private void OnTriggerStay2D(Collider2D collision) { CabanonManager cm = collision.gameObject.GetComponent <CabanonManager>(); if (collision.transform.name == "PorteCabanon" && hasCondom && !cm.protectionApplied) { GiveCondom(cm); } }
void GiveCondom(CabanonManager cm) { HasCondom = false; cm.protectionApplied = true; }