//    Animation v_VehicleAnimation;

    private void Awake()
    {
        v_EngineRigidbody = GetComponent <Rigidbody>();
        v_WheelManager    = GetComponent <CS_WheelManager>();
        v_EngineRigidbody.centerOfMass = v_CenterofMass.localPosition; // Debug.Log(this.transform.GetComponent<Rigidbody>().centerOfMass);
        v_TorqueStep = v_MaximumTorque / v_MaxGears;
        v_SpeedStep  = v_MaximumSpeed / v_MaxGears;
    }
//	private BrakeCondition v_BrakeCondition = BrakeCondition.TargetDistance;		Temp

    void Start()
    {
        // Get components:
        Engine = GetComponent<CS_VehicleEngine>();
        WheelManager = GetComponent<CS_WheelManager>();
        v_InteriorPanels = GetComponent<CS_WheeledTankInteriorPanels>();

		Player = GameObject.Find ("PF_WheeledTank_00");
		Player.GetComponent<Transform>();
		CurrentTarget = Player;

        v_playerTrackerObject = GameObject.Find("Tracker");


    } // END - Start