private void UpdateToolPresentation() { // Create a temp module string toolPrefabFile = CNetwork.Factory.GetRegisteredPrefabFile(CToolInterface.GetPrefabType(m_CurrentToolType.Get())); GameObject toolObject = (GameObject)GameObject.Instantiate(Resources.Load("Prefabs/" + toolPrefabFile)); // Destroy the old module if (m_ParentToolObject.transform.childCount != 0) { Destroy(m_ParentToolObject.transform.GetChild(0).gameObject); } // Update the tool info UpdateToolInfo(toolObject.GetComponent <CToolInterface>()); // Destroy the non rendering CUtility.DestroyAllNonRenderingComponents(toolObject); // Add it to the child object toolObject.transform.parent = m_ParentToolObject.transform; // Reset some values CUtility.SetLayerRecursively(toolObject, LayerMask.NameToLayer("UI 3D")); toolObject.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); toolObject.transform.localRotation = Quaternion.identity; // Set the scale a lot smaller toolObject.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); }
private void SetGalaxyLayer() { // Resursively set the galaxy layer on the actor CUtility.SetLayerRecursively(gameObject, LayerMask.NameToLayer("Galaxy")); // Add the galaxy shiftable component if (gameObject.GetComponent <GalaxyShiftable>() == null) { gameObject.AddComponent <GalaxyShiftable>(); } // Set as parent of nothing //transform.parent = null; }
private void SetOriginalLayer() { // Resursively set the original layer on the actor CUtility.SetLayerRecursively(gameObject, m_OriginalLayer); // Remove the galaxy shiftable component if (gameObject.GetComponent <GalaxyShiftable>() != null) { Destroy(gameObject.GetComponent <GalaxyShiftable>()); } // Set as parent of the ship //transform.parent = CGameShips.Ship.transform; }
protected override void _New(CUserSession UserSession) { _Gob = mAsset.CreateVisuals((EViewDirection)mRotation); _Gob.name = mAsset.mName; _Gob.transform.SetParent(UserSession.mPrimaryScene.transform); if (mBlueprint) { CUtility.SetLayerRecursively(_Gob.transform, 9); _currentSurfaceColor = Color.white; } else { if (mAsset.mItemType == EItemType.DESK) { _briedcaseGOB = GameObject.CreatePrimitive(PrimitiveType.Cube); _briedcaseGOB.GetComponent <MeshRenderer>().material = CGame.PrimaryResources.FlatMat; _briedcaseGOB.transform.SetParent(_Gob.transform); _briedcaseGOB.transform.localScale = new Vector3(0.15f, 0.3f, 0.45f); _briedcaseGOB.transform.localPosition = new Vector3(0.626f, 0.69f, 1.473f); _briedcaseGOB.transform.rotation = Quaternion.Euler(0.0f, -10.0f, 270.0f); _briedcaseGOB.SetActive(false); } else if (mAsset.mItemType == EItemType.SAFE) { /* * _textGob = new GameObject("sceneText"); * _textGob.transform.SetParent(_Gob.transform); * * _textMesh = _textGob.AddComponent<TextMesh>(); * _textMesh.text = mValue.ToString(); * _textMesh.characterSize = 0.09f; * _textMesh.fontSize = 32; * _textMesh.color = new Color(1.0f, 1.0f, 1.0f, 1.0f); * _textMesh.anchor = TextAnchor.MiddleCenter; * //text.font = CGame.ToolkitUI.SceneTextFont; * * _textGob.transform.localPosition = new Vector3(0.5f, 0.0f, 0.0f); * _textGob.transform.rotation = Quaternion.Euler(90, 0, 0); */ } else if (mAsset.mItemType == EItemType.START) { if (mOwnerID == UserSession.mPlayerIndex) { _punchOut = CPunchOut.Create(out _punchOutMesh); _punchOut.transform.SetParent(_Gob.transform); } } else if (mAsset.mItemType == EItemType.DOOR) { _briedcaseGOB = (GameObject)GameObject.Instantiate(CGame.WorldResources.PadlockPrefab, new Vector3(0.5f, 2.25f, 1.0f), Quaternion.identity); _briedcaseGOB.transform.SetParent(_Gob.transform); } _audioSource = _Gob.AddComponent <AudioSource>(); _audioSource.outputAudioMixerGroup = CGame.UIResources.SoundsMixer; _audioSource.spatialBlend = 1.0f; } }