Exemple #1
0
    public void PlayAnimation(CSoldierStat.STATE state)
    {
        _stat._state = state;

        switch (state)
        {
        case CSoldierStat.STATE.IDLE:
            _animator.SetBool("Move", false);
            break;

        case CSoldierStat.STATE.MOVE:
            _animator.SetBool("Move", true);
            break;

        case CSoldierStat.STATE.ATTACK:
            break;

        case CSoldierStat.STATE.DAMAGE:
            break;

        case CSoldierStat.STATE.DEATH:
            if (IsPlayAnimation("Death", 0))
            {
                break;
            }
            _animator.SetTrigger("Death");
            break;

        default:
            break;
        }
    }
Exemple #2
0
    public void PlayAnimation(CSoldierStat.STATE state)
    {
        _stat._state = state;

        switch (state)
        {
        case CSoldierStat.STATE.SHOOT:
            if (IsPlayAnimation("Shoot", 0))
            {
                break;
            }
            _animator.SetTrigger("Shoot");
            break;

        case CSoldierStat.STATE.DEATH:
            if (IsPlayAnimation("Death", 0))
            {
                break;
            }
            _animator.SetTrigger("Death");
            break;
        }
    }