// Animation v_VehicleAnimation; private void Awake() { v_EngineRigidbody = GetComponent <Rigidbody>(); v_WheelManager = GetComponent <CS_WheelManager>(); v_EngineRigidbody.centerOfMass = v_CenterofMass.localPosition; // Debug.Log(this.transform.GetComponent<Rigidbody>().centerOfMass); v_TorqueStep = v_MaximumTorque / v_MaxGears; v_SpeedStep = v_MaximumSpeed / v_MaxGears; }
// private BrakeCondition v_BrakeCondition = BrakeCondition.TargetDistance; Temp void Start() { // Get components: Engine = GetComponent<CS_VehicleEngine>(); WheelManager = GetComponent<CS_WheelManager>(); v_InteriorPanels = GetComponent<CS_WheeledTankInteriorPanels>(); Player = GameObject.Find ("PF_WheeledTank_00"); Player.GetComponent<Transform>(); CurrentTarget = Player; v_playerTrackerObject = GameObject.Find("Tracker"); } // END - Start