public CSharpGL.VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
 {
     if ((bufferName == position))
     {
         if ((positionBufferPtr == null))
         {
             using (var buffer = new VertexAttributeBuffer <vec3>(varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
             {// begin of using
                 buffer.Create(this.pointCount);
                 unsafe
                 {
                     var random = new Random();
                     var array  = (vec3 *)buffer.Header.ToPointer();
                     for (int i = 0; i < this.pointCount; i++)
                     {
                         array[i] = (new vec3((float)random.NextDouble(), (float)random.NextDouble(), (float)random.NextDouble()) - new vec3(0.5f, 0.5f, 0.5f)) * this.Lengths;
                     }
                 }
                 positionBufferPtr = buffer.GetBufferPtr();
             }// end of using
         }
         return(positionBufferPtr);
     }
     throw new System.ArgumentException("bufferName");
 }
Exemple #2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="bufferName"></param>
 /// <param name="varNameInShader"></param>
 /// <returns></returns>
 public CSharpGL.VertexAttributeBufferPtr GetVertexAttributeBufferPtr(string bufferName, string varNameInShader)
 {
     if ((bufferName == strposition))
     {
         if ((positionBufferPtr == null))
         {
             using (var buffer = new VertexAttributeBuffer <vec3>(varNameInShader, VertexAttributeConfig.Vec3, BufferUsage.StaticDraw))
             {// begin of using
                 buffer.Create(this.pointPositions.Length);
                 unsafe
                 {
                     var array = (vec3 *)buffer.Header.ToPointer();
                     for (int i = 0; i < this.pointPositions.Length; i++)
                     {
                         array[i] = this.pointPositions[i];
                     }
                 }
                 positionBufferPtr = buffer.GetBufferPtr();
             }// end of using
         }
         return(positionBufferPtr);
     }
     throw new System.ArgumentException("bufferName");
 }