Exemple #1
0
        public void SetTextureBounds(float uMin, float vMin, float uMax, float vMax)
        {
            var OverlayTextureBounds = new VRTextureBounds_t();

            OverlayTextureBounds.uMin = uMin;
            OverlayTextureBounds.vMin = vMin;
            OverlayTextureBounds.uMax = uMax;
            OverlayTextureBounds.vMax = vMax;
            overlay.SetOverlayTextureBounds(overlayHandle, ref OverlayTextureBounds);
        }
Exemple #2
0
            /**
             * Set an overlay's texture bounds
             */
            public void SetTextureBounds(float xMin, float yMin, float xMax, float yMax)
            {
                // @note u=horizontal/x, v=vertical/y
                // @note OpenVR's vMin is the top of the overlay, and vMax is the bottom
                var textureBounds = new VRTextureBounds_t();

                textureBounds.uMin = xMin;
                textureBounds.vMin = yMax;
                textureBounds.uMax = xMax;
                textureBounds.vMax = yMin;
                ReportError(overlay.SetOverlayTextureBounds(handle, ref textureBounds));
            }
Exemple #3
0
    // Token: 0x06005F2D RID: 24365 RVA: 0x00215594 File Offset: 0x00213994
    private ulong GetOverlayHandle(string overlayName, Transform transform, float widthInMeters = 1f)
    {
        ulong      num     = 0UL;
        CVROverlay overlay = OpenVR.Overlay;

        if (overlay == null)
        {
            return(num);
        }
        string          pchOverlayKey   = SteamVR_Overlay.key + "." + overlayName;
        EVROverlayError evroverlayError = overlay.FindOverlay(pchOverlayKey, ref num);

        if (evroverlayError != EVROverlayError.None)
        {
            evroverlayError = overlay.CreateOverlay(pchOverlayKey, overlayName, ref num);
        }
        if (evroverlayError == EVROverlayError.None)
        {
            overlay.ShowOverlay(num);
            overlay.SetOverlayAlpha(num, this.alpha);
            overlay.SetOverlayWidthInMeters(num, widthInMeters);
            if (SteamVR.instance.textureType == ETextureType.DirectX)
            {
                VRTextureBounds_t vrtextureBounds_t = default(VRTextureBounds_t);
                vrtextureBounds_t.uMin = 0f;
                vrtextureBounds_t.vMin = 1f;
                vrtextureBounds_t.uMax = 1f;
                vrtextureBounds_t.vMax = 0f;
                overlay.SetOverlayTextureBounds(num, ref vrtextureBounds_t);
            }
            SteamVR_Camera steamVR_Camera = (this.loadingScreenDistance != 0f) ? null : SteamVR_Render.Top();
            if (steamVR_Camera != null && steamVR_Camera.origin != null)
            {
                SteamVR_Utils.RigidTransform rigidTransform = new SteamVR_Utils.RigidTransform(steamVR_Camera.origin, transform);
                rigidTransform.pos.x = rigidTransform.pos.x / steamVR_Camera.origin.localScale.x;
                rigidTransform.pos.y = rigidTransform.pos.y / steamVR_Camera.origin.localScale.y;
                rigidTransform.pos.z = rigidTransform.pos.z / steamVR_Camera.origin.localScale.z;
                HmdMatrix34_t hmdMatrix34_t = rigidTransform.ToHmdMatrix34();
                overlay.SetOverlayTransformAbsolute(num, SteamVR_Render.instance.trackingSpace, ref hmdMatrix34_t);
            }
            else
            {
                SteamVR_Utils.RigidTransform rigidTransform2 = new SteamVR_Utils.RigidTransform(transform);
                HmdMatrix34_t hmdMatrix34_t2 = rigidTransform2.ToHmdMatrix34();
                overlay.SetOverlayTransformAbsolute(num, SteamVR_Render.instance.trackingSpace, ref hmdMatrix34_t2);
            }
        }
        return(num);
    }
    //--------------------------------------------------------------------------

    //初期化処理
    private void Start()
    {
#pragma warning disable 0219
        string Tag = "[" + this.GetType().Name + ":" + System.Reflection.MethodBase.GetCurrentMethod(); //クラス名とメソッド名を自動取得
#pragma warning restore 0219
        Debug.Log(Tag + "Begin");

        var openVRError  = EVRInitError.None;
        var overlayError = EVROverlayError.None;
        error = false;

        //フレームレートを90fpsにする。(しないと無限に早くなることがある)
        Application.targetFrameRate = 120;
        Debug.Log(Tag + "Set Frame Rate 90");

        //OpenVRの初期化
        openvr = OpenVR.Init(ref openVRError, EVRApplicationType.VRApplication_Overlay);
        if (openVRError != EVRInitError.None)
        {
            Debug.LogError(Tag + "OpenVRの初期化に失敗." + openVRError.ToString());
            ProcessError();
            return;
        }

        //オーバーレイ機能の初期化
        overlay      = OpenVR.Overlay;
        overlayError = overlay.CreateOverlay(OverlayKeyName, OverlayFriendlyName, ref overlayHandle);
        if (overlayError != EVROverlayError.None)
        {
            Debug.LogError(Tag + "Overlayの初期化に失敗. " + overlayError.ToString());
            ProcessError();
            return;
        }

        Debug.Log(overlayError);

        var OverlayTextureBounds = new VRTextureBounds_t();
        //pTexture
        overlayTexture.eType = ETextureType.DirectX;
        //上下反転する
        OverlayTextureBounds.uMin = 0;
        OverlayTextureBounds.vMin = 1;
        OverlayTextureBounds.uMax = 1;
        OverlayTextureBounds.vMax = 0;
        overlay.SetOverlayTextureBounds(overlayHandle, ref OverlayTextureBounds);

        Debug.Log(Tag + "初期化完了しました");
    }
Exemple #5
0
    //--------------------------------------------------------------------------

    //初期化処理
    private void Start()
    {
#pragma warning disable 0219
        string Tag = "[" + this.GetType().Name + ":" + System.Reflection.MethodBase.GetCurrentMethod(); //クラス名とメソッド名を自動取得
#pragma warning restore 0219
        Debug.Log(Tag + "Begin");

        var openVRError  = EVRInitError.None;
        var overlayError = EVROverlayError.None;
        error = false;

        if (!OpenVR.IsHmdPresent())
        {
            this.enabled = false;
        }

        //フレームレートを90fpsにする。(しないと無限に早くなることがある)
        Application.targetFrameRate = 90;
        Debug.Log(Tag + "Set Frame Rate 90");

        //OpenVRの初期化
        openvr = OpenVR.Init(ref openVRError, EVRApplicationType.VRApplication_Overlay);
        if (openVRError != EVRInitError.None)
        {
            Debug.LogError(Tag + "OpenVRの初期化に失敗." + openVRError.ToString());
            ProcessError();
            return;
        }

        //オーバーレイ機能の初期化
        overlay      = OpenVR.Overlay;
        overlayError = overlay.CreateOverlay(OverlayKeyName, OverlayFriendlyName, ref overlayHandle);
        if (overlayError != EVROverlayError.None)
        {
            Debug.LogError(Tag + "Overlayの初期化に失敗. " + overlayError.ToString());
            ProcessError();
            return;
        }

        //オーバーレイに渡すテクスチャ種類の設定
        var OverlayTextureBounds = new VRTextureBounds_t();
        var isOpenGL             = SystemInfo.graphicsDeviceVersion.Contains("OpenGL");
        if (isOpenGL)
        {
            //pGLuintTexture
            overlayTexture.eType = ETextureType.OpenGL;
            //上下反転しない
            OverlayTextureBounds.uMin = 1;
            OverlayTextureBounds.vMin = 0;
            OverlayTextureBounds.uMax = 1;
            OverlayTextureBounds.vMax = 0;
            overlay.SetOverlayTextureBounds(overlayHandle, ref OverlayTextureBounds);
        }
        else
        {
            //pTexture
            overlayTexture.eType = ETextureType.DirectX;
            //上下反転する
            OverlayTextureBounds.uMin = 0;
            OverlayTextureBounds.vMin = 1;
            OverlayTextureBounds.uMax = 1;
            OverlayTextureBounds.vMax = 0;
            overlay.SetOverlayTextureBounds(overlayHandle, ref OverlayTextureBounds);
        }

        //--------
        showDevices();

        Debug.Log(Tag + "初期化完了しました");
    }
Exemple #6
0
    public void UpdateOverlay()
    {
        CVROverlay overlay = OpenVR.Overlay;

        if (overlay == null)
        {
            return;
        }
        if (this.texture != null)
        {
            EVROverlayError evroverlayError = overlay.ShowOverlay(this.handle);
            if ((evroverlayError == EVROverlayError.InvalidHandle || evroverlayError == EVROverlayError.UnknownOverlay) && overlay.FindOverlay(SteamVR_Overlay.key, ref this.handle) != EVROverlayError.None)
            {
                return;
            }
            Texture_t texture_t = default(Texture_t);
            texture_t.handle      = this.texture.GetNativeTexturePtr();
            texture_t.eType       = SteamVR.instance.textureType;
            texture_t.eColorSpace = EColorSpace.Auto;
            overlay.SetOverlayTexture(this.handle, ref texture_t);
            overlay.SetOverlayAlpha(this.handle, this.alpha);
            overlay.SetOverlayWidthInMeters(this.handle, this.scale);
            overlay.SetOverlayAutoCurveDistanceRangeInMeters(this.handle, this.curvedRange.x, this.curvedRange.y);
            VRTextureBounds_t vrtextureBounds_t = default(VRTextureBounds_t);
            vrtextureBounds_t.uMin = this.uvOffset.x * this.uvOffset.z;
            vrtextureBounds_t.vMin = (1f + this.uvOffset.y) * this.uvOffset.w;
            vrtextureBounds_t.uMax = (1f + this.uvOffset.x) * this.uvOffset.z;
            vrtextureBounds_t.vMax = this.uvOffset.y * this.uvOffset.w;
            overlay.SetOverlayTextureBounds(this.handle, ref vrtextureBounds_t);
            HmdVector2_t hmdVector2_t = default(HmdVector2_t);
            hmdVector2_t.v0 = this.mouseScale.x;
            hmdVector2_t.v1 = this.mouseScale.y;
            overlay.SetOverlayMouseScale(this.handle, ref hmdVector2_t);
            SteamVR_Camera steamVR_Camera = SteamVR_Render.Top();
            if (steamVR_Camera != null && steamVR_Camera.origin != null)
            {
                SteamVR_Utils.RigidTransform rigidTransform = new SteamVR_Utils.RigidTransform(steamVR_Camera.origin, base.transform);
                rigidTransform.pos.x = rigidTransform.pos.x / steamVR_Camera.origin.localScale.x;
                rigidTransform.pos.y = rigidTransform.pos.y / steamVR_Camera.origin.localScale.y;
                rigidTransform.pos.z = rigidTransform.pos.z / steamVR_Camera.origin.localScale.z;
                rigidTransform.pos.z = rigidTransform.pos.z + this.distance;
                HmdMatrix34_t hmdMatrix34_t = rigidTransform.ToHmdMatrix34();
                overlay.SetOverlayTransformAbsolute(this.handle, SteamVR_Render.instance.trackingSpace, ref hmdMatrix34_t);
            }
            overlay.SetOverlayInputMethod(this.handle, this.inputMethod);
            if (this.curved || this.antialias)
            {
                this.highquality = true;
            }
            if (this.highquality)
            {
                overlay.SetHighQualityOverlay(this.handle);
                overlay.SetOverlayFlag(this.handle, VROverlayFlags.Curved, this.curved);
                overlay.SetOverlayFlag(this.handle, VROverlayFlags.RGSS4X, this.antialias);
            }
            else if (overlay.GetHighQualityOverlay() == this.handle)
            {
                overlay.SetHighQualityOverlay(0UL);
            }
        }
        else
        {
            overlay.HideOverlay(this.handle);
        }
    }
Exemple #7
0
    void Start()
    {
        var openVRError  = EVRInitError.None;
        var overlayError = EVROverlayError.None;

        //OpenVRの初期化
        openvr = OpenVR.Init(ref openVRError, EVRApplicationType.VRApplication_Overlay);
        if (openVRError != EVRInitError.None)
        {
            Debug.LogError(Tag + "OpenVRの初期化に失敗." + openVRError.ToString());
            error = true;
            return;
        }

        //オーバーレイ機能の初期化
        overlay      = OpenVR.Overlay;
        overlayError = overlay.CreateDashboardOverlay(OverlayKeyName, OverlayFriendlyName, ref overlayHandle, ref thumbnailHandle);
        if (overlayError != EVROverlayError.None)
        {
            Debug.LogError(Tag + "Overlayの初期化に失敗. " + overlayError.ToString());
            error = true;
            return;
        }

        //マウス(Dashboardのときのみ有効)
        overlay.SetOverlayInputMethod(overlayHandle, VROverlayInputMethod.Mouse);

        //オーバーレイに渡すテクスチャ種類の設定
        OverlayTextureBounds = new VRTextureBounds_t();
        var isOpenGL = SystemInfo.graphicsDeviceVersion.Contains("OpenGL");

        if (isOpenGL)
        {
            //pGLuintTexture
            overlayTexture.eType   = ETextureType.OpenGL;
            thumbnailTexture.eType = ETextureType.OpenGL;
            //上下反転しない
            OverlayTextureBounds.uMin = 1;
            OverlayTextureBounds.vMin = 0;
            OverlayTextureBounds.uMax = 1;
            OverlayTextureBounds.vMax = 0;
            overlay.SetOverlayTextureBounds(thumbnailHandle, ref OverlayTextureBounds);
        }
        else
        {
            //pTexture
            overlayTexture.eType   = ETextureType.DirectX;
            thumbnailTexture.eType = ETextureType.DirectX;
            //上下反転する
            OverlayTextureBounds.uMin = 0;
            OverlayTextureBounds.vMin = 1;
            OverlayTextureBounds.uMax = 1;
            OverlayTextureBounds.vMax = 0;
            overlay.SetOverlayTextureBounds(overlayHandle, ref OverlayTextureBounds);
        }

        //サムネイルテクスチャが存在するなら
        if (thumbnailTextureInput != null)
        {
            //サムネイルテクスチャの情報を取得
            var thumWidth  = thumbnailTextureInput.width;
            var thumHeight = thumbnailTextureInput.height;
            //作業用テクスチャの領域を確保
            thumbnailTexture2D = new Texture2D(thumWidth, thumHeight, TextureFormat.RGBA32, false);

            //力技でコピーして圧縮を解除
            if (isOpenGL)
            {
                for (int y = 0; y < thumHeight; y++)
                {
                    for (int x = 0; x < thumWidth; x++)
                    {
                        thumbnailTexture2D.SetPixel(x, y, thumbnailTextureInput.GetPixel(x, y));
                    }
                }
            }
            else
            {
                //DirectXは上下反転
                for (int y = 0; y < thumHeight; y++)
                {
                    for (int x = 0; x < thumWidth; x++)
                    {
                        thumbnailTexture2D.SetPixel(x, thumHeight - y - 1, thumbnailTextureInput.GetPixel(x, y));
                    }
                }
            }

            //操作を反映
            thumbnailTexture2D.Apply();
            //ネイティブテクスチャを取得して設定
            thumbnailTexture.handle = thumbnailTexture2D.GetNativeTexturePtr();
            //サムネイル利用可能フラグを立てる
            thumbnailAvailable = true;
        }

        Debug.Log(Tag + "初期化完了しました");
    }
Exemple #8
0
    //--------------------------------------------------------------------------

    //初期化処理
    private void Start()
    {
#pragma warning disable 0219
        string Tag = "[" + this.GetType().Name + ":" + System.Reflection.MethodBase.GetCurrentMethod(); //クラス名とメソッド名を自動取得
#pragma warning restore 0219
        Debug.Log(Tag + "Begin");

        var openVRError  = EVRInitError.None;
        var overlayError = EVROverlayError.None;
        error   = false;
        oldshow = !show;

        //フレームレートを90fpsにする。(しないと無限に早くなることがある)
        Application.targetFrameRate = 90;
        Debug.Log(Tag + "Set Frame Rate 90");

        //JSON読み込み
        Debug.Log(Tag + "Load JSON");
        loadJSON();

        InstanceKeyText.text = "";
        //複数起動用キー
        if (Environment.GetCommandLineArgs().Length >= 3)
        {
            Debug.Log(Environment.GetCommandLineArgs()[1]);
            Debug.Log(Environment.GetCommandLineArgs()[2]);

            //引数に合わせて一時的にKeyを変更する
            if (Environment.GetCommandLineArgs()[1] == "overlaykey")
            {
                config.OverlayKeyName      = Environment.GetCommandLineArgs()[2];
                config.OverlayFriendlyName = Environment.GetCommandLineArgs()[2];

                //サブインスタンス表示
                InstanceKeyText.text = config.OverlayKeyName;
            }
        }

        //表示用
        OverlayKeyName      = config.OverlayKeyName;
        OverlayFriendlyName = config.OverlayFriendlyName;


        //OpenVRの初期化
        openvr = OpenVR.Init(ref openVRError, EVRApplicationType.VRApplication_Overlay);
        if (openVRError != EVRInitError.None)
        {
            Debug.LogError(Tag + "OpenVRの初期化に失敗." + openVRError.ToString());

            //エラーを告知し5秒後に終了
            DOVirtual.DelayedCall(5f, () => {
                ApplicationQuit();
            });

            ProcessError();
            return;
        }

        //オーバーレイ機能の初期化
        overlay      = OpenVR.Overlay;
        overlayError = overlay.CreateOverlay(config.OverlayKeyName, config.OverlayFriendlyName, ref overlayHandle);
        if (overlayError != EVROverlayError.None)
        {
            Debug.LogError(Tag + "Overlayの初期化に失敗. " + overlayError.ToString());

            //エラーを告知し5秒後に終了
            DOVirtual.DelayedCall(5f, () => {
                ApplicationQuit();
            });

            ProcessError();
            return;
        }

        //オーバーレイに渡すテクスチャ種類の設定
        var OverlayTextureBounds = new VRTextureBounds_t();
        var isOpenGL             = SystemInfo.graphicsDeviceVersion.Contains("OpenGL");
        if (isOpenGL)
        {
            //pGLuintTexture
            overlayTexture.eType = ETextureType.OpenGL;
            //上下反転しない
            OverlayTextureBounds.uMin = 1;
            OverlayTextureBounds.vMin = 0;
            OverlayTextureBounds.uMax = 1;
            OverlayTextureBounds.vMax = 0;
            overlay.SetOverlayTextureBounds(overlayHandle, ref OverlayTextureBounds);
        }
        else
        {
            //pTexture
            overlayTexture.eType = ETextureType.DirectX;
            //上下反転する
            OverlayTextureBounds.uMin = 0;
            OverlayTextureBounds.vMin = 1;
            OverlayTextureBounds.uMax = 1;
            OverlayTextureBounds.vMax = 0;
            overlay.SetOverlayTextureBounds(overlayHandle, ref OverlayTextureBounds);
        }

        //--------
        showDevices();

        Debug.Log(Tag + "初期化完了しました");
    }