public static void Create() { if (doesInstanceExist) { return; } GameObject newObject = new GameObject { name = "Necropolis Mod Manager" }; try { newObject.AddComponent <DiscordManager>(); multiplayerManager = newObject.AddComponent <ATMultiplayerManager>(); NecroHooks.postNetworkSetup += multiplayerManager.Init; newObject.AddComponent <ATAPIManager>(); } catch (System.Exception e) { Debug.LogError(e); } DontDestroyOnLoad(newObject); //Patch all CSV's. CSVPatcher.PatchCSVs(); //Load DLL mods. ATModManager.LoadMods(); }
public static void Create() { if (doesInstanceExist) { return; } GameObject newObject = new GameObject { name = "Necropolis Mod Manager" }; try { newObject.AddComponent <DiscordManager>(); multiplayerManager = newObject.AddComponent <ATMultiplayerManager>(); NecroHooks.postNetworkSetup += multiplayerManager.Init; newObject.AddComponent <ATAPIManager>(); } catch (System.Exception e) { Debug.LogError(e); } DontDestroyOnLoad(newObject); //Import Asset Bundles //AssetImporting.Import(); /* * var myLoadedAssetBundle = AssetBundle.LoadFromFile(Path.Combine(Application.streamingAssetsPath, "AssetBundles/Windows/starwars")); * myLoadedAssetBundle.Unload(false); * * try * { * PrefabManifest * LazySingletonBehavior<patch_PrefabManager>.Instance.CachePrefabProxy<GameObject>("eq-weapon-shortsword-bb8", myLoadedAssetBundle.LoadAsset<GameObject>("eq-weapon-shortsword-bb8")); * } * catch(Exception e) * { * Debug.Log("MODDED ASSET BUNDLE FAILED- " + e); * } */ //Patch all CSV's. CSVPatcher.PatchCSVs(); //Load DLL mods. // ATModManager.LoadMods(); }