// Use this for initialization void Start() { colorPicker = GameObject.FindGameObjectWithTag("ColorPicker"); cUIColorPicker = colorPicker.GetComponent <CUIColorPicker>(); colorPicker.SetActive(false); }
void Start() { palette = false; picker = this.gameObject.GetComponentInChildren <CUIColorPicker> (true); // home = GameObject.Find ("Home Button"); // infoPanel = GameObject.Find ("Info Pop Up"); // menu = GameObject.Find("Menu"); Debug.Log(infoPanel); infoDisplayed = false; menuDisplayed = false; menu.SetActive(menuDisplayed); //colour = GameObject.Find ("Colour Palette"); if (ButtonManager.isPreview) { // GameObject instructions = GameObject.Find("InstructionsUI"); instructions.SetActive(false); infoPanel.SetActive(false); } else { // GameObject colourPicker = GameObject.Find("ColourUI"); colourPicker.SetActive(false); // GameObject colourButton = GameObject.Find("Colour Palette"); colourButton.SetActive(false); // GameObject infoButton = GameObject.Find("Info Button"); infoButton.SetActive(false); // GameObject disjointButton = GameObject.Find("DisjointButton"); disjointButton.SetActive(false); // GameObject undoButton = GameObject.Find("Remove Button"); undoButton.SetActive(false); // GameObject addButton = GameObject.Find("Add Corner Button"); addButton.SetActive(false); onboardingButton.SetActive(false); // GameObject recorder = GameObject.Find("Recorder"); recorder.SetActive(false); // GameObject slider = GameObject.Find("Slider"); slider.SetActive(false); infoPanel.SetActive(false); onboarding.SetActive(false); windows.SetActive(false); // GameObject width = GameObject.Find("MeasurementWidth"); // width.SetActive(false); // GameObject height = GameObject.Find("MeasurementHeight"); // height.SetActive(false); // GameObject area = GameObject.Find("MeasurementArea"); // area.SetActive(false); // GameObject paint = GameObject.Find("MeasurementPaint"); // paint.SetActive(false); } }
public void DisableColorPicker() { GameObject button = GameObject.FindGameObjectWithTag(currentColorBeingModified); cUIColorPicker = colorPicker.GetComponent <CUIColorPicker>(); button.GetComponent <Image>().color = cUIColorPicker.Color; setAvatarColor(cUIColorPicker.Color); colorPicker.SetActive(false); }
void Awake() { cuicp = this; togglePiel = true; toggleOjo = togglePelo = false; SetOnValueChangeCallback(cambiarColor); GuardarHueInicial(); //Poner el hue de la piel al color inicial CambiarHue(0); }
// Start is called before the first frame update void Start() { previewCamCtrlr = FindObjectOfType <CinemachineVirtualCamera>(); if (previewCamCtrlr == null) { Debug.Log("Preview Cam Controller not found by " + this.name + "!"); } objectTitle = transform.Find("TitleObj").GetComponent <Text>(); if (!objectTitle) { Debug.LogError("Context Menu's 'TitleObj' not found!"); } inptPosX = transform.Find("txtPosX/inptPosX").GetComponent <InputField>(); if (!inptPosX) { Debug.LogError("Context Menu's 'inptPosX' not found!"); } inptPosY = transform.Find("txtPosY/inptPosY").GetComponent <InputField>(); if (!inptPosY) { Debug.LogError("Context Menu's 'inptPosY' not found!"); } inptPosZ = transform.Find("txtPosZ/inptPosZ").GetComponent <InputField>(); if (!inptPosZ) { Debug.LogError("Context Menu's 'inptPosZ' not found!"); } inptMassVal = transform.Find("txtMass/inptMassVal").GetComponent <InputField>(); if (!inptMassVal) { Debug.LogError("Context Menu's 'inptMassVal' not found!"); } inptRadiusVal = transform.Find("txtRadius/inptRadiusVal").GetComponent <InputField>(); if (!inptRadiusVal) { Debug.LogError("Context Menu's 'inptRadiusVal' not found!"); } inptDensityVal = transform.Find("txtDensity/inptDensityVal").GetComponent <InputField>(); if (!inptDensityVal) { Debug.LogError("Context Menu's 'inptDensityVal' not found!"); } canvas = FindObjectOfType <Canvas>(); orbitControls = GameObject.FindObjectOfType <OrbitControls>(); lineRenderer = GetComponent <LineRenderer>(); colourPicker = FindObjectOfType <CUIColorPicker>(); colourPicker.SetOnValueChangeCallback(SetTrailColour); }
public void Start() { raceDropObj = GameObject.Find("Select Race Drop"); flagDropObj = GameObject.Find("Flag Drop"); civInputObj = GameObject.Find("Civilization Input"); leaderInputObj = GameObject.Find("Leader Input"); homeInputObj = GameObject.Find("Homeworld Input"); colorPickerObj = GameObject.Find("CUIColorPicker"); raceDrop = raceDropObj.GetComponent <Dropdown>(); flagDrop = flagDropObj.GetComponent <Dropdown>(); civInput = civInputObj.GetComponent <InputField>(); leaderInput = leaderInputObj.GetComponent <InputField>(); homeInput = homeInputObj.GetComponent <InputField>(); colorPicker = colorPickerObj.GetComponent <CUIColorPicker>(); raceDrop.ClearOptions(); flagDrop.ClearOptions(); populate(); }