Exemple #1
0
    public void OnPointerDown(PointerEventData EventData)
    {
        // TODO: let the CTUITreeViewItem handle what happens on click?
        // Then this just becomes a dumb input component.
        if (mItem.mChildren != null)
        {
            mItem.mExpanded = !mItem.mExpanded;
            mItem.RebuildEntireTree();
        }

        mItem.OnClicked(this);
    }
    private void _OnClickCreateNewAssetWindow(GameObject Window, EAssetType Type, string AssetName)
    {
        string errorStr;

        if (CGame.AssetManager.IsAssetNameValid(AssetName, out errorStr))
        {
            GameObject.Destroy(Window);

            CTUITreeViewItem treeItem = null;
            CAsset           asset    = null;

            if (Type == EAssetType.AT_MODEL)
            {
                treeItem = _tviModels;
                asset    = new CModelAsset();
            }
            else if (Type == EAssetType.AT_BRUSH)
            {
                treeItem = _tviBrushes;
                asset    = new CBrushAsset();
            }
            else if (Type == EAssetType.AT_LEVEL)
            {
                treeItem = _tviLevels;
                asset    = new CLevelAsset();
            }
            else if (Type == EAssetType.AT_ITEM)
            {
                treeItem = _tviItems;
                asset    = new CItemAsset();
            }

            asset.mName     = AssetName;
            asset.mFileName = CGame.DataDirectory + asset.mName + "." + CAssetManager.ASSET_FILE_EXTENSION;
            Debug.Log("New Asset Path: " + asset.mFileName);
            asset.Save();

            CAssetDeclaration decl = CGame.AssetManager.CreateAssetDeclaration(asset);
            treeItem.AddItem(decl.mName, () => OnClickAsset(decl.mName), () => mToolkit.EditAsset(decl.mName));

            treeItem.RebuildEntireTree();
            mToolkit.EditAsset(AssetName);
        }
        else
        {
            Debug.Log("Asset creation failed: " + errorStr);
        }
    }
Exemple #3
0
    private void _RebuildComponentTree()
    {
        _treeViewPrimItem.RemoveChildren();

        CTUITreeViewItem selectedItem = null;

        for (int i = 0; i < _vectorModel.mPlanes.Count; ++i)
        {
            int guid = i;
            CTUITreeViewItem item = _treeViewPrimItem.AddItem(i + ": " + _vectorModel.mPlanes[i].mName, () => _OnClickPrimitive(guid, false));

            if (_selectedPrimID == i)
            {
                selectedItem = item;
            }
        }

        _treeViewPrimItem.RebuildEntireTree();

        if (selectedItem != null)
        {
            selectedItem.Select();
        }
    }