Exemple #1
0
        private void ConvertLightmap(Stream cacheStream, Dictionary <ResourceLocation, Stream> resourceStreams,
                                     IndexItem blamLightmapTag, int zoneSetIndex, BspFlags bspMask)
        {
            var blamCache    = BlamCache;
            var blamLightmap = BlamCache.Deserializer.Deserialize <ScenarioLightmap>(
                new CacheSerializationContext(ref blamCache, blamLightmapTag));

            if (blamCache.Version < CacheVersion.Halo3ODST)
            {
                var lightmapTag = CacheContext.AllocateTag <ScenarioLightmap>(blamLightmapTag.Name);
                var lightmap    = blamLightmap;

                for (int i = 0, j = 0; i < blamLightmap.Lightmaps.Count; i++)
                {
                    if (((BspFlags)(1u << i) & bspMask) == 0)
                    {
                        continue;
                    }

                    var blamLbsp = blamLightmap.Lightmaps[i];
                    var Lbsp     = (ScenarioLightmapBspData)PortTag.ConvertData(cacheStream, resourceStreams,
                                                                                blamLbsp, blamLbsp, blamLightmapTag.Name);

                    Lbsp.Airprobes = new List <ScenarioLightmap.Airprobe>();
                    Lbsp.Airprobes.AddRange(blamLightmap.Airprobes);
                    Lbsp.BspIndex = (short)j++;

                    var LbspTag = CacheContext.AllocateTag <ScenarioLightmapBspData>($"{blamLightmapTag.Name}_{i}_data");
                    CacheContext.Serialize(cacheStream, LbspTag, Lbsp);

                    lightmap.LightmapDataReferences.Add(new ScenarioLightmap.LightmapDataReference()
                    {
                        LightmapData = LbspTag
                    });
                }

                lightmap.Airprobes.Clear();
                CacheContext.Serialize(cacheStream, lightmapTag, lightmap);
            }
            else
            {
                var lightmapTag       = CacheContext.AllocateTag <ScenarioLightmap>(blamLightmapTag.Name);
                var lightmap          = blamLightmap;
                var newDataReferences = new List <ScenarioLightmap.LightmapDataReference>();

                for (int i = 0, j = 0; i < blamLightmap.LightmapDataReferences.Count; i++)
                {
                    if (((BspFlags)(1u << i) & bspMask) == 0)
                    {
                        continue;
                    }

                    var blamLbspTag = blamCache.GetIndexItemFromID(blamLightmap.LightmapDataReferences[i].LightmapData.Index);
                    var blamLbsp    = blamCache.Deserializer.Deserialize <ScenarioLightmapBspData>(
                        new CacheSerializationContext(ref blamCache, blamLbspTag));

                    var Lbsp = (ScenarioLightmapBspData)PortTag.ConvertData(cacheStream, resourceStreams, blamLbsp, blamLbsp, blamLbspTag.Name);
                    Lbsp.BspIndex = (short)j++;

                    var LbspTag = CacheContext.AllocateTag <ScenarioLightmapBspData>(blamLbspTag.Name);
                    CacheContext.Serialize(cacheStream, LbspTag, Lbsp);

                    newDataReferences.Add(new ScenarioLightmap.LightmapDataReference()
                    {
                        LightmapData = LbspTag
                    });
                }

                lightmap.LightmapDataReferences = newDataReferences;
                CacheContext.Serialize(cacheStream, lightmapTag, lightmap);
            }
        }