Exemple #1
0
        public IModel Encode()
        {
            //get variable info from ModulesFile
            varList = new VariableList(modules);

            //Collect all sync label of all modules
            synchs = modules.GetAllSynchs().ToList();

            AddVars();

            //Create Expression Encoder, use the same copy of varList, variableEncoding
            expressionEncoder = new ExpressionToBDD(varList, variableEncoding);

            EncodeSystemDef(modules.systemDef);

            // get rid of any nondet dd variables not needed
            if (modules.modelType == ModelType.MDP)
            {
                CUDDNode tmp = CUDD.GetSupport(trans);
                tmp = CUDD.Abstract.ThereExists(tmp, allRowVars);
                tmp = CUDD.Abstract.ThereExists(tmp, allColVars);

                CUDDVars ddv = new CUDDVars();
                while (!tmp.Equals(CUDD.ONE))
                {
                    ddv.AddVar(CUDD.Var(tmp.GetIndex()));
                    tmp = tmp.GetThen();
                }
                CUDD.Deref(tmp);
                allNondetVars.Deref();
                allNondetVars = ddv;
            }

            init = GetInitState();

            //
            CUDD.Deref(moduleRangeDDs, moduleIdentities, colVarRanges, syncVars, choiceVars);
            CUDD.Deref(moduleRowVars, moduleColVars, rowVars, colVars, new List <CUDDVars>()
            {
                globalRowVars, globalColVars, allSynchVars, allChoiceVars
            });

            IModel result;

            if (modules.modelType == ModelType.DTMC)
            {
                //
                allNondetVars.Deref();

                result = new ProbModel(trans, init, stateRewards, transRewards, allRowVars, allColVars, varList, allRowVarRanges,
                                       varIdentities, variableEncoding);
            }
            else
            {
                result = new NonDetModel(trans, init, stateRewards, transRewards, allRowVars, allColVars, allNondetVars,
                                         varList, allRowVarRanges, varIdentities, variableEncoding);
            }

            return(result);
        }
Exemple #2
0
        /// <summary>
        /// Add new not-global variable where row- and column- boolean variable are the same.
        /// This function is used to add BDD variables to encode event names
        /// </summary>
        /// <param name="name"></param>
        /// <param name="lower"></param>
        /// <param name="upper"></param>
        public void AddSingleCopyVar(string name, int lower, int upper)
        {
            varList.AddNewVariable(name, lower, upper);
            int numBits = varList.GetNumberOfBits(name);

            CUDDNode vr;
            CUDDVars rowVar = new CUDDVars();

            for (int j = 0; j < numBits; j++)
            {
                vr = CUDD.Var(numverOfBoolVars++);
                rowVar.AddVar(vr);
            }

            this.rowVars.Add(rowVar);
            this.colVars.Add(rowVar);

            this.AllRowVars.AddVars(rowVar);
            this.AllColVars.AddVars(rowVar);
            this.AllEventVars.AddVars(rowVar);

            // used for unchanged variable in transition.
            CUDDNode identity = (numBits == 0) ? CUDD.Constant(1) : CUDD.Matrix.Identity(rowVar, rowVar);

            this.varIdentities.Add(identity);

            //
            CUDDNode expressionDD = CUDD.MINUS_INFINITY; CUDD.Ref(expressionDD);

            for (int i = lower; i <= upper; i++)
            {
                expressionDD = CUDD.Matrix.SetVectorElement(expressionDD, rowVar, i - lower, i);
            }
            this.variableEncoding.Add(expressionDD);
        }
Exemple #3
0
        private void GenerateGroundEffect(Dictionary <string, Ground <Predicate> > preGndPredDict)
        {
            CUDDVars oldVars = new CUDDVars();
            CUDDVars newVars = new CUDDVars();

            Dictionary <string, string> abstractParmMap = new Dictionary <string, string>();

            //Console.WriteLine("  Ground action constant list count:{0}", gndAction.ConstantList.Count);

            for (int i = 0; i < ConstantList.Count; i++)
            {
                string abstractParm = Container.VariableList[i].Item1;
                string gndParm      = ConstantList[i];
                abstractParmMap.Add(abstractParm, gndParm);
                //Console.WriteLine("    Parameter:{0}, constant:{1}", abstractParm, gndParm);
            }

            foreach (var pair in Container.AbstractPredicateDict)
            {
                oldVars.AddVar(CUDD.Var(pair.Value.CuddIndex));
                List <string> collection = new List <string>();
                foreach (var parm in pair.Value.ParameterList)
                {
                    collection.Add(abstractParmMap[parm]);
                }

                string             gndPredFullName = VariableContainer.GetFullName(pair.Value.Predicate.Name, collection);
                Ground <Predicate> gndPred         = preGndPredDict[gndPredFullName];
                newVars.AddVar(CUDD.Var(gndPred.CuddIndex));

                //Console.WriteLine("  old cuddIndex:{0}, new cuddIndex:{1}", pair.Value.CuddIndex, gndPred.CuddIndex);
            }

            foreach (var cEffect in Container.Effect)
            {
                CUDDNode abstractCondition = cEffect.Item1;
                CUDDNode gndCondition      = CUDD.Variable.SwapVariables(abstractCondition, oldVars, newVars);
                CUDD.Ref(gndCondition);

                var gndLiteralList      = new List <Tuple <Ground <Predicate>, bool> >();
                var abstractLiteralList = cEffect.Item2;
                foreach (var abstractLiteral in abstractLiteralList)
                {
                    List <string> collection = new List <string>();
                    foreach (var parm in abstractLiteral.Item1.ParameterList)
                    {
                        collection.Add(abstractParmMap[parm]);
                    }

                    string gndPredFullName = VariableContainer.GetFullName(abstractLiteral.Item1.Predicate.Name,
                                                                           collection);
                    Ground <Predicate> gndPred = preGndPredDict[gndPredFullName];
                    var gndLiteral             = new Tuple <Ground <Predicate>, bool>(gndPred, abstractLiteral.Item2);
                    gndLiteralList.Add(gndLiteral);
                }

                var gndCEffect = new Tuple <CUDDNode, List <Tuple <Ground <Predicate>, bool> > >(gndCondition, gndLiteralList);
                _effect.Add(gndCEffect);
            }
        }
Exemple #4
0
        /// <summary>
        /// Add new local variable
        /// </summary>
        /// <param name="name"></param>
        /// <param name="lower"></param>
        /// <param name="upper"></param>
        public void AddLocalVar(string name, int lower, int upper)
        {
            varList.AddNewVariable(name, lower, upper);
            int numBits = varList.GetNumberOfBits(name);

            CUDDNode vr, vc;
            CUDDVars rowVar = new CUDDVars();
            CUDDVars colVar = new CUDDVars();

            for (int j = 0; j < numBits; j++)
            {
                vr = CUDD.Var(numverOfBoolVars++);
                vc = CUDD.Var(numverOfBoolVars++);
                rowVar.AddVar(vr);
                colVar.AddVar(vc);
            }
            this.rowVars.Add(rowVar);
            this.colVars.Add(colVar);

            this.AllRowVars.AddVars(rowVar);
            this.AllRowVarsExceptSingleCopy.AddVars(rowVar);
            this.AllColVars.AddVars(colVar);

            // used for unchanged variable in transition.
            CUDDNode identity = CUDD.Constant(0);

            for (int i = lower; i <= upper; i++)
            {
                identity = CUDD.Matrix.SetMatrixElement(identity, rowVar, colVar, i - lower, i - lower, 1);
            }
            this.varIdentities.Add(identity);

            //
            CUDDNode expressionDD = CUDD.MINUS_INFINITY; CUDD.Ref(expressionDD);

            for (int i = lower; i <= upper; i++)
            {
                expressionDD = CUDD.Matrix.SetVectorElement(expressionDD, rowVar, i - lower, i);
            }
            this.variableEncoding.Add(expressionDD);

            //
            CUDD.Ref(identity);
            allRowVarRanges = CUDD.Function.And(allRowVarRanges, CUDD.Abstract.ThereExists(identity, colVar));

            CUDD.Ref(identity);
            colVarRanges.Add(CUDD.Abstract.ThereExists(identity, rowVar));
        }
Exemple #5
0
        private void UpdateKnowledge(EventModel eventModel)
        {
            //Console.WriteLine("Enter update knowledge");

            //CUDD.Ref(eventModel.KnowPrecondition);
            //Console.WriteLine("After ref know precondition");

            //CUDDNode knowledgeWithPre = CUDD.Function.And(Knowledge, eventModel.KnowPrecondition);
            CUDD.Ref(eventModel.KnowPartialSsa);
            //Console.WriteLine("After ref know partial ssa");

            CUDDNode knowledgeWithPssa = CUDD.Function.And(Knowledge, eventModel.KnowPartialSsa);

            //Console.WriteLine("After get knowledge with pre and partial ssa");

            if (eventModel.KnowAffectedPredSet.Count != 0)
            {
                CUDDVars oldVars = new CUDDVars();
                CUDDVars newVars = new CUDDVars();

                foreach (var predicate in eventModel.KnowAffectedPredSet)
                {
                    CUDDNode trueRestrictBy = CUDD.Var(predicate.PreviousCuddIndex);
                    CUDD.Ref(trueRestrictBy);
                    CUDD.Ref(knowledgeWithPssa);
                    CUDDNode trueNode        = CUDD.Function.Restrict(knowledgeWithPssa, trueRestrictBy);
                    CUDDNode falseRestrictBy = CUDD.Function.Not(trueRestrictBy);
                    CUDDNode falseNode       = CUDD.Function.Restrict(knowledgeWithPssa, falseRestrictBy);

                    knowledgeWithPssa = CUDD.Function.Or(trueNode, falseNode);

                    oldVars.AddVar(CUDD.Var(predicate.SuccessiveCuddIndex));
                    newVars.AddVar(CUDD.Var(predicate.PreviousCuddIndex));
                }

                Knowledge = CUDD.Variable.SwapVariables(knowledgeWithPssa, oldVars, newVars);

                oldVars.Deref();
                newVars.Deref();
            }
            else
            {
                Knowledge = knowledgeWithPssa;
            }
            //Console.WriteLine("Whether knowledge is equal to false: {0}", Knowledge.Equals(CUDD.ZERO));
            //Console.WriteLine("Finish!");
        }
Exemple #6
0
        private void GenerateGroundPrecondition(Dictionary <string, Ground <Predicate> > preGndPredDict)
        {
            CUDDVars oldVars = new CUDDVars();
            CUDDVars newVars = new CUDDVars();

            Dictionary <string, string> abstractParmMap = new Dictionary <string, string>();

            //Console.WriteLine("  Ground action constant list count:{0}", gndAction.ConstantList.Count);

            for (int i = 0; i < ConstantList.Count; i++)
            {
                string abstractParm = Container.VariableList[i].Item1;
                string gndParm      = ConstantList[i];
                abstractParmMap.Add(abstractParm, gndParm);
                //Console.WriteLine("    Parameter:{0}, constant:{1}", abstractParm, gndParm);
            }

            foreach (var pair in Container.AbstractPredicateDict)
            {
                oldVars.AddVar(CUDD.Var(pair.Value.CuddIndex));
                List <string> collection = new List <string>();
                foreach (var parm in pair.Value.ParameterList)
                {
                    collection.Add(abstractParmMap[parm]);
                }

                Ground <Predicate> gndPred = new Ground <Predicate>(pair.Value.Predicate, collection);
                gndPred = preGndPredDict[gndPred.ToString()];
                newVars.AddVar(CUDD.Var(gndPred.CuddIndex));
            }

            CUDDNode abstractPre = Container.Precondition;

            Precondition = CUDD.Variable.SwapVariables(abstractPre, oldVars, newVars);
            //Console.WriteLine("  Ground precondition:");
            //CUDD.Print.PrintMinterm(gndAction.Precondition);

            //CUDDNode abstractEff = gndAction.VariableContainer.Effect;
            //gndAction.VariableContainer.Effect = CUDD.Variable.SwapVariables(abstractEff, oldVars, newVars);
        }
Exemple #7
0
        private void UpdateBelief(CUDDNode partialSsa, HashSet <Predicate> affectedPredSet)
        {
            //CUDD.Ref(precondition);
            //CUDDNode beliefWithPre = CUDD.Function.And(Belief, precondition);
            CUDD.Ref(partialSsa);
            CUDDNode beliefWithPssa = CUDD.Function.And(Belief, partialSsa);

            if (affectedPredSet.Count != 0)
            {
                CUDDVars oldVars = new CUDDVars();
                CUDDVars newVars = new CUDDVars();

                foreach (var predicate in affectedPredSet)
                {
                    CUDDNode trueRestrictBy = CUDD.Var(predicate.PreviousCuddIndex);
                    CUDD.Ref(trueRestrictBy);
                    CUDD.Ref(beliefWithPssa);
                    CUDDNode trueNode        = CUDD.Function.Restrict(beliefWithPssa, trueRestrictBy);
                    CUDDNode falseRestrictBy = CUDD.Function.Not(trueRestrictBy);
                    CUDDNode falseNode       = CUDD.Function.Restrict(beliefWithPssa, falseRestrictBy);
                    beliefWithPssa = CUDD.Function.Or(trueNode, falseNode);

                    oldVars.AddVar(CUDD.Var(predicate.SuccessiveCuddIndex));
                    newVars.AddVar(CUDD.Var(predicate.PreviousCuddIndex));
                }
                Belief = CUDD.Variable.SwapVariables(beliefWithPssa, oldVars, newVars);

                oldVars.Deref();
                newVars.Deref();
            }
            else
            {
                Belief = beliefWithPssa;
            }

            //Console.WriteLine("Whether belief is equal to false: {0}", Belief.Equals(CUDD.ZERO));
            //Console.WriteLine("Finish!");
        }
        /// <summary>
        /// [ REFS: 'result', DEREFS: 'guardDDs, commandDDs' ]
        /// </summary>
        /// <param name="guardDDs"></param>
        /// <param name="commandDDs"></param>
        /// <param name="currentAvailStartBit"></param>
        /// <returns></returns>
        private ComponentDDs CombineNondetCommands(List <CUDDNode> guardDDs, List <CUDDNode> commandDDs, int currentAvailStartBit)
        {
            ComponentDDs compDDs;
            int          i, j, maxChoices, numDDChoiceVarsUsed;
            CUDDNode     covered, transDD, overlaps, guardHasIChoices, tmp;

            // create object to return result
            compDDs = new ComponentDDs();

            // use 'transDD' to build up MTBDD for transitions
            transDD = CUDD.Constant(0);

            // use 'covered' to track states covered by guards
            covered = CUDD.Constant(0);

            // find overlaps in guards by adding them all up
            overlaps = CUDD.Constant(0);
            for (i = 0; i < guardDDs.Count; i++)
            {
                CUDD.Ref(guardDDs[i]);
                overlaps = CUDD.Function.Plus(overlaps, guardDDs[i]);

                // compute bdd of all guards at same time
                CUDD.Ref(guardDDs[i]);
                covered = CUDD.Function.Or(covered, guardDDs[i]);
            }

            // find the max number of overlaps
            // (i.e. max number of nondet. choices)
            maxChoices = (int)Math.Round(CUDD.FindMax(overlaps));

            // if all the guards were false, we're done already
            if (maxChoices == 0)
            {
                compDDs.guards = covered;
                compDDs.trans  = transDD;

                compDDs.min = currentAvailStartBit;
                compDDs.max = currentAvailStartBit;

                CUDD.Deref(overlaps);
                CUDD.Deref(guardDDs, commandDDs);
                return(compDDs);
            }

            // likewise, if there are no overlaps, it's also pretty easy
            if (maxChoices == 1)
            {
                // add up dds for all commands
                for (i = 0; i < guardDDs.Count; i++)
                {
                    // add up transitions
                    CUDD.Ref(commandDDs[i]);
                    transDD = CUDD.Function.Plus(transDD, commandDDs[i]);
                }
                compDDs.guards = covered;
                compDDs.trans  = transDD;

                compDDs.min = currentAvailStartBit;
                compDDs.max = currentAvailStartBit;

                CUDD.Deref(overlaps);
                CUDD.Deref(guardDDs, commandDDs);
                return(compDDs);
            }

            // otherwise, it's a bit more complicated...

            // first, calculate how many dd vars will be needed
            //the indexes of these bits are: (currentLastBitForChoice + 1), (currentLastBitForChoice + 2), ...
            numDDChoiceVarsUsed = (int)Math.Ceiling(Math.Log(maxChoices, 2));

            // select the variables we will use and put them in a JDDVars
            if (currentAvailStartBit + numDDChoiceVarsUsed - 1 >= choiceVars.Count)
            {
                throw new Exception("Insufficient BDD variables allocated for nondeterminism - please report this as a bug. Thank you.");
            }

            CUDDVars varForThisChoice = new CUDDVars();

            for (i = 0; i < numDDChoiceVarsUsed; i++)
            {
                varForThisChoice.AddVar(choiceVars[currentAvailStartBit + i]);
            }

            // for each i (i = 1 ... max number of nondet. choices)
            for (i = 1; i <= maxChoices; i++)
            {
                // find sections of state space
                // which have exactly i nondet. choices in this module
                CUDD.Ref(overlaps);
                guardHasIChoices = CUDD.Convert.Equals(overlaps, i);

                // if there aren't any for this i, skip the iteration
                if (guardHasIChoices.Equals(CUDD.ZERO))
                {
                    CUDD.Deref(guardHasIChoices);
                    continue;
                }

                //store guards satisfying the guardHasIChoices, and classify them
                List <CUDDNode> satisfiedGuards = new List <CUDDNode>();

                //store the current number of commands satisfying the guard of the corresponding guard
                List <int> numberOfChoicesAdded = new List <int>();

                // go thru each command of the module...
                for (j = 0; j < guardDDs.Count; j++)
                {
                    // see if this command's guard overlaps with 'guardHasIChoices'
                    CUDD.Ref(guardDDs[j], guardHasIChoices);
                    tmp = CUDD.Function.And(guardDDs[j], guardHasIChoices);

                    // if it does...
                    if (!tmp.Equals(CUDD.ZERO))
                    {
                        //find guard Index
                        int guardIndex = -1;
                        int choiceIndexForThisCommand = 0;

                        for (int k = 0; k < satisfiedGuards.Count; k++)
                        {
                            if (satisfiedGuards[k].Equals(tmp))
                            {
                                guardIndex = k;
                                break;
                            }
                        }

                        //if guard exists, then use the index from numberOfChoicesAdded, and increase it
                        if (guardIndex >= 0)
                        {
                            choiceIndexForThisCommand = numberOfChoicesAdded[guardIndex];
                            numberOfChoicesAdded[guardIndex]++;
                        }
                        else
                        {
                            //if not exists, satisfiedGuards, numberOfChoicesAdded
                            satisfiedGuards.Add(tmp);
                            numberOfChoicesAdded.Add(1);
                        }


                        CUDD.Ref(commandDDs[j]);
                        tmp = CUDD.Function.Times(tmp, commandDDs[j]);


                        CUDDNode choiceIndexDD = CUDD.Matrix.SetVectorElement(CUDD.Constant(0), varForThisChoice, choiceIndexForThisCommand, 1);

                        CUDD.Ref(tmp);
                        transDD = CUDD.Function.Plus(transDD, CUDD.Function.Times(tmp, choiceIndexDD));
                    }
                    CUDD.Deref(tmp);
                }

                // take the i bits out of 'overlaps'
                overlaps = CUDD.Function.Times(overlaps, CUDD.Function.Not(guardHasIChoices));
            }

            // store result
            compDDs.guards = covered;
            compDDs.trans  = transDD;

            compDDs.min = currentAvailStartBit;
            compDDs.max = currentAvailStartBit + numDDChoiceVarsUsed;

            CUDD.Deref(overlaps);
            CUDD.Deref(guardDDs, commandDDs);
            return(compDDs);
        }
Exemple #9
0
        public static double[] Jacobi(double[][] A, double[] b, double[] init)
        {
            CUDD.InitialiseCUDD(2048 * 1024, Math.Pow(10, -15));

            if (!(A.Length == b.Length && b.Length == init.Length & A.Length > 0))
            {
                throw new Exception("Wrong format");
            }

            int rowSize = A.Length;
            int colSize = A[0].Length;

            CUDDVars rowVars          = new CUDDVars();
            CUDDVars colVars          = new CUDDVars();
            int      numverOfBoolVars = 0;

            //Create bits for row index
            int numberOfBitForRow = (int)Math.Ceiling(Math.Log(rowSize, 2));

            for (int i = 0; i < numberOfBitForRow; i++)
            {
                CUDDNode v = CUDD.Var(numverOfBoolVars++);
                rowVars.AddVar(v);
            }

            //Create bits for col index
            int numberOfBitForCol = (int)Math.Ceiling(Math.Log(colSize, 2));

            for (int i = 0; i < numberOfBitForCol; i++)
            {
                CUDDNode v = CUDD.Var(numverOfBoolVars++);
                colVars.AddVar(v);
            }

            //Convert matrix to BDD
            CUDDNode matrixA = CUDD.Constant(0);

            for (int i = 0; i < A.Length; i++)
            {
                for (int j = 0; j < A[i].Length; j++)
                {
                    if (A[i][j] != 0)
                    {
                        CUDD.Matrix.SetMatrixElement(matrixA, rowVars, colVars, i, j, A[i][j]);
                    }
                }
            }

            //Convert vector to BDD
            CUDDNode vectorB = CUDD.Constant(0);

            for (int i = 0; i < b.Length; i++)
            {
                if (b[i] != 0)
                {
                    CUDD.Matrix.SetVectorElement(vectorB, rowVars, i, b[i]);
                }
            }

            //Set reach state
            CUDDNode reach = CUDD.Constant(0);

            for (int i = 0; i < rowSize; i++)
            {
                CUDD.Matrix.SetVectorElement(reach, rowVars, i, 1);
            }

            CUDDNode vectorInit = CUDD.Constant(0);

            for (int i = 0; i < init.Length; i++)
            {
                if (init[i] != 0)
                {
                    CUDD.Matrix.SetVectorElement(vectorInit, rowVars, i, init[i]);
                }
            }

            CUDDNode result = Jacobi(matrixA, vectorB, vectorInit, reach, rowVars, colVars, 1);

            double[] solution = new double[colSize];

            for (int i = 0; i < colSize; i++)
            {
                solution[i] = CUDD.Matrix.GetVectorElement(result, rowVars, i);
            }

            return(solution);
        }