public override void OnLoadingProgress(float Progress) { CSPkg msg = NetworkModule.CreateDefaultCSPKG(0x43b); msg.stPkgData.stMultGameLoadProcessReq.wProcess = Convert.ToUInt16((float)(Progress * 100f)); Singleton <NetworkModule> .GetInstance().SendGameMsg(ref msg, 0); CUILoadingSystem.OnSelfLoadProcess(Progress); }
public override void OnLoadingProgress(float Progress) { if (!Singleton <WatchController> .GetInstance().IsWatching) { CSPkg cSPkg = NetworkModule.CreateDefaultCSPKG(1083u); cSPkg.stPkgData.get_stMultGameLoadProcessReq().wProcess = Convert.ToUInt16(Progress * 100f); Singleton <NetworkModule> .GetInstance().SendGameMsg(ref cSPkg, 0u); } CUILoadingSystem.OnSelfLoadProcess(Progress); }
public override void OnGameLoadProgress(float progress) { CUILoadingSystem.OnSelfLoadProcess(progress); }
public override void OnLoadingProgress(float Progress) { CUILoadingSystem.OnSelfLoadProcess(Progress); }