//注册,模块可以注册自己关心的协议id,设置回调函数 public void Regist(CS_CMD_ID CmdType, EventHandleMsg CallBack, EventHandleTimeOut CallBackTimeout = null) { UInt16 cmd = (UInt16)CmdType; if (cmd > 0 && CallBack != null) { EventHandleMsg handle = CallBack; AddFun(cmd, handle); } if (cmd > 0 && CallBackTimeout != null) { EventHandleTimeOut handle = CallBackTimeout; AddTimeoutFun(cmd, handle); } }
public void UnRegist(CS_CMD_ID CmdType, EventHandleMsg Handle, EventHandleTimeOut CallBackTimeout = null) { UInt16 cmd = (UInt16)CmdType; if (eventTable.ContainsKey(cmd)) { List <EventHandleMsg> evtList = eventTable[cmd]; evtList.Remove(Handle); } if (handleTimeOut.ContainsKey(cmd)) { List <EventHandleTimeOut> timeOutList = handleTimeOut[cmd]; if (null != CallBackTimeout) { if (timeOutList.Contains(CallBackTimeout)) { timeOutList.Remove(CallBackTimeout); } } } }
public void UnRegist(CS_CMD_ID CmdType, EventHandleMsg Handle, EventHandleTimeOut CallBackTimeout = null) { _gameSvrProtoUtil.UnRegist(CmdType, Handle, CallBackTimeout); }