private void ShowBuffSkillDesc(uint uiBuffId, Vector3 BtnPos) { ResSkillCombineCfgInfo dataByKey = GameDataMgr.skillCombineDatabin.GetDataByKey(uiBuffId); if (dataByKey == null) { return; } if (!string.IsNullOrEmpty(dataByKey.szSkillCombineDesc)) { if (!this.m_BuffSkillPanel) { return; } if (this.m_BuffDescTxtObj == null) { this.m_BuffDescTxtObj = Utility.FindChild(this.m_BuffDescNodeObj, "Text"); if (this.m_BuffDescTxtObj == null) { return; } } this.m_BuffDescNodeObj.CustomSetActive(true); Text component = this.m_BuffDescTxtObj.GetComponent <Text>(); if (this.m_curActor && this.m_curActor.handle.ValueComponent != null) { ValueDataInfo[] actorValue = this.m_curActor.handle.ValueComponent.mActorValue.GetActorValue(); int actorSoulLevel = this.m_curActor.handle.ValueComponent.actorSoulLevel; uint configId = (uint)this.m_curActor.handle.TheActorMeta.ConfigId; component.set_text(CUICommonSystem.GetSkillDesc(dataByKey.szSkillCombineDesc, actorValue, 1, actorSoulLevel, configId)); } else { component.set_text(dataByKey.szSkillCombineDesc); } float num = component.get_preferredHeight(); Vector2 sizeDelta = this.m_textBgImage.get_rectTransform().sizeDelta; num += (this.m_textBgImage.gameObject.transform.localPosition.y - component.gameObject.transform.localPosition.y) * 2f + 10f; this.m_textBgImage.get_rectTransform().sizeDelta = new Vector2(sizeDelta.x, num); Vector3 localPosition = BtnPos; RectTransform component2 = this.m_BuffBtn0.GetComponent <RectTransform>(); localPosition.y += this.m_BuffBtn0.transform.localScale.y * component2.rect.height / 2f + num / 2f + 15f; this.m_BuffDescNodeObj.transform.localPosition = localPosition; } }
public void OnSkillTipsShow() { if (this.m_FormScript != null) { GameObject gameObject = this.m_FormScript.transform.Find("SkillTipsBg").gameObject; if (!gameObject.activeSelf) { gameObject.CustomSetActive(true); } SkillSlotType[] typeArray1 = new SkillSlotType[4]; typeArray1[1] = SkillSlotType.SLOT_SKILL_1; typeArray1[2] = SkillSlotType.SLOT_SKILL_2; typeArray1[3] = SkillSlotType.SLOT_SKILL_3; SkillSlotType[] typeArray = typeArray1; GameObject[] objArray = new GameObject[typeArray.Length]; objArray[0] = gameObject.transform.Find("Panel0").gameObject; objArray[1] = gameObject.transform.Find("Panel1").gameObject; objArray[2] = gameObject.transform.Find("Panel2").gameObject; objArray[3] = gameObject.transform.Find("Panel3").gameObject; Skill skillObj = null; if (Singleton <GamePlayerCenter> .instance.GetHostPlayer() != null) { PoolObjHandle <ActorRoot> captain = Singleton <GamePlayerCenter> .instance.GetHostPlayer().Captain; if (captain != 0) { IHeroData data = CHeroDataFactory.CreateHeroData((uint)captain.handle.TheActorMeta.ConfigId); SkillSlot[] skillSlotArray = captain.handle.SkillControl.SkillSlotArray; for (int i = 0; i < typeArray.Length; i++) { SkillSlot slot = skillSlotArray[(int)typeArray[i]]; objArray[i].CustomSetActive(true); if (slot != null) { skillObj = slot.SkillObj; } else if ((i < (typeArray.Length - 1)) && (i > 0)) { skillObj = new Skill((captain.handle.TheActorMeta.ConfigId * 100) + (i * 10)); } else { skillObj = null; } if (skillObj != null) { Image component = objArray[i].transform.Find("SkillMask/SkillImg").GetComponent <Image>(); if ((component != null) && !string.IsNullOrEmpty(skillObj.IconName)) { component.SetSprite(CUIUtility.s_Sprite_Dynamic_Skill_Dir + skillObj.IconName, Singleton <CUIManager> .GetInstance().GetForm(s_battleHeroInfoForm), true, false, false); } Text text = objArray[i].transform.Find("Text_Tittle").GetComponent <Text>(); if ((text != null) && (skillObj.cfgData.szSkillName.Length > 0)) { text.text = StringHelper.UTF8BytesToString(ref skillObj.cfgData.szSkillName); } Text text2 = objArray[i].transform.Find("Text_CD").GetComponent <Text>(); int skillCDMax = 0; if (slot != null) { skillCDMax = slot.GetSkillCDMax(); } text2.text = (i != 0) ? Singleton <CTextManager> .instance.GetText("Skill_Cool_Down_Tips", new string[1]) : Singleton <CTextManager> .instance.GetText("Skill_Common_Effect_Type_5"); if ((i < typeArray.Length) && (i > 0)) { Text text3 = objArray[i].transform.Find("Text_EnergyCost").GetComponent <Text>(); if (slot == null) { string[] args = new string[] { skillObj.cfgData.iEnergyCost.ToString() }; text3.text = Singleton <CTextManager> .instance.GetText(CUICommonSystem.GetEnergyMaxOrCostText(skillObj.cfgData.dwEnergyCostType, EnergyShowType.CostValue), args); } else { string[] textArray3 = new string[] { slot.NextSkillEnergyCostTotal().ToString() }; text3.text = Singleton <CTextManager> .instance.GetText(CUICommonSystem.GetEnergyMaxOrCostText(skillObj.cfgData.dwEnergyCostType, EnergyShowType.CostValue), textArray3); } } uint[] skillEffectType = skillObj.cfgData.SkillEffectType; GameObject obj3 = null; for (int j = 1; j <= 2; j++) { obj3 = objArray[i].transform.Find(string.Format("EffectNode{0}", j)).gameObject; if ((j <= skillEffectType.Length) && (skillEffectType[j - 1] != 0)) { obj3.CustomSetActive(true); obj3.GetComponent <Image>().SetSprite(CSkillData.GetEffectSlotBg((SkillEffectType)skillEffectType[j - 1]), this.m_FormScript, true, false, false); obj3.transform.Find("Text").GetComponent <Text>().text = CSkillData.GetEffectDesc((SkillEffectType)skillEffectType[j - 1]); } else { obj3.CustomSetActive(false); } } Text text4 = objArray[i].transform.Find("Text_Detail").GetComponent <Text>(); ValueDataInfo[] actorValue = captain.handle.ValueComponent.mActorValue.GetActorValue(); if ((text4 != null) && (skillObj.cfgData.szSkillDesc.Length > 0)) { text4.text = CUICommonSystem.GetSkillDesc(skillObj.cfgData.szSkillDesc, actorValue, slot.GetSkillLevel(), captain.handle.ValueComponent.actorSoulLevel); } } else if (i == (typeArray.Length - 1)) { Text text5 = objArray[i].transform.Find("Text_Detail").GetComponent <Text>(); if (Singleton <BattleLogic> .GetInstance().GetCurLvelContext().IsMobaMode()) { text5.text = Singleton <CTextManager> .GetInstance().GetText("Skill_Text_Lock_PVP"); } else { text5.text = Singleton <CTextManager> .GetInstance().GetText("Skill_Text_Lock_PVE"); } } } } } } }
public void OnSkillTipsShow() { if (this.m_FormScript == null) { return; } GameObject gameObject = this.m_FormScript.transform.Find("SkillTipsBg").gameObject; if (!gameObject.activeSelf) { gameObject.CustomSetActive(true); } SkillSlotType[] array = new SkillSlotType[] { SkillSlotType.SLOT_SKILL_0, SkillSlotType.SLOT_SKILL_1, SkillSlotType.SLOT_SKILL_2, SkillSlotType.SLOT_SKILL_3 }; GameObject[] array2 = new GameObject[array.Length]; array2[0] = gameObject.transform.Find("Panel0").gameObject; array2[1] = gameObject.transform.Find("Panel1").gameObject; array2[2] = gameObject.transform.Find("Panel2").gameObject; array2[3] = gameObject.transform.Find("Panel3").gameObject; if (Singleton <GamePlayerCenter> .get_instance().GetHostPlayer() == null) { return; } PoolObjHandle <ActorRoot> captain = Singleton <GamePlayerCenter> .get_instance().GetHostPlayer().Captain; if (!captain) { return; } IHeroData heroData = CHeroDataFactory.CreateHeroData((uint)captain.get_handle().TheActorMeta.ConfigId); SkillSlot[] skillSlotArray = captain.get_handle().SkillControl.SkillSlotArray; for (int i = 0; i < array.Length; i++) { SkillSlot skillSlot = skillSlotArray[(int)array[i]]; array2[i].CustomSetActive(true); Skill skill; if (skillSlot != null) { skill = skillSlot.SkillObj; } else if (i < array.Length - 1 && i > 0) { skill = new Skill(captain.get_handle().TheActorMeta.ConfigId * 100 + i * 10); } else { skill = null; } if (skill != null) { Image component = array2[i].transform.Find("SkillMask/SkillImg").GetComponent <Image>(); if (component != null && !string.IsNullOrEmpty(skill.IconName)) { component.SetSprite(CUIUtility.s_Sprite_Dynamic_Skill_Dir + skill.IconName, Singleton <CUIManager> .GetInstance().GetForm(CBattleHeroInfoPanel.s_battleHeroInfoForm), true, false, false, false); } Text component2 = array2[i].transform.Find("Text_Tittle").GetComponent <Text>(); if (component2 != null && skill.cfgData.szSkillName.get_Length() > 0) { component2.text = StringHelper.UTF8BytesToString(ref skill.cfgData.szSkillName); } Text component3 = array2[i].transform.Find("Text_CD").GetComponent <Text>(); int num = 0; if (skillSlot != null) { num = skillSlot.GetSkillCDMax(); } component3.text = ((i != 0) ? Singleton <CTextManager> .get_instance().GetText("Skill_Cool_Down_Tips", new string[] { (num / 1000).ToString() }) : Singleton <CTextManager> .get_instance().GetText("Skill_Common_Effect_Type_5")); if (i < array.Length && i > 0) { Text component4 = array2[i].transform.Find("Text_EnergyCost").GetComponent <Text>(); if (skillSlot == null) { component4.text = Singleton <CTextManager> .get_instance().GetText(EnergyCommon.GetEnergyShowText((uint)skill.cfgData.bEnergyCostType, EnergyShowType.CostValue), new string[] { skill.cfgData.iEnergyCost.ToString() }); } else { component4.text = Singleton <CTextManager> .get_instance().GetText(EnergyCommon.GetEnergyShowText((uint)skill.cfgData.bEnergyCostType, EnergyShowType.CostValue), new string[] { skillSlot.NextSkillEnergyCostTotal().ToString() }); } } ushort[] skillEffectType = skill.cfgData.SkillEffectType; for (int j = 1; j <= 2; j++) { GameObject gameObject2 = array2[i].transform.Find(string.Format("EffectNode{0}", j)).gameObject; if (j <= skillEffectType.Length && skillEffectType[j - 1] != 0) { gameObject2.CustomSetActive(true); gameObject2.GetComponent <Image>().SetSprite(CSkillData.GetEffectSlotBg(skillEffectType[j - 1]), this.m_FormScript, true, false, false, false); gameObject2.transform.Find("Text").GetComponent <Text>().text = CSkillData.GetEffectDesc(skillEffectType[j - 1]); } else { gameObject2.CustomSetActive(false); } } Text component5 = array2[i].transform.Find("Text_Detail").GetComponent <Text>(); ValueDataInfo[] actorValue = captain.get_handle().ValueComponent.mActorValue.GetActorValue(); if (component5 != null && skill.cfgData.szSkillDesc.get_Length() > 0) { component5.text = CUICommonSystem.GetSkillDesc(skill.cfgData.szSkillDesc, actorValue, skillSlot.GetSkillLevel(), captain.get_handle().ValueComponent.actorSoulLevel, (uint)captain.get_handle().TheActorMeta.ConfigId); } } else if (i == array.Length - 1) { Text component6 = array2[i].transform.Find("Text_Detail").GetComponent <Text>(); if (Singleton <BattleLogic> .GetInstance().GetCurLvelContext().IsMobaMode()) { component6.text = Singleton <CTextManager> .GetInstance().GetText("Skill_Text_Lock_PVP"); } else { component6.text = Singleton <CTextManager> .GetInstance().GetText("Skill_Text_Lock_PVE"); } } } }