//-----------------------------------------------------------------------------------
    protected void onReadyClick(GameObject go)
    {
        // 发送消息通知服务器玩家已经准备
        CSReady packetReady = mSocketManager.createPacket <CSReady>();

        packetReady.mReady.mValue = true;
        mSocketManager.sendMessage(packetReady);
    }
Exemple #2
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    protected void onCancelReadyClick(GameObject go)
    {
        // 发送消息通知服务器玩家已经准备
        CSReady packetReady = mSocketNetManager.createPacket(PACKET_TYPE.PT_CS_READY) as CSReady;

        packetReady.mReady.mValue = false;
        mSocketNetManager.sendMessage(packetReady);
    }
Exemple #3
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        public void PlayerReady()
        {
            CSReady proto = new CSReady();

            byte[] bytes = ProtoSerialize.Serialize <CSReady>(proto);
            int    size  = bytes.Length;

            MessageBody body = new MessageBody();

            body.size = (uint)(size + MessageBody.HEADER_TYPE_BYTES);
            body.type = (ushort)EMessageType.ECSReady;
            body.data = bytes;

            TCPClient.Instance.Send(body);
        }