public void Picscreen_DoubleClick(object sender, EventArgs earg) { MouseEventArgs olde = (MouseEventArgs)earg; MouseEventArgs e = new MouseEventArgs(olde.Button, olde.Clicks, (int)(olde.X * (C_Constants.BaseScreenWidth / (float)FrmGame.Default.Width)), (int)(olde.Y * (C_Constants.BaseScreenHeight / (float)FrmGame.Default.Height)), olde.Delta); C_GuiFunctions.CheckGuiDoubleClick(e.X, e.Y, e); }
public void Picscreen_MouseUp(object sender, MouseEventArgs olde) { MouseEventArgs e = new MouseEventArgs(olde.Button, olde.Clicks, (int)(olde.X * (C_Constants.BaseScreenWidth / (float)FrmGame.Default.Width)), (int)(olde.Y * (C_Constants.BaseScreenHeight / (float)FrmGame.Default.Height)), olde.Delta); C_Variables.CurX = C_Variables.TileView.Left + ((e.Location.X + C_Variables.Camera.Left) / C_Constants.PicX); C_Variables.CurY = C_Variables.TileView.Top + ((e.Location.Y + C_Variables.Camera.Top) / C_Constants.PicY); C_GuiFunctions.CheckGuiMouseUp(e.X, e.Y, e); }
public void Picscreen_MouseMove(object sender, MouseEventArgs e) { C_Variables.CurX = C_Variables.TileView.Left + ((e.Location.X + C_Variables.Camera.Left) / C_Constants.PicX); C_Variables.CurY = C_Variables.TileView.Top + ((e.Location.Y + C_Variables.Camera.Top) / C_Constants.PicY); C_Variables.CurMouseX = e.Location.X; C_Variables.CurMouseY = e.Location.Y; C_GuiFunctions.CheckGuiMove(e.X, e.Y); if (C_Constants.InMapEditor) { if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right) { FrmEditor_MapEditor.Default.MapEditorMouseDown((System.Int32)e.Button, e.X, e.Y); } } }
public void Picscreen_MouseMove(object sender, MouseEventArgs olde) { MouseEventArgs e = new MouseEventArgs(olde.Button, olde.Clicks, (int)(olde.X * (C_Constants.BaseScreenWidth / (float)FrmGame.Default.Width)), (int)(olde.Y * (C_Constants.BaseScreenHeight / (float)FrmGame.Default.Height)), olde.Delta); C_Variables.CurX = C_Variables.TileView.Left + ((e.Location.X + C_Variables.Camera.Left) / C_Constants.PicX); C_Variables.CurY = C_Variables.TileView.Top + ((e.Location.Y + C_Variables.Camera.Top) / C_Constants.PicY); C_Variables.CurMouseX = e.Location.X; C_Variables.CurMouseY = e.Location.Y; C_GuiFunctions.CheckGuiMove(e.X, e.Y); if (C_Constants.InMapEditor) { if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Right) { FrmEditor_MapEditor.Default.MapEditorMouseDown((System.Int32)e.Button, e.X, e.Y); } } }
public void Picscreen_MouseUp(object sender, MouseEventArgs e) { C_Variables.CurX = C_Variables.TileView.Left + ((e.Location.X + C_Variables.Camera.Left) / C_Constants.PicX); C_Variables.CurY = C_Variables.TileView.Top + ((e.Location.Y + C_Variables.Camera.Top) / C_Constants.PicY); C_GuiFunctions.CheckGuiMouseUp(e.X, e.Y, e); }
public void Picscreen_DoubleClick(object sender, EventArgs e) { MouseEventArgs eMouse = (MouseEventArgs)e; C_GuiFunctions.CheckGuiDoubleClick(eMouse.X, eMouse.Y, eMouse); }
public void Picscreen_MouseDown(object sender, MouseEventArgs e) { if (!C_GuiFunctions.CheckGuiClick(e.X, e.Y, e)) { if (C_Constants.InMapEditor) { FrmEditor_MapEditor.Default.MapEditorMouseDown((System.Int32)e.Button, e.X, e.Y, false); } // left click if (e.Button == MouseButtons.Left) { // if we're in the middle of choose the trade target or not if (!C_Trade.TradeRequest) { if (C_Pets.PetAlive(C_Variables.Myindex)) { if (C_GameLogic.IsInBounds()) { C_Pets.PetMove(C_Variables.CurX, C_Variables.CurY); } } // targetting C_NetworkSend.PlayerSearch(C_Variables.CurX, C_Variables.CurY, (byte)0); } else { // trading C_Trade.SendTradeRequest(C_Types.Player[C_Variables.MyTarget].Name); } C_UpdateUI.PnlRClickVisible = false; C_Pets.ShowPetStats = false; // right click } else if (e.Button == MouseButtons.Right) { if (C_Variables.ShiftDown || C_UpdateUI.VbKeyShift == true) { // admin warp if we're pressing shift and right clicking if (C_Player.GetPlayerAccess(C_Variables.Myindex) >= 2) { C_NetworkSend.AdminWarp(C_Variables.CurX, C_Variables.CurY); } } else { // rightclick menu if (C_Pets.PetAlive(C_Variables.Myindex)) { if (C_GameLogic.IsInBounds() && C_Variables.CurX == C_Types.Player[C_Variables.Myindex].Pet.X & C_Variables.CurY == C_Types.Player[C_Variables.Myindex].Pet.Y) { C_Pets.ShowPetStats = true; } } else { C_NetworkSend.PlayerSearch(C_Variables.CurX, C_Variables.CurY, (byte)1); } } C_Housing.FurnitureSelected = 0; } } C_GuiFunctions.CheckGuiMouseDown(e.X, e.Y, e); if (!FrmAdmin.Default.Visible || !FrmOptions.Default.Visible) { Focus(); } }