//! 초기화 public override void Awake() { base.Awake(); // 카메라를 설정한다 this.SetupUICamera(); this.SetupMainCamera(); // 싱글턴 객체를 생성한다 CSoundManager.Create(); CResourceManager.Create(); CUnityMessageSender.Create(); CDeviceMessageReceiver.Create(); CItemStorage.Create(); CPlayerStorage.Create(); CCardStorage.Create(); CEnemyStorage.Create(); // 문자열 리스트를 불러온다 CLocalizeManager.Instance.ResetStringList(); CLocalizeManager.Instance.LoadStringListFromFile("Datas/Localize/EN_LocalizeStrings"); // 해상도를 변경한다 Screen.SetResolution(KDefine.SCREEN_WIDTH, KDefine.SCREEN_HEIGHT, false); }
public override void Awake() { base.Awake(); //this.SetupUICamera(); //this.SetupMainCamera(); CResourceManager.Create(); CSoundManager.Create(); CPopupManager.Create(); CEffectManager.Create(); CWeaponManager.Create(); CItemManager.Create(); CEnemyManager.Create(); CStageManager.Create(); CMerchandiseManager.Create(); //에너미패턴 매니저의 경우 로비씬에서 크리에이트 해야 된다. 지금은 테스트용이라 여기에 해놈 CEnemyPatternManager.Create(); //CLocalizeManager.Instance.ResetDict(); //CLocalizeManager.Instance.LoadStringListFromFile(); Application.targetFrameRate = 60; Screen.SetResolution(KDefine.SCREEN_WIDTH, KDefine.SCREEN_HEIGHT, true); }