protected override void Initialize(Entity entity) { moveComp = (C_MoveWithBoarAI)entity.GetUpdateComponent("C_MoveWithBoarAI"); moveComp.SetEscape(); direction = (C_Switch3)entity.GetNormalComponent("C_Switch3"); direction.UTurn(false); }
protected override eStateTrans UpdateAction(Entity entity, ref IState <Entity> nextState) { if (jumpComp.GetIsLand()) { UpdateComponent moveComp = new C_MoveWithBoarAI(Parameter.PlayerLimitSpeed); entity.RemoveComponent(jumpComp); entity.RegisterComponent(moveComp); nextState = new MoveState_Com_Boar(gameDevice); return(eStateTrans.ToNext); } if (deadCheck.IsDead()) { entity.RemoveComponent(jumpComp); nextState = new DeathState_Com("Bom", gameDevice); return(eStateTrans.ToNext); } nextState = this; return(eStateTrans.ToThis); }
protected override void Initialize(Entity entity) { moveComp = (C_MoveWithBoarAI)entity.GetUpdateComponent("C_MoveWithBoarAI"); collider = entity.GetColliderComponent("Boar"); }