static int SetAudioSource(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CSkillSprite obj = (CSkillSprite)ToLua.CheckObject <CSkillSprite>(L, 1); UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource)); obj.SetAudioSource(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetHitKeyFrameCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); CSkillSprite obj = (CSkillSprite)ToLua.CheckObject <CSkillSprite>(L, 1); OnSkillTriggerHitEffect arg0 = (OnSkillTriggerHitEffect)ToLua.CheckDelegate <OnSkillTriggerHitEffect>(L, 2); obj.SetHitKeyFrameCallBack(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int SetPlayEndCallBack(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); CSkillSprite obj = (CSkillSprite)ToLua.CheckObject <CSkillSprite>(L, 1); OnSkillEnd arg0 = (OnSkillEnd)ToLua.CheckDelegate <OnSkillEnd>(L, 2); object arg1 = ToLua.ToVarObject(L, 3); obj.SetPlayEndCallBack(arg0, arg1); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_m_audioSource(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSkillSprite obj = (CSkillSprite)o; UnityEngine.AudioSource arg0 = (UnityEngine.AudioSource)ToLua.CheckObject(L, 2, typeof(UnityEngine.AudioSource)); obj.m_audioSource = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_audioSource on a nil value")); } }
static int set_m_strHitEffectName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSkillSprite obj = (CSkillSprite)o; string arg0 = ToLua.CheckString(L, 2); obj.m_strHitEffectName = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_strHitEffectName on a nil value")); } }
static int set_m_eSkillPos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSkillSprite obj = (CSkillSprite)o; EmSkillPos arg0 = (EmSkillPos)ToLua.CheckObject(L, 2, typeof(EmSkillPos)); obj.m_eSkillPos = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_eSkillPos on a nil value")); } }
static int get_m_audioSource(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSkillSprite obj = (CSkillSprite)o; UnityEngine.AudioSource ret = obj.m_audioSource; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_audioSource on a nil value")); } }
static int get_m_strHitEffectName(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSkillSprite obj = (CSkillSprite)o; string ret = obj.m_strHitEffectName; LuaDLL.lua_pushstring(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_strHitEffectName on a nil value")); } }
static int get_m_eSkillPos(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); CSkillSprite obj = (CSkillSprite)o; EmSkillPos ret = obj.m_eSkillPos; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index m_eSkillPos on a nil value")); } }