public void AttachDeco(CTile tile, EDeco deco)
        {
            var decoParam = DecoTable.Instance.Table[deco];
            var data      = this.GetDecoData(decoParam);
            var sprite    = this._sprites[ListUtil <int> .GetRandomElement(decoParam.Sprites)];

            FTile.SetEnvironmentFlagTrue(tile.GetFlags());
            var handle = new GameObject();
            var model  = new MDeco(deco);

            model.SetData(data);
            var view       = new VDeco(deco);
            var controller = new CDeco();

            controller.SetGameHandle(handle);
            controller.SetModel(model);
            controller.SetView(view);
            var renderer = handle.AddComponent <SpriteRenderer>();

            tile.SetCurrent(controller);
            renderer.sprite = sprite;
            renderer.transform.SetParent(tile.Handle.transform);
            renderer.transform.position = tile.Handle.transform.position;
            var tileRenderer = tile.Handle.GetComponent <SpriteRenderer>();

            renderer.sortingLayerName = tileRenderer.sortingLayerName;
            renderer.sortingOrder     = tileRenderer.sortingOrder + 1;
        }
Exemple #2
0
        public override void BuildLandmark(CTile tile)
        {
            var lmParams = LandmarkTable.Instance.Table[ELandmark.Flat_Hill];
            int radius   = RNG.Instance.Next(lmParams.RadiusMin, lmParams.RadiusMax);
            var mTiles   = tile.Model.GetAoETiles(radius - 1);

            foreach (var mTile in mTiles)
            {
                if (!FTile.HasFlag(mTile.Controller.GetFlags().CurFlags, FTile.Flags.Landmark))
                {
                    mTile.SetHeight(lmParams.Height);
                    var controller = mTile.Controller;
                    FTile.SetLandmarkFlagTrue(tile.GetFlags());
                }
            }
        }
Exemple #3
0
        public override void BuildLandmark(CTile tile)
        {
            var lmParams  = LandmarkTable.Instance.Table[ELandmark.Ridge];
            int length    = RNG.Instance.Next(lmParams.LengthMin, lmParams.LengthMin);
            var builder   = new HexGeography();
            var direction = EDirectionUtil.GetRandomDirection();
            var tiles     = builder.GetTiles(direction, length, tile.Model);

            foreach (MTile mTile in tiles)
            {
                if (mTile != null)
                {
                    if (!FTile.HasFlag(mTile.Controller.GetFlags().CurFlags, FTile.Flags.Landmark))
                    {
                        mTile.SetHeight(lmParams.Height);
                        var controller = mTile.Controller;
                        FTile.SetLandmarkFlagTrue(tile.GetFlags());
                    }
                }
            }
        }