Exemple #1
0
    public override void ChangeScene(int sceneID, bool needLoading)
    {
        if (sceneID != m_CurScene)
        {
            string newTexture = "";
            string oldTexture = "";

            CSceneInfo sceneInfo = StaticData.SceneDataMgr.GetSceneByID((byte)sceneID);
            if (sceneInfo != null)
            {
                newTexture = sceneInfo.m_strRoomSceneTexture;
            }
            sceneInfo = StaticData.SceneDataMgr.GetSceneByID((byte)m_CurScene);
            if (sceneInfo != null)
            {
                oldTexture = sceneInfo.m_strRoomSceneTexture;
            }

            if (newTexture.Length > 0)
            {
                m_CurScene = sceneID;
                ///StartCoroutine(UpdateScene(newTexture, oldTexture, needLoading));
            }
        }
    }
Exemple #2
0
    public static IEnumerator LoadMatch(byte[] stageInfo)
    {
        IEnumerator itor = AnimationLoader.LoadStageSceneAnimation(RoomData.PlayMusciInfo.m_strMusicSource, RoomData.PlaySongMode);

        while (itor.MoveNext())
        {
            yield return(null);
        }

        CSceneInfo sceneInfo = StaticData.SceneDataMgr.GetSceneByID((byte)RoomData.PlayScene);

        if (sceneInfo != null)
        {
            itor = SceneLoader.LoadStageScene(sceneInfo.m_strSceneStage);
            while (itor.MoveNext())
            {
                yield return(null);
            }
        }

        StageScene stageScene = null;

        if (CSceneBehaviour.Current != null)
        {
            stageScene = CSceneBehaviour.Current.gameObject.AddComponent <StageScene>();
            CSceneBehaviour.Current.CurScene = stageScene;
        }

        itor = UIMgr.ShowUIAsync(UIFlag.ui_taigu, null);
        while (itor.MoveNext())
        {
            yield return(null);
        }

        itor = CMatchBase.CurrentMatch.PrepareMatch(true, true, stageInfo);
        while (itor.MoveNext())
        {
            yield return(null);
        }

        if (stageScene != null)
        {
            stageScene.gameObject.SendMessage("PlayerEnterScene", true, SendMessageOptions.RequireReceiver);
        }

        CMatchBase.CurrentMatch.BeginMatch();
    }
Exemple #3
0
    public static IEnumerator DownLoadMatch()
    {
        //yield return UICoroutine.uiCoroutine.StartCoroutine(ClientResourcesMgr.LoadClientResource());

        RoomData.PrepareRoom(false, 27, 2246, SongMode.Taiko, "", null, 0);

        IEnumerator itor = null;

        itor = AnimationLoader.DownLoadStageSceneAnimation(RoomData.PlayMusciInfo.m_strMusicSource, RoomData.PlaySongMode);
        while (itor.MoveNext())
        {
            yield return(null);
        }

        CSceneInfo sceneInfo = StaticData.SceneDataMgr.GetSceneByID((byte)RoomData.PlayScene);

        if (sceneInfo != null)
        {
            itor = SceneLoader.DownLoadStageScene(sceneInfo.m_strSceneStage);
            while (itor.MoveNext())
            {
                yield return(null);
            }
        }

        UIFlag targetFlag = UIFlag.ui_taigu;

        itor = UIMgr.DownLoadUISync(targetFlag);
        while (itor.MoveNext())
        {
            yield return(null);
        }

        itor = LoadMatch(null);
        while (itor.MoveNext())
        {
            yield return(null);
        }

        SwitchingControl.HideSwitching();
    }