static void RoundEnd(CSGSI.Events.RoundEndEventArgs e) { SendMessage(e.Winner.ToString() + " has won round " + gsl.CurrentGameState.Map.Round); if (e.Winner.ToString() == gsl.CurrentGameState.Player.Team.ToString()) { SendMessage("we unfortunately won this round"); } else { SendMessage("We lost this round :)!"); } SendMessage("Current score is T : " + gsl.CurrentGameState.Map.TeamT.Score + " CT : " + gsl.CurrentGameState.Map.TeamCT.Score); //idk how to handle surrenders lol!!!!!!! im also hungry at this point so this part will be really well done!! if (gsl.CurrentGameState.Map.TeamT.Score == 16) { SendMessage(gsl.CurrentGameState.Player.Team.ToString() == "T" ? "We must have screwed up and won :(!" : "We lost FeelsGoodMan"); SendMessage("End of game statistics for " + gsl.CurrentGameState.Player.Name + " : \n " + gsl.CurrentGameState.Player.MatchStats.Kills.ToString() + " kills, " + gsl.CurrentGameState.Player.MatchStats.Deaths.ToString() + " deaths, " + gsl.CurrentGameState.Player.MatchStats.MVPs.ToString() + " mvps!"); } if (gsl.CurrentGameState.Map.TeamCT.Score == 16) { SendMessage(gsl.CurrentGameState.Player.Team.ToString() == "CT" ? "We must have screwed up and won :(!" : "We lost FeelsGoodMan"); SendMessage("End of game statistics for " + gsl.CurrentGameState.Player.Name + " : \n " + gsl.CurrentGameState.Player.MatchStats.Kills.ToString() + " kills, " + gsl.CurrentGameState.Player.MatchStats.Deaths.ToString() + " deaths, " + gsl.CurrentGameState.Player.MatchStats.MVPs.ToString() + " mvps!"); } }
public static void RoundEnd(CSGSI.Events.RoundEndEventArgs e) { var config = ConfigurationManager.Configuration; }