public void load(C_PLAYER cPlayer, C_GAMECOIN cGameCooin, C_ENEMYWAVE cEnemyWave, GameObject goTowerHolder) { m_cPlayer = cPlayer; m_cGameCoin = cGameCooin; m_cEnemyWave = cEnemyWave; m_goTowerHolder = goTowerHolder; }
public void setEnemyWave(C_ENEMYWAVE cEnemyWave) { m_cEnemyWave = cEnemyWave; }
public void updataWave(C_ENEMYWAVE cEnemyWave) { int nCount = cEnemyWave.getStageCount() + 1; m_txtWaveCount.text = "Wave : " + nCount.ToString(); }