/* * public static bool FindFirstWorldIntersection(ChiselModel model, Vector3 worldRayStart, Vector3 worldRayEnd, int visibleLayers, out ChiselIntersection foundIntersection) * { * return FindFirstWorldIntersection(model, worldRayStart, worldRayEnd, visibleLayers, null, null, out foundIntersection); * } */ public static bool FindFirstWorldIntersection(ChiselModel model, Vector3 worldRayStart, Vector3 worldRayEnd, int visibleLayers, GameObject[] ignore, GameObject[] filter, out ChiselIntersection foundIntersection) { foundIntersection = ChiselIntersection.None; if (!ChiselGeneratedComponentManager.IsValidModelToBeSelected(model)) { return(false); } s_FilterNodes.Clear(); s_IgnoreNodes.Clear(); s_IgnoreInstanceIDs.Clear(); s_FilterInstanceIDs.Clear(); if (ignore != null) { foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_IgnoreNodes, node.hierarchyItem); s_IgnoreInstanceIDs.Add(node.GetInstanceID()); } } } if (filter != null) { foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_FilterNodes, node.hierarchyItem); s_FilterInstanceIDs.Add(node.GetInstanceID()); if (node.hierarchyItem != null && node.hierarchyItem.Model) { s_FilterInstanceIDs.Add(node.hierarchyItem.Model.GetInstanceID()); } } } } var tree = model.Node; if (s_IgnoreInstanceIDs.Contains(model.GetInstanceID()) || (s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(model.GetInstanceID()))) { return(false); } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { return(false); } var query = ChiselMeshQueryManager.GetMeshQuery(model); var visibleQueries = ChiselMeshQueryManager.GetVisibleQueries(query); // We only accept RayCasts into this model if it's visible if (visibleQueries == null || visibleQueries.Length == 0) { return(false); } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = CSGQueryManager.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), tree, treeRayStart, treeRayEnd, s_IgnoreNodes, s_FilterNodes, ignoreBackfaced: true, ignoreCulled: true); if (treeIntersections == null) { return(false); } bool found = false; for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(instanceID)) || s_IgnoreInstanceIDs.Contains(instanceID)) { continue; } if (intersection.surfaceIntersection.distance < foundIntersection.brushIntersection.surfaceIntersection.distance) { foundIntersection = Convert(intersection); found = true; } } return(found); }
public static bool FindFirstWorldIntersection(List <ChiselIntersection> foundIntersections, Vector3 worldRayStart, Vector3 worldRayEnd, int visibleLayers = ~0, bool ignoreBackfaced = false, bool ignoreCulled = false, GameObject[] ignore = null, GameObject[] filter = null) { bool found = false; s_IgnoreInstanceIDs.Clear(); s_FilterInstanceIDs.Clear(); s_IgnoreNodes.Clear(); s_FilterNodes.Clear(); if (ignore != null) { foreach (var go in ignore) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_IgnoreNodes, node.hierarchyItem); s_IgnoreInstanceIDs.Add(node.GetInstanceID()); } } } if (filter != null) { foreach (var go in filter) { var node = go.GetComponent <ChiselNode>(); if (node) { ChiselNodeHierarchyManager.GetChildrenOfHierarchyItem(s_FilterNodes, node.hierarchyItem); s_FilterInstanceIDs.Add(node.GetInstanceID()); if (node.hierarchyItem != null && node.hierarchyItem.Model) { s_FilterInstanceIDs.Add(node.hierarchyItem.Model.GetInstanceID()); } } } } using (var allTrees = new NativeList <CSGTree>(Allocator.Temp)) { CompactHierarchyManager.GetAllTrees(allTrees); for (var t = 0; t < allTrees.Length; t++) { var tree = allTrees[t]; var model = ChiselNodeHierarchyManager.FindChiselNodeByTreeNode(tree) as ChiselModel; if (!ChiselModelManager.IsSelectable(model)) { continue; } if (((1 << model.gameObject.layer) & visibleLayers) == 0) { continue; } var modelInstanceID = model.GetInstanceID(); if (s_IgnoreInstanceIDs.Contains(modelInstanceID) || (s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(modelInstanceID))) { continue; } var query = ChiselMeshQueryManager.GetMeshQuery(model); var visibleQueries = ChiselMeshQueryManager.GetVisibleQueries(query); // We only accept RayCasts into this model if it's visible if (visibleQueries == null || visibleQueries.Length == 0) { return(false); } Vector3 treeRayStart; Vector3 treeRayEnd; var transform = model.transform; if (transform) { var worldToLocalMatrix = transform.worldToLocalMatrix; treeRayStart = worldToLocalMatrix.MultiplyPoint(worldRayStart); treeRayEnd = worldToLocalMatrix.MultiplyPoint(worldRayEnd); } else { treeRayStart = worldRayStart; treeRayEnd = worldRayEnd; } var treeIntersections = CSGQueryManager.RayCastMulti(ChiselMeshQueryManager.GetMeshQuery(model), tree, treeRayStart, treeRayEnd, s_IgnoreNodes, s_FilterNodes, ignoreBackfaced, ignoreCulled); if (treeIntersections == null) { continue; } for (var i = 0; i < treeIntersections.Length; i++) { var intersection = treeIntersections[i]; var brush = intersection.brush; var instanceID = brush.UserID; if ((s_FilterInstanceIDs.Count > 0 && !s_FilterInstanceIDs.Contains(instanceID)) || s_IgnoreInstanceIDs.Contains(instanceID)) { continue; } foundIntersections.Add(Convert(intersection)); found = true; } } return(found); } }