public void saveGame()
    {
        // 1
        //Save save = CreateSaveGameObject();
        CSSerializedObject save = PlantsManager.Instance.Save();
        // 2
        BinaryFormatter bf   = new BinaryFormatter();
        FileStream      file = File.Create(Application.persistentDataPath + "/gamesave.save");

        bf.Serialize(file, save);


        file.Close();


        string json = JsonUtility.ToJson(save, true);

        File.WriteAllText(Application.persistentDataPath + "/saveload.json", json);

        Debug.Log("Game Saved");
    }
 public virtual void Load(CSSerializedObject serializedObject)
 {
 }