private void Awake() { rigidbody2DWrapper = GetComponentNotNull <C_Rigidbody2DProxy>(); groundChecker = GetComponentNotNull <C_ColliderChecker>().GetChecker("Ground Checker"); climb = GetComponentNotNull <C_Climb>(); animatorProxy = GetComponentNotNull <C_AnimatorProxy>(); dashing = GetComponentNotNull <Dashing>(); hairFlow = GetComponentNotNull <HairFlow>(); }
private void Awake() { cAnimatorProxy = GetComponentNotNull <C_AnimatorProxy>(); m_EjectPlayer = GetComponentNotNull <C_EjectPlayer>(); autoSpringType = GetComponentNotNull <C_AutoSpringType>(); }