protected void heartBeat() { CSHeartBeat beat = createPacket(PACKET_TYPE.PT_CS_HEART_BEAT) as CSHeartBeat; beat.setHeartBeatTimes(++mHeartBeatTimes); sendMessage(beat); }
protected void heartBeat() { CSHeartBeat beat = mSocketManager.createPacket <CSHeartBeat>(); beat.setHeartBeatTimes(++mHeartBeatTimes); sendMessage(beat); logInfo("客户端心跳 : " + mHeartBeatTimes, LOG_LEVEL.LL_FORCE); }
private void OnNetworkConnected(object sender, GameEventArgs e) { UnityGameFramework.Runtime.NetworkConnectedEventArgs ne = (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e; if (ne.NetworkChannel != StarForce.GameEntry.Network.GetNetworkChannel("socket0")) { return; } Debug.Log("Ready to Send... =>"); CSHeartBeat p = new CSHeartBeat(); ne.NetworkChannel.Send <CSHeartBeat>(p); }