public static int StartDoor() { Console.WriteLine("* Starting wcDOOR32.Net CWildcatDoor **"); CWildcatDoor door = new CWildcatDoor(); Console.WriteLine("door.GetDeviceType(): {0}", door.GetDeviceType()); Console.WriteLine("Node: {0}", door.Node); Console.WriteLine("UserName: {0}", door.UserName); Console.WriteLine("User.from: {0}", wcGlobal.User.From); door.SetGlobalTimeout(0); // turn off timeout door.PrepareCallBack(); // Allow for disconnect events to be captured. door.ClearScreen(); door.DisplayFile("wc:\\bats\\wcdoor32-hello.bbs"); wcServerAPI.SetNodeActivity("wcDoor32.Net Example1!"); door.Writeln("@T@Welcome to WcDoor32.Net Example #1, {0}.@N@", wcGlobal.User.Info.Name); door.Writeln("@B@User : @A@{0}", door.UserName); door.Writeln("@B@Login Node : @A@{0}", door.Node); door.Writeln("@B@Door Node : @A@{0}", wcServerAPI.GetNode()); door.Writeln("@B@Speed : @A@{0}", door.Speed); door.Writeln("@B@ColorEnabled: @A@{0}", door.ColorEnabled); door.Writeln("\r\n@E@Press ESCAPE or / to quit:@N@"); //------------------------------------------------------------ // Primitive Dump Terminal //------------------------------------------------------------ int Active = 2; // When 1 pending idle timeout, when 0 exit int idleTimeout = 60 * 1; // seconds while (Active != 0) { switch (door.Event(idleTimeout * 1000)) { case wcDoor32API.WCDOOR_EVENT_KEYBOARD: Active = 2; byte[] data = new byte[4]; int rd = door.Read(ref data, data.Length); if (rd == 0) { continue; } // ------------------------------------- // Check first byte for escape/exit key byte ch = data[0]; if (ch == '/') { Active = 0; break; } if (ch == wcConsoleAPI.KEY_ESCAPE) { Active = 0; break; } // ------------------------------------- if (!door.Write(data, rd)) { Console.WriteLine("!!!!ERROR writing data!"); } if (ch == wcConsoleAPI.KEY_CR) { data[0] = (byte)wcConsoleAPI.KEY_LF; door.Write(data, 1); } break; case wcDoor32API.WCDOOR_EVENT_OFFLINE: door.Write("\r\n** FORCE DISCONNECT **\r\n"); Console.WriteLine("** WCDOOR_EVENT_OFFLINE - GOODBYE **"); Active = 0; break; case wcDoor32API.WCDOOR_EVENT_TIMEOUT: Active--; switch (Active) { case 0: door.Write("\r\n** IDLE TIMEOUT - GOODBYE **\r\n"); break; case 1: door.Write("\r\n** IDLE TIMEOUT IN {0} SECONDS **\r\n", idleTimeout); break; } break; case wcDoor32API.WCDOOR_EVENT_FAILED: Console.WriteLine("** WCDOOR_EVENT_FAILED - GOODBYE **"); Active = 0; break; } } door.Writeln("\r\n\r\nReturning to bbs..."); // delay 500ms, 1/2 sec, alternative door.DelayMS(500) // then flush, to complete transmission, if any. door.Delay(0.5); door.Flush(); // When finishing an app, not necessary to call // Shutdown() here. // CWildcDoor's destructor will shutdown automatically. door.ShutDown(); return(0); }