public void GetSignInData() { CSPlayerCheckInInfoReq req = new CSPlayerCheckInInfoReq(); #if !NETWORK_SYNC || UNITY_EDITOR GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(req); #else GameEvents.NetWorkEvents.SendMsg.SafeInvoke(req); #endif }
public SignInManager() { m_cache = new Queue <SCPlayerCheckInInfoResp>(); GameEvents.UIEvents.UI_Bonus_Pop_View_Event.Listen_OnShow -= OnShowBonusPopView; GameEvents.UIEvents.UI_Bonus_Pop_View_Event.Listen_OnShow += OnShowBonusPopView; if (GlobalInfo.GAME_NETMODE == GameNetworkMode.Network) { MessageHandler.RegisterMessageHandler(MessageDefine.SCPlayerCheckInInfoResp, OnResponse); CSPlayerCheckInInfoReq req = new CSPlayerCheckInInfoReq(); #if !NETWORK_SYNC || UNITY_EDITOR GameEvents.NetWorkEvents.SendAsyncMsg.SafeInvoke(req); #else GameEvents.NetWorkEvents.SendMsg.SafeInvoke(req); #endif } }