair.hair)); part_hair.transform.parent = this.hair_go_ref.transform.parent; part_hair.transform.position = this.hair_go_ref.transform.position; part_hair.transform.rotation = this.hair_go_ref.transform.rotation; part_hair.transform.localScale = this.hair_go_ref.transform.localScale; part_hair.renderer.material = CharacterMaterials.Materials[this.hair.texture]; } if (hairSkin != null) { hairSkin = new Anarchy.Skins.Titans.TitanSkinHair(part_hair, hairlink); } Anarchy.Skins.Skin.Check(hairSkin, new string[] { hairlink }); this.setFacialTexture(this.eye, eye); }
private void updateKillInfo(bool t1, string killer, bool t2, string victim, int dmg, PhotonMessageInfo info) { if (info != null && !info.Sender.IsMasterClient && dmg != 0 && !t1 && !info.Sender.IsTitan) { Log.AddLineRaw( $"t1:{t1},killer:{killer},t2:{t2},victim:{victim},dmg:{dmg},sender:{info.Sender.ID},isTitan:{info.Sender.IsTitan}", MsgType.Warning); Log.AddLine("RPCerror", MsgType.Error, info.Sender.ID.ToString(), nameof(updateKillInfo)); return; } killer = killer.LimitToLengthStripped(50); victim = victim.LimitToLengthStripped(50); var killInfo = ((GameObject)Instantiate(CacheResources.Load("UI/KillInfo"))) .GetComponent <KillInfoComponent>(); using (var ien = killInfoList.GetEnumerator()) { while (ien.MoveNext()) { if (ien.Current != null) { ien.Current.moveOn(); } } } if (killInfoList.Count > 4) { killInfoList.Dequeue().destroy(); } killInfo.SetParent(UIRefer.panels[0].transform); killInfo.Show(t1, killer, t2, victim, dmg); killInfoList.Enqueue(killInfo); if (!info.Sender.IsLocal) { AnarchyManager.Feed.Kill(killer.ToHTMLFormat(), victim.ToHTMLFormat(), dmg); } }
public void setPunkHair() { UnityEngine.Object.Destroy(this.part_hair); this.hair = CostumeHair.hairsM[3]; this.hairType = 3; GameObject gameObject = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.hair.hair)); gameObject.transform.parent = this.hair_go_ref.transform.parent; gameObject.transform.position = this.hair_go_ref.transform.position; gameObject.transform.rotation = this.hair_go_ref.transform.rotation; gameObject.transform.localScale = this.hair_go_ref.transform.localScale; gameObject.renderer.material = CharacterMaterials.Materials[this.hair.texture]; int num = UnityEngine.Random.Range(1, 4); if (num == 1) { gameObject.renderer.material.color = FengColor.hairPunk1; } if (num == 2) { gameObject.renderer.material.color = FengColor.hairPunk2; } if (num == 3) { gameObject.renderer.material.color = FengColor.hairPunk3; } this.part_hair = gameObject; this.setFacialTexture(this.eye, 0); if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && BasePV.IsMine) { BasePV.RPC("setHairPRC", PhotonTargets.OthersBuffered, new object[] { this.hairType, 0, this.part_hair.renderer.material.color.r, this.part_hair.renderer.material.color.g, this.part_hair.renderer.material.color.b }); } }
private void setHairVanilla() { UnityEngine.Object.Destroy(this.part_hair); int num = UnityEngine.Random.Range(0, CostumeHair.hairsM.Length); if (num == 3) { num = 9; } this.hairType = num; this.hair = CostumeHair.hairsM[num]; if (this.hair.hair == string.Empty) { this.hair = CostumeHair.hairsM[9]; this.hairType = 9; } this.part_hair = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.hair.hair)); this.part_hair.transform.parent = this.hair_go_ref.transform.parent; this.part_hair.transform.position = this.hair_go_ref.transform.position; this.part_hair.transform.rotation = this.hair_go_ref.transform.rotation; this.part_hair.transform.localScale = this.hair_go_ref.transform.localScale; this.part_hair.renderer.material = CharacterMaterials.Materials[this.hair.texture]; this.part_hair.renderer.material.color = HeroCostume.costume[UnityEngine.Random.Range(0, HeroCostume.costume.Length - 5)].hair_color; int num2 = UnityEngine.Random.Range(1, 8); this.setFacialTexture(this.eye, num2); if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && BasePV.IsMine) { BasePV.RPC("setHairPRC", PhotonTargets.OthersBuffered, new object[] { this.hairType, num2, this.part_hair.renderer.material.color.r, this.part_hair.renderer.material.color.g, this.part_hair.renderer.material.color.b }); } }
public void CreateHair() { UnityEngine.Object.Destroy(this.part_hair); if (!this.IsDeadBody) { ClothFactory.DisposeObject(this.part_hair_1); } if (this.myCostume.hair_mesh != string.Empty) { this.part_hair = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.hair_mesh)); this.part_hair.transform.position = this.part_head.transform.position; this.part_hair.transform.rotation = this.part_head.transform.rotation; this.part_hair.transform.parent = base.transform.Find("Amarture/Controller_Body/hip/spine/chest/neck/head").transform; this.part_hair.renderer.material = CharacterMaterials.Materials[this.myCostume.hairInfo.texture]; this.part_hair.renderer.material.color = this.myCostume.hair_color; } if (this.myCostume.hair_1_mesh.Length > 0 && !this.IsDeadBody) { string name = "Character/" + this.myCostume.hair_1_mesh; Material material = CharacterMaterials.Materials[this.myCostume.hairInfo.texture]; this.part_hair_1 = ClothFactory.GetHair(this.reference, name, material, this.myCostume.hair_color); } }
public override GameAction OnExecute(AgricolaPlayer player, GameActionData data) { base.OnExecute(player, data); var resources = CacheResources.Values.ToList(); foreach (var cache in TakeResourceCaches) { resources.Add(cache); } ActionService.AssignCacheResources(player, eventTriggers, ResultingNotices, resources.ToArray()); foreach (var cache in resources) { if (CacheResources.ContainsKey(cache.Type)) { CacheResources[cache.Type] = new ResourceCache(cache.Type, 0); } } return(this); }
public void CreateUpperBody() { UnityEngine.Object.Destroy(this.part_upper_body); UnityEngine.Object.Destroy(this.part_brand_1); UnityEngine.Object.Destroy(this.part_brand_2); UnityEngine.Object.Destroy(this.part_brand_3); UnityEngine.Object.Destroy(this.part_brand_4); UnityEngine.Object.Destroy(this.part_chest_1); UnityEngine.Object.Destroy(this.part_chest_2); if (!this.IsDeadBody) { ClothFactory.DisposeObject(this.part_chest_3); } this.CreateCape(); if (this.myCostume.part_chest_object_mesh.Length > 0) { this.part_chest_1 = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.part_chest_object_mesh)); this.part_chest_1.transform.position = this.chest_info.transform.position; this.part_chest_1.transform.rotation = this.chest_info.transform.rotation; this.part_chest_1.transform.parent = base.transform.Find("Amarture/Controller_Body/hip/spine/chest").transform; this.part_chest_1.renderer.material = CharacterMaterials.Materials[this.myCostume.part_chest_object_texture]; } if (this.myCostume.part_chest_1_object_mesh.Length > 0) { this.part_chest_2 = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.part_chest_1_object_mesh)); this.part_chest_2.transform.position = this.chest_info.transform.position; this.part_chest_2.transform.rotation = this.chest_info.transform.rotation; this.part_chest_2.transform.parent = base.transform.Find("Amarture/Controller_Body/hip/spine/chest").transform; this.part_chest_2.transform.parent = base.transform.Find("Amarture/Controller_Body/hip/spine/chest").transform; this.part_chest_2.renderer.material = CharacterMaterials.Materials[this.myCostume.part_chest_1_object_texture]; } if (this.myCostume.part_chest_skinned_cloth_mesh.Length > 0 && !this.IsDeadBody) { this.part_chest_3 = ClothFactory.GetCape(this.reference, "Character/" + this.myCostume.part_chest_skinned_cloth_mesh, CharacterMaterials.Materials[this.myCostume.part_chest_skinned_cloth_texture]); } if (this.myCostume.body_mesh.Length > 0) { this.part_upper_body = this.GenerateCloth(this.reference, "Character/" + this.myCostume.body_mesh); this.part_upper_body.renderer.material = CharacterMaterials.Materials[this.myCostume.body_texture]; } if (this.myCostume.brand1_mesh.Length > 0) { this.part_brand_1 = this.GenerateCloth(this.reference, "Character/" + this.myCostume.brand1_mesh); this.part_brand_1.renderer.material = CharacterMaterials.Materials[this.myCostume.brand_texture]; } if (this.myCostume.brand2_mesh.Length > 0) { this.part_brand_2 = this.GenerateCloth(this.reference, "Character/" + this.myCostume.brand2_mesh); this.part_brand_2.renderer.material = CharacterMaterials.Materials[this.myCostume.brand_texture]; } if (this.myCostume.brand3_mesh.Length > 0) { this.part_brand_3 = this.GenerateCloth(this.reference, "Character/" + this.myCostume.brand3_mesh); this.part_brand_3.renderer.material = CharacterMaterials.Materials[this.myCostume.brand_texture]; } if (this.myCostume.brand4_mesh.Length > 0) { this.part_brand_4 = this.GenerateCloth(this.reference, "Character/" + this.myCostume.brand4_mesh); this.part_brand_4.renderer.material = CharacterMaterials.Materials[this.myCostume.brand_texture]; } this.part_head.renderer.material = CharacterMaterials.Materials[this.myCostume.skin_texture]; this.part_chest.renderer.material = CharacterMaterials.Materials[this.myCostume.skin_texture]; }
private void Start() { this.rope = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("rope")); this.lineRenderer = this.rope.GetComponent <LineRenderer>(); FengGameManagerMKII.FGM.AddHook(this); }
public void Update() { this.healthTime -= Time.deltaTime; UpdateLabel(); if (this.state == "null") { return; } if (this.state == "wait") { this.waitTime -= Time.deltaTime; if (this.waitTime <= 0f) { baseT.position = new Vector3(30f, 0f, 784f); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/ThunderCT"), baseT.position + Vectors.up * 350f, Quaternion.Euler(270f, 0f, 0f)); Pool.Enable("FX/ThunderCT", baseT.position + Vectors.up * 350f, Quaternion.Euler(270f, 0f, 0f)); IN_GAME_MAIN_CAMERA.MainCamera.flashBlind(); if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { this.idle(); } else if ((!FengGameManagerMKII.LAN) ? BasePV.IsMine : base.networkView.isMine) { this.idle(); } else { this.state = "null"; } } } else { if (this.state == "idle") { if (this.attackPattern == -1) { this.slap("r1"); this.attackPattern++; } else if (this.attackPattern == 0) { this.attack_sweep(string.Empty); this.attackPattern++; } else if (this.attackPattern == 1) { this.steam(); this.attackPattern++; } else if (this.attackPattern == 2) { this.kick(); this.attackPattern++; } else { if (this.isSteamNeed || this.hasDie) { this.steam(); this.isSteamNeed = false; return; } if (this.myHero == null) { this.findNearestHero(); } else { Vector3 vector = this.myHero.transform.position - baseT.position; float current = -Mathf.Atan2(vector.z, vector.x) * 57.29578f; float f = -Mathf.DeltaAngle(current, baseGT.rotation.eulerAngles.y - 90f); this.myDistance = Mathf.Sqrt((this.myHero.transform.position.x - baseT.position.x) * (this.myHero.transform.position.x - baseT.position.x) + (this.myHero.transform.position.z - baseT.position.z) * (this.myHero.transform.position.z - baseT.position.z)); float num = this.myHero.transform.position.y - baseT.position.y; if (this.myDistance < 85f && UnityEngine.Random.Range(0, 100) < 5) { this.steam(); return; } if (num > 310f && num < 350f) { if (Vector3.Distance(this.myHero.transform.position, baseT.Find("APL1").position) < 40f) { this.slap("l1"); return; } if (Vector3.Distance(this.myHero.transform.position, baseT.Find("APL2").position) < 40f) { this.slap("l2"); return; } if (Vector3.Distance(this.myHero.transform.position, baseT.Find("APR1").position) < 40f) { this.slap("r1"); return; } if (Vector3.Distance(this.myHero.transform.position, baseT.Find("APR2").position) < 40f) { this.slap("r2"); return; } if (this.myDistance < 150f && Mathf.Abs(f) < 80f) { this.attack_sweep(string.Empty); return; } } if (num < 300f && Mathf.Abs(f) < 80f && this.myDistance < 85f) { this.attack_sweep("_vertical"); return; } int num2 = UnityEngine.Random.Range(0, 7); if (num2 == 0) { this.slap("l1"); } else if (num2 == 1) { this.slap("l2"); } else if (num2 == 2) { this.slap("r1"); } else if (num2 == 3) { this.slap("r2"); } else if (num2 == 4) { this.attack_sweep(string.Empty); } else if (num2 == 5) { this.attack_sweep("_vertical"); } else if (num2 == 6) { this.steam(); } } } return; } if (this.state == "attack_sweep") { if (this.attackCheckTimeA != 0f && ((base.animation["attack_" + this.attackAnimation].normalizedTime >= this.attackCheckTimeA && base.animation["attack_" + this.attackAnimation].normalizedTime <= this.attackCheckTimeB) || (!this.attackChkOnce && base.animation["attack_" + this.attackAnimation].normalizedTime >= this.attackCheckTimeA))) { if (!this.attackChkOnce) { this.attackChkOnce = true; } foreach (RaycastHit raycastHit in this.checkHitCapsule(this.checkHitCapsuleStart.position, this.checkHitCapsuleEnd.position, this.checkHitCapsuleR)) { GameObject gameObject = raycastHit.collider.gameObject; if (gameObject.CompareTag("Player")) { this.killPlayer(gameObject); } if (gameObject.CompareTag("erenHitbox") && this.attackAnimation == "combo_3" && IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer && ((!FengGameManagerMKII.LAN) ? PhotonNetwork.IsMasterClient : Network.isServer)) { gameObject.transform.root.gameObject.GetComponent <TITAN_EREN>().hitByFTByServer(3); } } foreach (RaycastHit raycastHit2 in this.checkHitCapsule(this.checkHitCapsuleEndOld, this.checkHitCapsuleEnd.position, this.checkHitCapsuleR)) { GameObject gameObject2 = raycastHit2.collider.gameObject; if (gameObject2.CompareTag("Player")) { this.killPlayer(gameObject2); } } this.checkHitCapsuleEndOld = this.checkHitCapsuleEnd.position; } if (base.animation["attack_" + this.attackAnimation].normalizedTime >= 1f) { this.sweepSmokeObject.GetComponent <ParticleSystem>().enableEmission = false; this.sweepSmokeObject.GetComponent <ParticleSystem>().Stop(); if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { if (!FengGameManagerMKII.LAN) { BasePV.RPC("stopSweepSmoke", PhotonTargets.Others, new object[0]); } } this.findNearestHero(); this.idle(); this.playAnimation("idle"); } } else if (this.state == "kick") { if (!this.attackChkOnce && base.animation[this.actionName].normalizedTime >= this.attackCheckTime) { this.attackChkOnce = true; this.door_broken.SetActive(true); this.door_closed.SetActive(false); if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { if (!FengGameManagerMKII.LAN) { BasePV.RPC("changeDoor", PhotonTargets.OthersBuffered, new object[0]); } } if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { if (FengGameManagerMKII.LAN) { Network.Instantiate(CacheResources.Load("FX/boom1_CT_KICK"), baseT.position + baseT.Forward() * 120f + baseT.right * 30f, Quaternion.Euler(270f, 0f, 0f), 0); Network.Instantiate(CacheResources.Load("rock"), baseT.position + baseT.Forward() * 120f + baseT.right * 30f, Quaternion.Euler(0f, 0f, 0f), 0); } else { Optimization.Caching.Pool.NetworkEnable("FX/boom1_CT_KICK", baseT.position + baseT.Forward() * 120f + baseT.right * 30f, Quaternion.Euler(270f, 0f, 0f), 0); Optimization.Caching.Pool.NetworkEnable("rock", baseT.position + baseT.Forward() * 120f + baseT.right * 30f, Quaternion.Euler(0f, 0f, 0f), 0); } } else { Pool.Enable("FX/boom1_CT_KICK", baseT.position + baseT.Forward() * 120f + baseT.right * 30f, Quaternion.Euler(270f, 0f, 0f)); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/boom1_CT_KICK"), baseT.position + baseT.Forward() * 120f + baseT.right * 30f, Quaternion.Euler(270f, 0f, 0f)); Pool.Enable("rock", baseT.position + baseT.Forward() * 120f + baseT.right * 30f, Quaternion.Euler(0f, 0f, 0f)); } } if (base.animation[this.actionName].normalizedTime >= 1f) { this.findNearestHero(); this.idle(); this.playAnimation("idle"); } } else if (this.state == "slap") { if (!this.attackChkOnce && base.animation["attack_slap_" + this.attackAnimation].normalizedTime >= this.attackCheckTime) { this.attackChkOnce = true; GameObject gameObject3; if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { if (FengGameManagerMKII.LAN) { gameObject3 = (GameObject)Network.Instantiate(CacheResources.Load("FX/boom1"), this.checkHitCapsuleStart.position, Quaternion.Euler(270f, 0f, 0f), 0); } else { gameObject3 = Optimization.Caching.Pool.NetworkEnable("FX/boom1", this.checkHitCapsuleStart.position, Quaternion.Euler(270f, 0f, 0f), 0); } if (gameObject3.GetComponent <EnemyfxIDcontainer>()) { gameObject3.GetComponent <EnemyfxIDcontainer>().titanName = base.name; } } else { gameObject3 = Pool.Enable("FX/boom1", this.checkHitCapsuleStart.position, Quaternion.Euler(270f, 0f, 0f));//(GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("FX/boom1"), this.checkHitCapsuleStart.position, Quaternion.Euler(270f, 0f, 0f)); } gameObject3.transform.localScale = new Vector3(5f, 5f, 5f); } if (base.animation["attack_slap_" + this.attackAnimation].normalizedTime >= 1f) { this.findNearestHero(); this.idle(); this.playAnimation("idle"); } } else if (this.state == "steam") { if (!this.attackChkOnce && base.animation[this.actionName].normalizedTime >= this.attackCheckTime) { this.attackChkOnce = true; if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { if (FengGameManagerMKII.LAN) { Network.Instantiate(CacheResources.Load("FX/colossal_steam"), baseT.position + baseT.Up() * 185f, Quaternion.Euler(270f, 0f, 0f), 0); Network.Instantiate(CacheResources.Load("FX/colossal_steam"), baseT.position + baseT.Up() * 303f, Quaternion.Euler(270f, 0f, 0f), 0); Network.Instantiate(CacheResources.Load("FX/colossal_steam"), baseT.position + baseT.Up() * 50f, Quaternion.Euler(270f, 0f, 0f), 0); } else { Optimization.Caching.Pool.NetworkEnable("FX/colossal_steam", baseT.position + baseT.Up() * 185f, Quaternion.Euler(270f, 0f, 0f), 0); Optimization.Caching.Pool.NetworkEnable("FX/colossal_steam", baseT.position + baseT.Up() * 303f, Quaternion.Euler(270f, 0f, 0f), 0); Optimization.Caching.Pool.NetworkEnable("FX/colossal_steam", baseT.position + baseT.Up() * 50f, Quaternion.Euler(270f, 0f, 0f), 0); } } else { Pool.Enable("FX/colossal_steam", baseT.position + baseT.Forward() * 185f, Quaternion.Euler(270f, 0f, 0f)); Pool.Enable("FX/colossal_steam", baseT.position + baseT.Forward() * 303f, Quaternion.Euler(270f, 0f, 0f)); Pool.Enable("FX/colossal_steam", baseT.position + baseT.Forward() * 50f, Quaternion.Euler(270f, 0f, 0f)); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/colossal_steam"), baseT.position + baseT.Forward() * 185f, Quaternion.Euler(270f, 0f, 0f)); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/colossal_steam"), baseT.position + baseT.Forward() * 303f, Quaternion.Euler(270f, 0f, 0f)); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/colossal_steam"), baseT.position + baseT.Forward() * 50f, Quaternion.Euler(270f, 0f, 0f)); } } if (base.animation[this.actionName].normalizedTime >= 1f) { if (IN_GAME_MAIN_CAMERA.GameType == GameType.MultiPlayer) { if (FengGameManagerMKII.LAN) { Network.Instantiate(CacheResources.Load("FX/colossal_steam_dmg"), baseT.position + baseT.Up() * 185f, Quaternion.Euler(270f, 0f, 0f), 0); Network.Instantiate(CacheResources.Load("FX/colossal_steam_dmg"), baseT.position + baseT.Up() * 303f, Quaternion.Euler(270f, 0f, 0f), 0); Network.Instantiate(CacheResources.Load("FX/colossal_steam_dmg"), baseT.position + baseT.Up() * 50f, Quaternion.Euler(270f, 0f, 0f), 0); } else { GameObject gameObject4 = Optimization.Caching.Pool.NetworkEnable("FX/colossal_steam_dmg", baseT.position + baseT.Up() * 185f, Quaternion.Euler(270f, 0f, 0f), 0); if (gameObject4.GetComponent <EnemyfxIDcontainer>()) { gameObject4.GetComponent <EnemyfxIDcontainer>().titanName = base.name; } gameObject4 = Optimization.Caching.Pool.NetworkEnable("FX/colossal_steam_dmg", baseT.position + baseT.Up() * 303f, Quaternion.Euler(270f, 0f, 0f), 0); if (gameObject4.GetComponent <EnemyfxIDcontainer>()) { gameObject4.GetComponent <EnemyfxIDcontainer>().titanName = base.name; } gameObject4 = Optimization.Caching.Pool.NetworkEnable("FX/colossal_steam_dmg", baseT.position + baseT.Up() * 50f, Quaternion.Euler(270f, 0f, 0f), 0); if (gameObject4.GetComponent <EnemyfxIDcontainer>()) { gameObject4.GetComponent <EnemyfxIDcontainer>().titanName = base.name; } } } else { Pool.Enable("FX/colossal_steam_dmg", baseT.position + baseT.Forward() * 185f, Quaternion.Euler(270f, 0f, 0f)); Pool.Enable("FX/colossal_steam_dmg", baseT.position + baseT.Forward() * 303f, Quaternion.Euler(270f, 0f, 0f)); Pool.Enable("FX/colossal_steam_dmg", baseT.position + baseT.Forward() * 50f, Quaternion.Euler(270f, 0f, 0f)); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/colossal_steam_dmg"), baseT.position + baseT.Forward() * 185f, Quaternion.Euler(270f, 0f, 0f)); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/colossal_steam_dmg"), baseT.position + baseT.Forward() * 303f, Quaternion.Euler(270f, 0f, 0f)); //UnityEngine.Object.Instantiate(CacheResources.Load("FX/colossal_steam_dmg"), baseT.position + baseT.Forward() * 50f, Quaternion.Euler(270f, 0f, 0f)); } if (this.hasDie) { if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { UnityEngine.Object.Destroy(baseG); } else if (FengGameManagerMKII.LAN) { if (base.networkView.isMine) { } } else if (PhotonNetwork.IsMasterClient) { PhotonNetwork.Destroy(BasePV); } FengGameManagerMKII.FGM.GameWin(); } this.findNearestHero(); this.idle(); this.playAnimation("idle"); } } else if (this.state == string.Empty) { } } }
public void TakeCaches(AgricolaPlayer player, Dictionary <Resource, int> leaveBehind, Dictionary <Resource, int> gained) { var taking = new Dictionary <Resource, int>(); foreach (var cache in CacheResources) { if (!taking.ContainsKey(cache.Value.Type)) { taking[cache.Value.Type] = cache.Value.Count; } else { taking[cache.Value.Type] += cache.Value.Count; } } if (leaveBehind != null) { foreach (var cache in leaveBehind) { if (taking.ContainsKey(cache.Key)) { taking[cache.Key] -= leaveBehind[cache.Key]; } } } var takingCaches = taking.Select(x => new ResourceCache(x.Key, x.Value)); if (eventTriggers != null) { foreach (var trigger in eventTriggers) { if (trigger.GetType() == typeof(TravelingPlayersActionTrigger)) { ((TravelingPlayersActionTrigger)trigger).FoodTaken = taking[Resource.Food]; } } } if (gained != null) { foreach (var kvp in gained) { if (!taking.ContainsKey(kvp.Key)) { taking[kvp.Key] = kvp.Value; } else { taking[kvp.Key] += kvp.Value; } } } if (takingCaches.Count() > 1) { ActionService.AssignCacheResources(player, eventTriggers, ResultingNotices, taking.Select(x => new ResourceCache(x.Key, x.Value)).ToArray()); foreach (var kvp in taking) { if (CacheResources.ContainsKey(kvp.Key)) { var cache = CacheResources[kvp.Key]; CacheResources[kvp.Key] = cache.updateCount(-kvp.Value); } } } else { var cache = CacheResources.Values.First(); if (cache.Type.IsAnimal()) { //player.Game.AddInterrupt(new AssignAnimalsAction(player, cache, ResultingNotices)); } else { ActionService.AssignCacheResource(player, eventTriggers, ResultingNotices, new ResourceCache(cache.Type, taking[cache.Type])); } CacheResources[cache.Type] = cache.updateCount(-taking[cache.Type]); } }
public void labelRPC(int health, int healthMax) { if (health < 0) { if (healthLabel != null) { Destroy(healthLabel); } } else { if (healthLabel == null) { healthLabel = (GameObject)Instantiate(CacheResources.Load("UI/LabelNameOverHead")); healthLabel.name = "LabelNameOverHead"; healthLabel.transform.parent = baseT; healthLabel.transform.localPosition = new Vector3(0f, 20f + 1f / myLevel, 0f); var num = 1f; if (myLevel < 1f) { num = 1f / myLevel; } healthLabel.transform.localScale = new Vector3(num, num, num); healthLabel.GetComponent <UILabel>().text = string.Empty; var txt = healthLabel.GetComponent <TextMesh>(); if (txt == null) { txt = healthLabel.AddComponent <TextMesh>(); } var render = healthLabel.GetComponent <MeshRenderer>(); if (render == null) { render = healthLabel.AddComponent <MeshRenderer>(); } render.material = Labels.Font.material; txt.font = Labels.Font; txt.fontSize = 20; txt.anchor = TextAnchor.MiddleCenter; txt.alignment = TextAlignment.Center; txt.color = Colors.white; txt.text = healthLabel.GetComponent <UILabel>().text; txt.richText = true; txt.gameObject.layer = 5; if (abnormalType == AbnormalType.Crawler) { healthLabel.transform.localPosition = new Vector3(0f, 10f + 1f / myLevel, 0f); } healthLabelEnabled = true; } var str = "[7FFF00]"; var num2 = health / (float)healthMax; if (num2 < 0.75f && num2 >= 0.5f) { str = "[f2b50f]"; } else if (num2 < 0.5f && num2 >= 0.25f) { str = "[ff8100]"; } else if (num2 < 0.25f) { str = "[ff3333]"; } healthLabel.GetComponent <TextMesh>().text = (str + Convert.ToString(health)).ToHTMLFormat(); } }
public void labelRPC(int health, int maxHealth) { if (health < 0) { if (healthLabel != null) { Destroy(this.healthLabel); } } else { if (healthLabel == null) { healthLabel = (GameObject)Instantiate(CacheResources.Load("UI/LabelNameOverHead")); healthLabel.name = "LabelNameOverHead"; healthLabel.transform.parent = transform; healthLabel.transform.localPosition = new Vector3(0f, 430f, 0f); float num = 15f; if (this.size > 0f && this.size < 1f) { num = 15f / this.size; num = Mathf.Min(num, 100f); } this.healthLabel.transform.localScale = new Vector3(num, num, num); healthLabel.GetComponent <UILabel>().text = string.Empty; TextMesh txt = healthLabel.GetComponent <TextMesh>(); if (txt == null) { txt = healthLabel.AddComponent <TextMesh>(); } MeshRenderer render = healthLabel.GetComponent <MeshRenderer>(); if (render == null) { render = healthLabel.AddComponent <MeshRenderer>(); } render.material = Optimization.Labels.Font.material; txt.font = Optimization.Labels.Font; txt.fontSize = 20; txt.anchor = TextAnchor.MiddleCenter; txt.alignment = TextAlignment.Center; txt.color = Colors.white; txt.text = healthLabel.GetComponent <UILabel>().text; txt.richText = true; txt.gameObject.layer = 5; } string str = "[7FFF00]"; float num2 = (float)health / (float)maxHealth; if (num2 < 0.75f && num2 >= 0.5f) { str = "[f2b50f]"; } else if (num2 < 0.5f && num2 >= 0.25f) { str = "[ff8100]"; } else if (num2 < 0.25f) { str = "[ff3333]"; } this.healthLabel.GetComponent <TextMesh>().text = (str + System.Convert.ToString(health)).ToHTMLFormat(); } }
private void OnLevelWasLoaded(int level) { if (level == 0) { return; } if (Application.loadedLevelName == "characterCreation" || Application.loadedLevelName == "SnapShot") { return; } var array = GameObject.FindGameObjectsWithTag("titan"); foreach (var go in array) { if (go.GetPhotonView() == null || !go.GetPhotonView().owner.IsMasterClient) { Destroy(go); } } gameStart = true; Pool.Clear(); RespawnPositions.Dispose(); ShowHUDInfoCenter(string.Empty); var gameObject2 = (GameObject)Instantiate(CacheResources.Load("MainCamera_mono"), CacheGameObject.Find("cameraDefaultPosition").transform.position, CacheGameObject.Find("cameraDefaultPosition").transform.rotation); Destroy(CacheGameObject.Find("cameraDefaultPosition")); gameObject2.name = "MainCamera"; Screen.lockCursor = true; Screen.showCursor = true; var ui = (GameObject)Instantiate(CacheResources.Load("UI_IN_GAME")); ui.name = "UI_IN_GAME"; ui.SetActive(true); UIRefer = ui.GetComponent <UIReferArray>(); NGUITools.SetActive(UIRefer.panels[0], true); NGUITools.SetActive(UIRefer.panels[1], false); NGUITools.SetActive(UIRefer.panels[2], false); NGUITools.SetActive(UIRefer.panels[3], false); IN_GAME_MAIN_CAMERA.MainCamera.setHUDposition(); IN_GAME_MAIN_CAMERA.MainCamera.setDayLight(IN_GAME_MAIN_CAMERA.DayLight); var info = Level; ClothFactory.ClearClothCache(); logic.OnGameRestart(); PlayerList = new PlayerList(); if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { LoadSkinCheck(); CustomLevel.OnLoadLevel(); singleKills = 0; singleMax = 0; singleTotal = 0; IN_GAME_MAIN_CAMERA.MainCamera.enabled = true; IN_GAME_MAIN_CAMERA.SpecMov.disable = true; IN_GAME_MAIN_CAMERA.Look.disable = true; IN_GAME_MAIN_CAMERA.GameMode = Level.Mode; SpawnPlayer(IN_GAME_MAIN_CAMERA.singleCharacter.ToUpper()); Screen.lockCursor = IN_GAME_MAIN_CAMERA.CameraMode >= CameraType.TPS; Screen.showCursor = false; var rate = 90; if (difficulty == 1) { rate = 70; } SpawnTitansCustom(rate, info.EnemyNumber); return; } PVPcheckPoint.chkPts = new ArrayList(); IN_GAME_MAIN_CAMERA.MainCamera.enabled = false; IN_GAME_MAIN_CAMERA.BaseCamera.GetComponent <CameraShake>().enabled = false; IN_GAME_MAIN_CAMERA.GameType = GameType.MultiPlayer; LoadSkinCheck(); CustomLevel.OnLoadLevel(); switch (info.Mode) { case GameMode.Trost: { CacheGameObject.Find("playerRespawn").SetActive(false); Destroy(CacheGameObject.Find("playerRespawn")); var gameObject3 = CacheGameObject.Find("rock"); gameObject3.animation["lift"].speed = 0f; CacheGameObject.Find("door_fine").SetActive(false); CacheGameObject.Find("door_broke").SetActive(true); Destroy(CacheGameObject.Find("ppl")); break; } case GameMode.BossFightCT: CacheGameObject.Find("playerRespawnTrost").SetActive(false); Destroy(CacheGameObject.Find("playerRespawnTrost")); break; } if (needChooseSide) { ShowHUDInfoTopCenterADD("\n\nPRESS 1 TO ENTER GAME"); } else { Screen.lockCursor = IN_GAME_MAIN_CAMERA.CameraMode >= CameraType.TPS; if (IN_GAME_MAIN_CAMERA.GameMode == GameMode.PVP_CAPTURE) { if ((int)PhotonNetwork.player.Properties[PhotonPlayerProperty.isTitan] == 2) { checkpoint = CacheGameObject.Find("PVPchkPtT"); } else { checkpoint = CacheGameObject.Find("PVPchkPtH"); } } if ((int)PhotonNetwork.player.Properties[PhotonPlayerProperty.isTitan] == 2) { SpawnNonAiTitan(myLastHero); } else { SpawnPlayer(myLastHero); } } if (info.Mode == GameMode.BossFightCT) { Destroy(CacheGameObject.Find("rock")); } if (PhotonNetwork.IsMasterClient) { switch (info.Mode) { case GameMode.Trost: { if (!IsPlayerAllDead()) { var gameObject4 = Pool.NetworkEnable("TITAN_EREN_trost", new Vector3(-200f, 0f, -194f), Quaternion.Euler(0f, 180f, 0f)); gameObject4.GetComponent <TITAN_EREN>().rockLift = true; var rate2 = 90; if (difficulty == 1) { rate2 = 70; } var array3 = GameObject.FindGameObjectsWithTag("titanRespawn"); var gameObject5 = CacheGameObject.Find("titanRespawnTrost"); if (gameObject5 != null) { foreach (var gameObject6 in array3) { if (gameObject6.transform.parent.gameObject == gameObject5) { SpawnTitan(rate2, gameObject6.transform.position, gameObject6.transform.rotation); } } } } break; } case GameMode.BossFightCT: { if (!IsPlayerAllDead()) { Pool.NetworkEnable("COLOSSAL_TITAN", -Vectors.up * 10000f, Quaternion.Euler(0f, 180f, 0f)); } break; } case GameMode.KillTitan: case GameMode.EndlessTitan: case GameMode.SurviveMode: { if (info.Name == "Annie" || info.Name == "Annie II") { Pool.NetworkEnable("FEMALE_TITAN", CacheGameObject.Find("titanRespawn").transform.position, CacheGameObject.Find("titanRespawn").transform.rotation); } else { var rate3 = 90; if (difficulty == 1) { rate3 = 70; } SpawnTitansCustom(rate3, info.EnemyNumber); } break; } default: { if (info.Mode != GameMode.Trost) { if (info.Mode == GameMode.PVP_CAPTURE && Level.MapName == "OutSide") { var array5 = GameObject.FindGameObjectsWithTag("titanRespawn"); if (array5.Length <= 0) { return; } for (var k = 0; k < array5.Length; k++) { SpawnTitanRaw(array5[k].transform.position, array5[k].transform.rotation) .SetAbnormalType(AbnormalType.Crawler, true); } } } break; } } } if (!info.Supply) { Destroy(CacheGameObject.Find("aot_supply")); } if (!PhotonNetwork.IsMasterClient) { BasePV.RPC("RequireStatus", PhotonTargets.MasterClient); } if (Stylish != null) { Stylish.enabled = true; } if (Level.LavaMode) { Instantiate(CacheResources.Load("levelBottom"), new Vector3(0f, -29.5f, 0f), Quaternion.Euler(0f, 0f, 0f)); CacheGameObject.Find("aot_supply").transform.position = CacheGameObject.Find("aot_supply_lava_position").transform.position; CacheGameObject.Find("aot_supply").transform.rotation = CacheGameObject.Find("aot_supply_lava_position").transform.rotation; } if (GameModes.BombMode.Enabled) { if (Level.Name.StartsWith("The Forest")) { // Added the creation of an empty gameobject with MapCeilingObject as a component - Thyme 02/28/21 GameObject mapCeiling = new GameObject("MapCeilingPrefab"); mapCeiling.AddComponent <TLW.MapCeiling>(); mapCeiling.transform.position = new Vector3(0f, 280f, 0f); mapCeiling.transform.rotation = Quaternion.identity; mapCeiling.transform.localScale = new Vector3(1320f, 20f, 1320f); } else if (Level.Name.StartsWith("The City")) { GameObject mapCeiling = new GameObject("MapCeilingPrefab"); mapCeiling.AddComponent <TLW.MapCeiling>(); mapCeiling.transform.position = new Vector3(0f, 210f, 0f); mapCeiling.transform.rotation = Quaternion.identity; mapCeiling.transform.localScale = new Vector3(1400f, 20f, 1400f); } } roomInformation.UpdateLabels(); Resources.UnloadUnusedAssets(); }
private void callTitan(bool special = false) { if (!special && GameObject.FindGameObjectsWithTag("titan").Length > 6) { return; } GameObject[] array = GameObject.FindGameObjectsWithTag("titanRespawn"); ArrayList arrayList = new ArrayList(); foreach (GameObject gameObject in array) { if (gameObject.transform.parent.name == "titanRespawnCT") { arrayList.Add(gameObject); } } GameObject gameObject2 = (GameObject)arrayList[UnityEngine.Random.Range(0, arrayList.Count)]; string[] array3 = new string[] { "TITAN_VER3.1" }; GameObject gameObject3; if (FengGameManagerMKII.LAN) { gameObject3 = (GameObject)Network.Instantiate(CacheResources.Load(array3[UnityEngine.Random.Range(0, array3.Length)]), gameObject2.transform.position, gameObject2.transform.rotation, 0); } else { gameObject3 = Optimization.Caching.Pool.NetworkEnable(array3[UnityEngine.Random.Range(0, array3.Length)], gameObject2.transform.position, gameObject2.transform.rotation, 0); } if (special) { GameObject[] array4 = GameObject.FindGameObjectsWithTag("route"); GameObject gameObject4 = array4[UnityEngine.Random.Range(0, array4.Length)]; while (gameObject4.name != "routeCT") { gameObject4 = array4[UnityEngine.Random.Range(0, array4.Length)]; } gameObject3.GetComponent <TITAN>().setRoute(gameObject4); gameObject3.GetComponent <TITAN>().setAbnormalType(AbnormalType.Aberrant, false); gameObject3.GetComponent <TITAN>().activeRad = 0; gameObject3.GetComponent <TITAN>().toCheckPoint((Vector3)gameObject3.GetComponent <TITAN>().checkPoints[0], 10f); } else { float num = 0.7f; float num2 = 0.7f; if (IN_GAME_MAIN_CAMERA.Difficulty != 0) { if (IN_GAME_MAIN_CAMERA.Difficulty == 1) { num = 0.4f; num2 = 0.7f; } else if (IN_GAME_MAIN_CAMERA.Difficulty == 2) { num = -1f; num2 = 0.7f; } } if (GameObject.FindGameObjectsWithTag("titan").Length == 5) { gameObject3.GetComponent <TITAN>().setAbnormalType(AbnormalType.Jumper, false); } else if (UnityEngine.Random.Range(0f, 1f) >= num) { if (UnityEngine.Random.Range(0f, 1f) < num2) { gameObject3.GetComponent <TITAN>().setAbnormalType(AbnormalType.Jumper, false); } else { gameObject3.GetComponent <TITAN>().setAbnormalType(AbnormalType.Crawler, false); } } gameObject3.GetComponent <TITAN>().activeRad = 200; } if (FengGameManagerMKII.LAN) { GameObject gameObject5 = (GameObject)Network.Instantiate(CacheResources.Load("FX/FXtitanSpawn"), gameObject3.transform.position, Quaternion.Euler(-90f, 0f, 0f), 0); gameObject5.transform.localScale = gameObject3.transform.localScale; } else { GameObject gameObject6 = Optimization.Caching.Pool.NetworkEnable("FX/FXtitanSpawn", gameObject3.transform.position, Quaternion.Euler(-90f, 0f, 0f), 0); gameObject6.transform.localScale = gameObject3.transform.localScale; } }
public void Create3DMG() { UnityEngine.Object.Destroy(this.part_3dmg); UnityEngine.Object.Destroy(this.part_3dmg_belt); UnityEngine.Object.Destroy(this.part_3dmg_gas_l); UnityEngine.Object.Destroy(this.part_3dmg_gas_r); UnityEngine.Object.Destroy(this.part_blade_l); UnityEngine.Object.Destroy(this.part_blade_r); if (this.myCostume.mesh_3dmg.Length > 0) { this.part_3dmg = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.mesh_3dmg)); this.part_3dmg.transform.position = this.mount_3dmg.transform.position; this.part_3dmg.transform.rotation = this.mount_3dmg.transform.rotation; this.part_3dmg.transform.parent = this.mount_3dmg.transform.parent; this.part_3dmg.renderer.material = CharacterMaterials.Materials[this.myCostume._3dmg_texture]; } if (this.myCostume.mesh_3dmg_belt.Length > 0) { this.part_3dmg_belt = this.GenerateCloth(this.reference, "Character/" + this.myCostume.mesh_3dmg_belt); this.part_3dmg_belt.renderer.material = CharacterMaterials.Materials[this.myCostume._3dmg_texture]; } if (this.myCostume.mesh_3dmg_gas_l.Length > 0) { this.part_3dmg_gas_l = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.mesh_3dmg_gas_l)); if (this.myCostume.uniform_type != UNIFORM_TYPE.CasualAHSS) { this.part_3dmg_gas_l.transform.position = this.mount_3dmg_gas_l.transform.position; this.part_3dmg_gas_l.transform.rotation = this.mount_3dmg_gas_l.transform.rotation; this.part_3dmg_gas_l.transform.parent = this.mount_3dmg_gas_l.transform.parent; } else { this.part_3dmg_gas_l.transform.position = this.mount_3dmg_gun_mag_l.transform.position; this.part_3dmg_gas_l.transform.rotation = this.mount_3dmg_gun_mag_l.transform.rotation; this.part_3dmg_gas_l.transform.parent = this.mount_3dmg_gun_mag_l.transform.parent; } this.part_3dmg_gas_l.renderer.material = CharacterMaterials.Materials[this.myCostume._3dmg_texture]; } if (this.myCostume.mesh_3dmg_gas_r.Length > 0) { this.part_3dmg_gas_r = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.mesh_3dmg_gas_r)); if (this.myCostume.uniform_type != UNIFORM_TYPE.CasualAHSS) { this.part_3dmg_gas_r.transform.position = this.mount_3dmg_gas_r.transform.position; this.part_3dmg_gas_r.transform.rotation = this.mount_3dmg_gas_r.transform.rotation; this.part_3dmg_gas_r.transform.parent = this.mount_3dmg_gas_r.transform.parent; } else { this.part_3dmg_gas_r.transform.position = this.mount_3dmg_gun_mag_r.transform.position; this.part_3dmg_gas_r.transform.rotation = this.mount_3dmg_gun_mag_r.transform.rotation; this.part_3dmg_gas_r.transform.parent = this.mount_3dmg_gun_mag_r.transform.parent; } this.part_3dmg_gas_r.renderer.material = CharacterMaterials.Materials[this.myCostume._3dmg_texture]; } if (this.myCostume.weapon_l_mesh.Length > 0) { this.part_blade_l = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.weapon_l_mesh)); this.part_blade_l.transform.position = this.mount_weapon_l.transform.position; this.part_blade_l.transform.rotation = this.mount_weapon_l.transform.rotation; this.part_blade_l.transform.parent = this.mount_weapon_l.transform.parent; this.part_blade_l.renderer.material = CharacterMaterials.Materials[this.myCostume._3dmg_texture]; if (this.part_blade_l.transform.Find("X-WeaponTrailA")) { this.part_blade_l.transform.Find("X-WeaponTrailA").GetComponent <XWeaponTrail>().Deactivate(); this.part_blade_l.transform.Find("X-WeaponTrailB").GetComponent <XWeaponTrail>().Deactivate(); if (base.gameObject.GetComponent <HERO>()) { base.gameObject.GetComponent <HERO>().leftbladetrail = this.part_blade_l.transform.Find("X-WeaponTrailA").GetComponent <XWeaponTrail>(); base.gameObject.GetComponent <HERO>().leftbladetrail2 = this.part_blade_l.transform.Find("X-WeaponTrailB").GetComponent <XWeaponTrail>(); } } } if (this.myCostume.weapon_r_mesh.Length > 0) { this.part_blade_r = (GameObject)UnityEngine.Object.Instantiate(CacheResources.Load("Character/" + this.myCostume.weapon_r_mesh)); this.part_blade_r.transform.position = this.mount_weapon_r.transform.position; this.part_blade_r.transform.rotation = this.mount_weapon_r.transform.rotation; this.part_blade_r.transform.parent = this.mount_weapon_r.transform.parent; this.part_blade_r.renderer.material = CharacterMaterials.Materials[this.myCostume._3dmg_texture]; if (this.part_blade_r.transform.Find("X-WeaponTrailA")) { this.part_blade_r.transform.Find("X-WeaponTrailA").GetComponent <XWeaponTrail>().Deactivate(); this.part_blade_r.transform.Find("X-WeaponTrailB").GetComponent <XWeaponTrail>().Deactivate(); if (base.gameObject.GetComponent <HERO>()) { base.gameObject.GetComponent <HERO>().rightbladetrail = this.part_blade_r.transform.Find("X-WeaponTrailA").GetComponent <XWeaponTrail>(); base.gameObject.GetComponent <HERO>().rightbladetrail2 = this.part_blade_r.transform.Find("X-WeaponTrailB").GetComponent <XWeaponTrail>(); } } } }
public static GameObject Instantiate(string name) { return(CacheResources.RCLoad(name)); }
public void SpawnPlayerAt(string id, string find = "") { if (!CustomLevel.logicLoaded || !CustomLevel.customLevelLoaded) { NotSpawnPlayer(id); return; } myLastRespawnTag = find; Vector3 pos; var rot = Quaternion.identity; if (find != string.Empty) { var positions = GameObject.FindGameObjectsWithTag(find); if (positions.Length > 0) { pos = positions[Random.Range(0, positions.Length)].transform.position; } else { pos = RespawnPositions.RandomHeroPos; } } else if (IN_GAME_MAIN_CAMERA.GameMode == GameMode.PVP_CAPTURE) { pos = checkpoint.transform.position; } else if (RCManager.racingSpawnPointSet) { pos = RCManager.racingSpawnPoint; rot = RCManager.racingSpawnPointRotation; } else if (Level.Name.StartsWith("Custom")) { var list = new List <Vector3>(); switch (PhotonNetwork.player.RCteam) { case 0: for (var i = 0; i < 2; i++) { var type = i == 0 ? "C" : "M"; foreach (var vec in CustomLevel.spawnPositions["Player" + type]) { list.Add(vec); } } break; case 1: using (var enumerator = CustomLevel.spawnPositions["PlayerC"].GetEnumerator()) { while (enumerator.MoveNext()) { var vec2 = enumerator.Current; list.Add(vec2); } } break; case 2: using (var enumerator = CustomLevel.spawnPositions["PlayerM"].GetEnumerator()) { while (enumerator.MoveNext()) { var vec2 = enumerator.Current; list.Add(vec2); } } break; default: foreach (var vec3 in CustomLevel.spawnPositions["PlayerM"]) { list.Add(vec3); } break; } if (list.Count > 0) { pos = list[Random.Range(0, list.Count)]; } else { pos = RespawnPositions.RandomHeroPos; } } else { pos = RespawnPositions.RandomHeroPos; } var component = IN_GAME_MAIN_CAMERA.MainCamera; myLastHero = id.ToUpper(); if (IN_GAME_MAIN_CAMERA.GameType == GameType.Single) { if (IN_GAME_MAIN_CAMERA.singleCharacter == "TITAN_EREN") { component.SetMainObject( ((GameObject)Instantiate(CacheResources.Load("TITAN_EREN"), pos, Quaternion.identity)) .GetComponent <TITAN_EREN>()); } else { component.SetMainObject(((GameObject)Instantiate(CacheResources.Load("AOTTG_HERO 1"), pos, rot)) .GetComponent <HERO>()); if (IN_GAME_MAIN_CAMERA.singleCharacter == "SET 1" || IN_GAME_MAIN_CAMERA.singleCharacter == "SET 2" || IN_GAME_MAIN_CAMERA.singleCharacter == "SET 3") { var heroCostume = CostumeConeveter.LocalDataToHeroCostume(IN_GAME_MAIN_CAMERA.singleCharacter); heroCostume.Checkstat(); CostumeConeveter.HeroCostumeToLocalData(heroCostume, IN_GAME_MAIN_CAMERA.singleCharacter); IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = heroCostume; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = heroCostume.stat; IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); } else { for (var i = 0; i < HeroCostume.costume.Length; i++) { if (HeroCostume.costume[i].name.ToUpper() == IN_GAME_MAIN_CAMERA.singleCharacter.ToUpper()) { var num = HeroCostume.costume[i].id + CheckBoxCostume.costumeSet - 1; if (HeroCostume.costume[num].name != HeroCostume.costume[i].name) { num = HeroCostume.costume[i].id + 1; } IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = HeroCostume.costume[num]; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = HeroStat.getInfo(HeroCostume.costume[num].name.ToUpper()); IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); break; } } } } } else { var hero = Pool.NetworkEnable("AOTTG_HERO 1", pos, Quaternion.identity).GetComponent <HERO>(); component.SetMainObject(hero); id = id.ToUpper(); if (id == "SET 1" || id == "SET 2" || id == "SET 3") { var heroCostume2 = CostumeConeveter.LocalDataToHeroCostume(id); heroCostume2.Checkstat(); CostumeConeveter.HeroCostumeToLocalData(heroCostume2, id); IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = heroCostume2; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = heroCostume2.stat; IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); } else { for (var j = 0; j < HeroCostume.costume.Length; j++) { if (HeroCostume.costume[j].name.ToUpper() == id.ToUpper()) { var num2 = HeroCostume.costume[j].id; if (id.ToUpper() != "AHSS") { num2 += CheckBoxCostume.costumeSet - 1; } if (HeroCostume.costume[num2].name != HeroCostume.costume[j].name) { num2 = HeroCostume.costume[j].id + 1; } IN_GAME_MAIN_CAMERA.MainHERO.Setup.Init(); IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume = HeroCostume.costume[num2]; IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume.stat = HeroStat.getInfo(HeroCostume.costume[num2].name.ToUpper()); IN_GAME_MAIN_CAMERA.MainHERO.Setup.SetCharacterComponent(); IN_GAME_MAIN_CAMERA.MainHERO.SetStat(); IN_GAME_MAIN_CAMERA.MainHERO.SetSkillHudPosition(); break; } } } CostumeConeveter.HeroCostumeToPhotonData(IN_GAME_MAIN_CAMERA.MainHERO.Setup.myCostume, PhotonNetwork.player); if (IN_GAME_MAIN_CAMERA.GameMode == GameMode.PVP_CAPTURE) { IN_GAME_MAIN_CAMERA.MainT.position += new Vector3(Random.Range(-20, 20), 2f, Random.Range(-20, 20)); } PhotonNetwork.player.Dead = false; PhotonNetwork.player.IsTitan = false; } component.enabled = true; IN_GAME_MAIN_CAMERA.MainCamera.setHUDposition(); IN_GAME_MAIN_CAMERA.SpecMov.disable = true; IN_GAME_MAIN_CAMERA.Look.disable = true; component.gameOver = false; Screen.lockCursor = IN_GAME_MAIN_CAMERA.CameraMode >= CameraType.TPS; Screen.showCursor = false; ShowHUDInfoCenter(string.Empty); }