private void Awake() { UIPopUpHeart.SetUILobby(this); HeartArray = new GameObject[TOTAL_HEARTCOUNT]; HeartArray = SceneMainLobby.HeartArray; mUserData = new UserData(); mTime = new IntReactiveProperty(); mTime.Subscribe((time) => { Total_Timer = time; Min = Total_Timer / 60; Sec = Total_Timer % 60; SceneMainLobby.m_Timecontrol.text = string.Format("{0} :{1:D2}", Min, Sec); }); if (CUILobby.instance == null) { CUILobby.instance = this; } }
public void SetUILobby(CUILobby tUILobby) { UILobby = tUILobby; }