void onClickTalkEvent(UnityEngine.GameObject item) { CQuestScript pQS = CQuestMgr.Inst.GetQuestScript(); if (pQS == null) { return; } ClearTalkFrame(); if (m_eOpType == EOptionType.EOT_ScenarioTalk) { pQS.OnScenarioTalk(m_questid, m_step); } }
void onClickTalkEvent(UnityEngine.GameObject item) { CQuestScript pQS = CQuestMgr.Inst.GetQuestScript(); if (pQS == null) { return; } ClearTalkFrame(); if (m_eOpType == EOptionType.EOT_ScenarioTalk) { pQS.OnScenarioTalk(m_questid, m_step); } }