public CSquareGrid(int[,] tMap, float tSquareSize) { int tNodeCountX = tMap.GetLength(0); int tNodeCountY = tMap.GetLength(1); float tMapWidth = tNodeCountX * tSquareSize; float tMapHeight = tNodeCountY * tSquareSize; CControlNode[,] tControlNodes = new CControlNode[tNodeCountX, tNodeCountY]; Vector3 tPos; for (int tx = 0; tx < tNodeCountX; tx++) { for (int ty = 0; ty < tNodeCountY; ty++) { tPos = new Vector3(-tMapWidth / 2 + tx * tSquareSize + tSquareSize / 2, 0, -tMapHeight / 2 + ty * tSquareSize + tSquareSize / 2); tControlNodes[tx, ty] = new CControlNode(tPos, tMap[tx, ty] == 1, tSquareSize); } } mSquares = new CSquare[tNodeCountX - 1, tNodeCountY - 1]; for (int tx = 0; tx < tNodeCountX - 1; tx++) { for (int ty = 0; ty < tNodeCountY - 1; ty++) { mSquares[tx, ty] = new CSquare(tControlNodes[tx, ty + 1], tControlNodes[tx + 1, ty + 1], tControlNodes[tx + 1, ty], tControlNodes[tx, ty]); } } }
private static void concreetSquare(int length) { CSquare square = new CSquare(length); Console.WriteLine("De omtrek is: {0}", square.GetPerimeter()); Console.WriteLine("De oppervlakte is {0}", square.GetArea()); }
public EPiece this[CSquare square] { get { return(this[square.File, square.Rank]); } set { this[square.File, square.Rank] = value; } }
public EPiece this[string coordinate] { get { return(this[CSquare.Parse(coordinate)]); } set { this[CSquare.Parse(coordinate)] = value; } }