//タイルの上に移動
    void SetPositionOnTile()
    {
        var tilePosition = BattleStage.Instance.GetTile(positionArray).transform.position;

        CSTransform.SetX(transform, tilePosition.x);
        CSTransform.SetZ(transform, tilePosition.z);
    }
Exemple #2
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        //タイルの上に移動
        void SetPositionOnTile()
        {
            var tilePosition = BBattleStage.Instance.GetTileXAndZPosition(positionArray);

            CSTransform.SetX(transform, tilePosition.x);
            CSTransform.SetZ(transform, tilePosition.y);
        }
Exemple #3
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        //攻撃時カメラ追従
        void OnDraggingInAttackMode(DragInfo dragInfo)
        {
            if (activeCharacter.IsNowAction() == false)
            {
                return;
            }
            //x方向
            var moveVect = GetMoveDirection(dragInfo.delta);

            CSTransform.SetX(transform, transform.position.x - moveVect.x);
            CSTransform.SetZ(transform, transform.position.z - moveVect.y);
        }
Exemple #4
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 void Update()
 {
     // 自分自身の座標に、targetの座標に相対座標を足した値を設定する
     CSTransform.SetX(transform, target.position.x + offset.x);
 }
 void Clamp()
 {
     CSTransform.SetX(transform, Mathf.Clamp(transform.position.x, -x, x));
 }