Exemple #1
0
    protected void heartBeat()
    {
        CSHeartBeat beat = createPacket(PACKET_TYPE.PT_CS_HEART_BEAT) as CSHeartBeat;

        beat.setHeartBeatTimes(++mHeartBeatTimes);
        sendMessage(beat);
    }
Exemple #2
0
    protected void heartBeat()
    {
        CSHeartBeat beat = mSocketManager.createPacket <CSHeartBeat>();

        beat.setHeartBeatTimes(++mHeartBeatTimes);
        sendMessage(beat);
        logInfo("客户端心跳 : " + mHeartBeatTimes, LOG_LEVEL.LL_FORCE);
    }
Exemple #3
0
    private void OnNetworkConnected(object sender, GameEventArgs e)
    {
        UnityGameFramework.Runtime.NetworkConnectedEventArgs ne = (UnityGameFramework.Runtime.NetworkConnectedEventArgs)e;
        if (ne.NetworkChannel != StarForce.GameEntry.Network.GetNetworkChannel("socket0"))
        {
            return;
        }

        Debug.Log("Ready to Send... =>");
        CSHeartBeat p = new CSHeartBeat();

        ne.NetworkChannel.Send <CSHeartBeat>(p);
    }