public override void Allocate() { FNeedsConversion = ImageUtils.NeedsConversion(FInput.ImageAttributes.ColorFormat, out FConvertedFormat); if (FNeedsConversion) { FBufferConverted = new CVImageDoubleBuffer(); FBufferConverted.Initialise(new CVImageAttributes(FInput.ImageAttributes.Size, FConvertedFormat)); } FNeedsTexture = true; }
public override void Allocate() { //allocate w.r.t. incoming image lock (FLockImageAllocation) { FInputOk = false; FNeedsConversion = ImageUtils.NeedsConversion(FInput.ImageAttributes.ColorFormat, out FConvertedFormat); FBuffer = new CVImageDoubleBuffer(); if (FNeedsConversion) { FBuffer.Initialise(new CVImageAttributes(FInput.ImageAttributes.Size, FConvertedFormat)); } else { FBuffer.Initialise(FInput.ImageAttributes); } this.Width = FInput.ImageAttributes.Width; this.Height = FInput.ImageAttributes.Height; FInputOk = true; } }