public void LoadPlayer()
    {
        CPlayerData data = CSaveSystem.LoadPlayer();

        level  = data.health;
        health = data.health;

        Vector3 position;

        position.x         = data.position[0];
        position.y         = data.position[1];
        position.z         = data.position[2];
        transform.position = position;
    }
 public void SavePlayer()
 {
     CSaveSystem.SavePlayer(this);
 }