public static object Deserialize(byte[] bytes)
    {
        CT_PlayerSummary customObject = new CT_PlayerSummary();

        using (var s = new MemoryStream(bytes))
        {
            using (var br = new BinaryReader(s))
            {
                customObject.actor          = br.ReadString();
                customObject.imageURL       = br.ReadString();
                customObject.isRule         = br.ReadBoolean();
                customObject.winAllPlayer   = br.ReadBoolean();
                customObject.loseAllPlayer  = br.ReadBoolean();
                customObject.pointTotal     = br.ReadInt32();
                customObject.currencyAmount = br.ReadInt64();
                customObject.gameCurrency   = br.ReadByte();
            }
        }
        return(customObject);
    }
    public static byte[] Serialize(object o)
    {
        CT_PlayerSummary customType = o as CT_PlayerSummary;

        if (customType == null)
        {
            return(null);
        }
        using (var s = new MemoryStream())
        {
            using (var bw = new BinaryWriter(s))
            {
                bw.Write(customType.actor);
                bw.Write(customType.imageURL);
                bw.Write(customType.isRule);
                bw.Write(customType.winAllPlayer);
                bw.Write(customType.loseAllPlayer);
                bw.Write(customType.pointTotal);
                bw.Write(customType.currencyAmount);
                bw.Write(customType.gameCurrency);
                return(s.ToArray());
            }
        }
    }