private void Awake() { if (string.IsNullOrEmpty(LuaFile)) { return; } var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var ret = luaVM.LoadFileAtPath(LuaFile); if (!(ret[0] is LuaTable klass)) { return; } LuaClass = klass; CachedClass = luaVM.GetLuaClass(klass); var constructor = CachedClass.GetLuaMethod <LuaBindingClassNew>("new"); var luaInstance = constructor?.Invoke(gameObject); luaInstance.SetInPath("name", Path.GetFileName(LuaFile.Substring(LuaFile.LastIndexOf('.') + 1))); luaInstance.SetInPath("fullname", LuaFile); Bind(luaInstance); var awake = CachedClass.GetLuaMethod <LuaUnityEventFunction>("awake"); awake?.Invoke(luaInstance); }
private void SetupDependencies(string[] dependencies) { if (dependencies == null || dependencies.Length == 0) { return; } if (dependencies.Length > 63) { throw new Exception($"{ABPath} dependencies count > 64."); } m_dependencies = new AssetBundleInstance[dependencies.Length]; var service = CSharpServiceManager.Get <AssetService>(CSharpServiceManager.ServiceType.ASSET_SERVICE); for (int i = 0; i < m_dependencies.Length; i++) { var hash = GenerateHash(dependencies[i]); if (!(service.Container.TryGetAsset(hash) is AssetBundleInstance dep)) { dep = new AssetBundleInstance(dependencies[i]); } dep.IncRef(); m_dependencies[i] = dep; } }
public GameObject Instantiate(Transform parent, bool stayWorldPosition) { GameObject go; if (m_pool == null) { go = Object.Instantiate(UnityObject, parent, stayWorldPosition) as GameObject; var direct = go.AddComponent <DirectDestroyGO>(); direct.PrefabAsset = this; direct.Instantiated(); } else { go = m_pool.Get(parent, stayWorldPosition); var cached = go.GetComponent <PoolCacheGO>(); cached.Instantiated(); } if (m_autoRecyclePrefab) { var autoRecycle = go.GetComponent <AutoRecycle>(); autoRecycle.ResetAll(); } StatService.Get().Increase(StatService.StatName.IN_USE_GO, 1); #if UNITY_EDITOR StatService.Get().LogStat("Instantiate", UnityObject.name, m_transformCount); #endif #if UNITY_DEBUG var service = CSharpServiceManager.Get <AssetFullStatService>(CSharpServiceManager.ServiceType.ASSET_FULL_STAT); service.OnInstantiateGameObject(go); #endif return(go); }
private static byte[] LoadFile(ref string filename, string extension) { #if UNITY_EDITOR filename = filename.Replace('.', '/') + extension; var path = $"{Application.dataPath}/../Lua/{filename}"; if (File.Exists(path)) { var text = File.ReadAllText(path); return(Encoding.UTF8.GetBytes(text)); } return(null); #else filename = filename.Replace('.', '/') + extension; var hotfix = $"{LUA_DEBUG_DIRECTORY}{filename}"; if (File.Exists(hotfix)) { Debug.LogWarning("HOTFIX FILE : " + hotfix); filename += extension; return(File.ReadAllBytes(hotfix)); } var service = CSharpServiceManager.Get <AssetService>(CSharpServiceManager.ServiceType.ASSET_SERVICE); var assetRef = service.Load($"Lua/{filename}", typeof(TextAsset)); if (assetRef.AssetStatus != AssetRefObject.AssetStatus.DONE) { return(null); } return(assetRef.GetTextAsset().bytes); #endif }
private void Awake() { var txt = GetComponent <TextMeshProUGUI>(); var i18NService = CSharpServiceManager.Get <I18nService>(CSharpServiceManager.ServiceType.I18N); txt.text = i18NService.GetText(m_key); }
public void Initialize() { var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var luaGetService = luaVM.Global.GetInPath <GetLuaService>("_ServiceManager.GetService"); var luaTickService = luaGetService(2); m_tick = luaTickService.Get <Action <float> >("Tick"); }
public static string LogCallStack() { var luaVm = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var msg = luaVm.Default.Global.GetInPath <Func <string> >("debug.traceback"); var str = "lua stack : " + msg.Invoke(); Debug.Log(str); return(str); }
private void OnDestroy() { if (!CSharpServiceManager.Initialized) { return; } var service = CSharpServiceManager.Get <AssetFullStatService>(CSharpServiceManager.ServiceType.ASSET_FULL_STAT); service.OnDestroyGameObject(gameObject); }
private static void _ExecuteAttach() { if (_isAttached) { return; } _isAttached = true; const string script = @" local LuaProfiler = CS.Extend.DebugUtil.LuaProfiler local debug = debug local _cache = {} local _id_generator = 0 local _ignore_count = 0 local function lua_profiler_hook (event, line) if event == 'call' then local func = debug.getinfo (2, 'f').func local id = _cache[func] if id then LuaProfiler.BeginSample (id) else local ar = debug.getinfo (2, 'Sn') local method_name = ar.name local linedefined = ar.linedefined if linedefined ~= -1 or (method_name and method_name ~= '__index') then local short_src = ar.short_src method_name = method_name or '[unknown]' local index = short_src:match ('^.*()[/\\]') local filename = index and short_src:sub (index + 1) or short_src local show_name = filename .. ':' .. method_name .. ' '.. linedefined local id = _id_generator + 1 _id_generator = id _cache[func] = id LuaProfiler.BeginSample (id, show_name) else _ignore_count = _ignore_count + 1 end end elseif event == 'return' then if _ignore_count == 0 then LuaProfiler.EndSample () else _ignore_count = _ignore_count - 1 end end end debug.sethook (lua_profiler_hook, 'cr', 0)" ; var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); luaVM.DoString(script, "@LoadLuaProfiler"); }
private static LuaTable ConvertStringArrayToLua(string[] values) { var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var luaArr = luaVM.NewTable(); for (var i = 0; i < values.Length; i++) { luaArr.Set(i + 1, values[i]); } return(luaArr); }
public override void ApplyToLuaInstance(LuaTable instance) { var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var arrayLuaTable = luaVM.NewTable(); for (var i = 0; i < Data.Length; i++) { arrayLuaTable.Set(i + 1, Data[i]); } instance.Set(FieldName, arrayLuaTable); }
public static LuaFunction GenerateTempFunction(ref string script) { var key = script.GetHashCode(); if (!m_cachedLuaFunctions.TryGetValue(key, out var tempFunc)) { var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); tempFunc = luaVM.DoString(string.Format(LUA_TEMPLATE, script))[0] as LuaFunction; m_cachedLuaFunctions.Add(key, tempFunc); } return(tempFunc); }
private static void _ExecuteDetach() { if (!_isAttached) { return; } _isAttached = false; const string script = "debug.sethook (nil)"; var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); luaVM.DoString(script, "@UnloadLuaProfiler"); }
/// <summary> /// 只用于加载场景 /// </summary> /// <param name="path">路径名(usage:Assets/Demos/CriWareDemo.unity)</param> public void LoadScene(string path, bool add) { #if UNITY_DEBUG var ticks = m_stopwatch.ElapsedTicks; m_stopwatch.Start(); #endif path = m_provider.FormatScenePath(path); m_provider.ProvideScene(path, Container, add); #if UNITY_DEBUG var time = m_stopwatch.ElapsedTicks - ticks; m_stopwatch.Stop(); var statService = CSharpServiceManager.Get <StatService>(CSharpServiceManager.ServiceType.STAT); statService.LogStat("AssetLoad", path, (time / 10000.0f).ToString("0.000")); #endif }
internal AssetInstance LoadAssetWithGUID <T>(string guid) where T : Object { #if UNITY_DEBUG var ticks = m_stopwatch.ElapsedTicks; m_stopwatch.Start(); #endif var assetRef = m_provider.ProvideAssetWithGUID <T>(guid, Container, out var path); #if UNITY_DEBUG var time = m_stopwatch.ElapsedTicks - ticks; m_stopwatch.Stop(); var statService = CSharpServiceManager.Get <StatService>(CSharpServiceManager.ServiceType.STAT); statService.LogStat("AssetLoad", path, (time / 10000.0f).ToString("0.000")); #endif return(assetRef); }
public override void Destroy() { if (Status == AssetStatus.DONE) { StatService.Get().Increase(StatService.StatName.ASSET_COUNT, -1); #if UNITY_DEBUG var service = CSharpServiceManager.Get <AssetFullStatService>(CSharpServiceManager.ServiceType.ASSET_FULL_STAT); service.OnAssetUnloaded(this); #endif } Status = AssetStatus.DESTROYED; UnityObject = null; RefAssetBundle?.Release(); RefAssetBundle = null; }
private static LuaTable FindInLuaBinding(LuaTable classMeta, IEnumerable <LuaBinding> bindings) { var luaVm = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); // ReSharper disable once LoopCanBeConvertedToQuery foreach (var binding in bindings) { if (Equals(classMeta, binding.LuaClass) || luaVm.LuaClassCache.IsSubClassOf(binding.LuaClass, classMeta)) { return(binding.LuaInstance); } } return(null); }
public static LuaTable LoadConfigFile(string filename) { var service = CSharpServiceManager.Get <AssetService>(CSharpServiceManager.ServiceType.ASSET_SERVICE); var path = CONFIG_PATH_PREFIX + filename; if (!service.Exist(path)) { return(null); } var assetRef = service.Load(CONFIG_PATH_PREFIX + filename, typeof(TextAsset)); var asset = assetRef.GetTextAsset(); using (var reader = new StringReader(asset.text)) { var keys = reader.ReadLine(); var types = reader.ReadLine(); var luaVM = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var LuaTable = luaVM.NewTable(); var keyArr = keys.Split('\t'); var typeArr = types.Split('\t'); Assert.IsTrue(keyArr.Length == typeArr.Length, $"Table {filename} key count {keyArr.Length} != type count {typeArr.Length}"); LuaTable.Set("keys", ConvertStringArrayToLua(keyArr)); LuaTable.Set("types", ConvertStringArrayToLua(typeArr)); var dataTable = luaVM.NewTable(); LuaTable.Set("rows", dataTable); var dataIndex = 1; while (true) { var row = reader.ReadLine(); if (string.IsNullOrEmpty(row)) { break; } var rowDataArr = row.Split('\t'); Assert.IsTrue(keyArr.Length == rowDataArr.Length, $"Table {filename} key count {keyArr.Length} != data count {rowDataArr.Length}"); dataTable.Set(dataIndex, ConvertStringArrayToLua(rowDataArr)); dataIndex++; } assetRef.Dispose(); return(LuaTable); } }
private static LuaTable FindInComponents(LuaTable classMeta, LuaBinding[] bindings) { var luaVm = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var t = luaVm.NewTable(); var index = 1; foreach (var binding in bindings) { if (Equals(binding.LuaClass, classMeta) || luaVm.LuaClassCache.IsSubClassOf(binding.LuaClass, classMeta)) { t.Set(index, binding.LuaInstance); ++index; } } return(t); }
private static void OnLoad() { LuaVM.OnPreRequestLoaded += () => { var luaVm = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var getLuaService = luaVm.Global.GetInPath <GetLuaService>("_ServiceManager.GetService"); var eventBindingService = getLuaService(8); m_dispatch = eventBindingService.GetInPath <BindingEventDispatch>("Dispatch"); m_bindEvent = eventBindingService.GetInPath <BindEvent>("AddEventListener"); m_unbindEvent = eventBindingService.GetInPath <BindEvent>("RemoveEventListener"); }; LuaVM.OnVMQuiting += () => { m_bindEvent = null; m_unbindEvent = null; m_dispatch = null; }; }
public AssetReference Load(string path, Type typ) { #if UNITY_DEBUG var ticks = m_stopwatch.ElapsedTicks; m_stopwatch.Start(); #endif #if ASSET_LOG Debug.LogWarning($"Sync Load Asset {path}"); #endif path = m_provider.FormatAssetPath(path); var assetRef = m_provider.Provide(path, Container, typ); #if UNITY_DEBUG var time = m_stopwatch.ElapsedTicks - ticks; m_stopwatch.Stop(); var statService = CSharpServiceManager.Get <StatService>(CSharpServiceManager.ServiceType.STAT); statService.LogStat("AssetLoad", path, (time / 10000.0f).ToString("0.000")); #endif return(assetRef); }
public virtual void SetAsset(Object unityObj, AssetBundleInstance refAssetBundle) { UnityObject = unityObj; if (refAssetBundle != null) { RefAssetBundle = refAssetBundle; RefAssetBundle.IncRef(); } Status = UnityObject ? AssetStatus.DONE : AssetStatus.FAIL; if (Status == AssetStatus.DONE) { StatService.Get().Increase(StatService.StatName.ASSET_COUNT, 1); CreateTime = Time.realtimeSinceStartup; #if UNITY_DEBUG var service = CSharpServiceManager.Get <AssetFullStatService>(CSharpServiceManager.ServiceType.ASSET_FULL_STAT); service.OnAssetLoaded(this); #endif } }
private static void Hotfix() { if (!Application.isPlaying) { return; } var luaVm = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var hotfixModule = luaVm.LoadFileAtPath("hotfix.hotfix")[0] as LuaTable; var func = hotfixModule.Get <Action <string> >("hotfix_module"); lock ( modifiedModules ) { foreach (var module in modifiedModules) { func(module); } modifiedModules.Clear(); } }
public override void OnImportAsset(UnityEditor.AssetImporters.AssetImportContext ctx) { var text = File.ReadAllText(ctx.assetPath); var asset = new TextAsset(text); ctx.AddObjectToAsset("main obj", asset); ctx.SetMainObject(asset); if (!Application.isPlaying) { return; } var luaVm = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); var get = luaVm.Global.GetInPath <GetLuaService>("_ServiceManager.GetService"); var configService = get(1); var reloadFunc = configService.Get <LuaFunction>("Reload"); reloadFunc.Call(Path.GetFileNameWithoutExtension(ctx.assetPath)); }
public override void Destroy() { if (Status != AssetStatus.DONE) { return; } if (m_dependencies != null) { foreach (var dependency in m_dependencies) { dependency.Release(); } } AB.Unload(false); Object.Destroy(AB); var statService = CSharpServiceManager.Get <StatService>(CSharpServiceManager.ServiceType.STAT); statService.Increase(StatService.StatName.ASSET_BUNDLE_COUNT, -1); }
private void OnDestroy() { if (!CSharpServiceManager.Initialized) { return; } var destroy = CachedClass.GetLuaMethod <LuaUnityEventFunction>("destroy"); destroy?.Invoke(LuaInstance); #if UNITY_DEBUG var luaVm = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); LuaInstance.SetMetaTable(luaVm.DestroyedTableMeta); #endif LuaInstance?.Dispose(); LuaInstance = null; foreach (var binding in LuaData) { binding.Destroy(); } }
public static void OnSceneLoaded() { CSharpServiceManager.Register(new NetworkService()); var mode = GameSystem.Get().SystemSetting.GetString("GAME", "Mode"); if (mode != "Shipping") { using (var assetRef = AssetService.Get().Load("Console", typeof(GameObject))) { var go = assetRef.Instantiate(); CSharpServiceManager.Register(go.GetComponent <InGameConsole>()); } } Application.targetFrameRate = 30; var maxInstantiateDuration = GameSystem.Get().SystemSetting.GetDouble("GAME", "MaxInstantiateDuration"); AssetService.Get().AfterSceneLoaded((float)maxInstantiateDuration); var lua = CSharpServiceManager.Get <LuaVM>(CSharpServiceManager.ServiceType.LUA_SERVICE); lua.StartUp(); }
private void RefreshLanguageText() { var assetService = CSharpServiceManager.Get <AssetService>(CSharpServiceManager.ServiceType.ASSET_SERVICE); using (var assetRef = assetService.Load("Config/static-i18n", typeof(TextAsset))) { var doc = new XmlDocument(); doc.LoadXml(assetRef.GetTextAsset().text); var rootElement = doc.DocumentElement; if (m_supportedLang == null) { var supportLangAttr = rootElement.Attributes["support-lang"]; m_supportedLang = supportLangAttr.Value.Split(';'); if (string.IsNullOrEmpty(m_currentLangName)) { m_currentLangName = m_supportedLang[0]; m_currentLang = 0; } else { m_currentLang = Array.IndexOf(m_supportedLang, m_currentLangName); } } foreach (XmlNode node in rootElement.ChildNodes) { if (node.NodeType != XmlNodeType.Element) { continue; } var key = node.Attributes["guid"].Value; var val = node.Attributes[m_currentLang].Value; m_languageText.Add(key, val); } } }
public void Execute(Type typ) { var hashCode = AssetInstance.GenerateHash(Location); Asset = Container.TryGetAsset(hashCode) as AssetInstance; if (Asset == null) { Asset = typ == typeof(GameObject) ? new PrefabAssetInstance(Location) : new AssetInstance(Location); } else if (Asset.IsFinished) { var service = CSharpServiceManager.Get <GlobalCoroutineRunnerService>(CSharpServiceManager.ServiceType.COROUTINE_SERVICE); service.StartCoroutine(AsyncLoadedAssetCallback()); return; } Asset.OnStatusChanged += OnAssetReady; if (Asset.Status == AssetRefObject.AssetStatus.ASYNC_LOADING) { return; } Asset.Status = AssetRefObject.AssetStatus.ASYNC_LOADING; Provider.ProvideAsync(this, typ); }
public static GameSystem Get() { return(CSharpServiceManager.Get <GameSystem>(CSharpServiceManager.ServiceType.GAME_SYSTEM_SERVICE)); }