void Start() { directionsEnabled = new bool[] { true, true, true, true }; controller = GetComponent <CharacterController>(); coreManagers = GameObject.FindGameObjectWithTag("CoreManagers"); gameManagers = GameObject.FindGameObjectWithTag("GameManagers"); bbManager = coreManagers.GetComponent <BalanceBoardManager>(); timeManager = coreManagers.GetComponent <TimeManager>(); gameplay = gameManagers.GetComponent <GameplayManager>(); fsm = GetComponent <FiniteStateMachine>(); preloader = GameObject.FindGameObjectWithTag("Preloader").GetComponent <Preloader>(); characterRoot = transform.GetChild(0); cameraObj = GameObject.FindGameObjectWithTag("MainCamera"); interfaces = GameObject.FindGameObjectWithTag("Interface").GetComponent <CQ_Interface>(); /* CameraController = gameObject.GetComponentInChildren<OVRCameraController>(); * * if (CameraController != null) * { * // Make sure to set the initial direction of the camera * // to match the game player direction * CameraController.SetOrientationOffset(transform.rotation); * CameraController.SetYRotation(0.0f); * }*/ }
protected void InitializeDataContainer() { GameObject gameManagers = GameObject.FindGameObjectWithTag("GameManagers"); environmentManager = gameManagers.GetComponent <EnvironmentManager>(); tokenManager = gameManagers.GetComponent <TokensManager>(); obstacleManager = gameManagers.GetComponent <ObstaclesManager>(); gameplayManager = gameManagers.GetComponent <GameplayManager>(); interfaces = GameObject.FindGameObjectWithTag("Interface").GetComponent <CQ_Interface>(); tokenByName = new Dictionary <string, Token>(); }
void Start() { fsm = GetComponent <FiniteStateMachine>(); cameraObj = GameObject.FindGameObjectWithTag("MainCamera"); interfaces = GameObject.FindGameObjectWithTag("Interface").GetComponent <CQ_Interface>(); preloader = GameObject.FindGameObjectWithTag("Preloader").GetComponent <Preloader>(); bbManager = GameObject.FindGameObjectWithTag("CoreManagers").GetComponent <BalanceBoardManager>(); envManager = GameObject.FindGameObjectWithTag("GameManagers").GetComponent <EnvironmentManager>(); gameplayTime = 120.0f;// startGameplayTime[level]; }
public LocalizedButton(MovieClip _mc, string _text, EventDispatcher.EventCallback _btnClickCallback, Alignment _alignment, bool _resizable, bool _icon, string _iconLabel) { mc = _mc; text = _text; //buttonType = _buttonType; btnClickCallback = _btnClickCallback; alignment = _alignment; resizable = _resizable; icon = _icon; iconLabel = _iconLabel; if (resizable) { rightMc = mc.getChildByName <MovieClip>("mcButtonRight"); leftMc = mc.getChildByName <MovieClip>("mcButtonLeft"); centerMc = mc.getChildByName <MovieClip>("mcButtonFill"); centerX = centerMc.x; leftX = leftMc.x; rightX = rightMc.x; } else { bgMc = mc.getChildByName <MovieClip>("mcButtonBg"); } iconMc = mc.getChildByName <MovieClip>("mcIcon"); if (!icon) { if (iconMc != null) { iconMc.visible = false; } //arrowMc = null; } interfaces = GameObject.FindGameObjectWithTag("Interface").GetComponent <CQ_Interface>(); SetButtonEvents(); }
void Start() { GameObject.DontDestroyOnLoad(gameObject); GameObject.DontDestroyOnLoad(coreManagers.transform.parent != null ? coreManagers.transform.parent.gameObject : coreManagers.gameObject); GameObject.DontDestroyOnLoad(gameManagers.transform.parent != null ? gameManagers.transform.parent.gameObject : gameManagers.gameObject); _interface = GameObject.FindGameObjectWithTag("Interface").GetComponent <CQ_Interface>(); EnvironmentManager envManager = gameManagers.GetComponent <EnvironmentManager>(); envManager.progressSignals.Register(gameObject, "OnEnvManagerProgress", 0.0f); BalanceBoardManager bbManager = coreManagers.GetComponent <BalanceBoardManager>(); bbManager.progressSignals.Register(gameObject, "OnBBManagerProgress", 0.0f); ObstaclesManager staticManager = gameManagers.GetComponent <ObstaclesManager>(); staticManager.progressSignals.Register(gameObject, "OnObstacleManagerProgress", 0.0f); ExternalTexturesManager texturesManager = gameManagers.GetComponent <ExternalTexturesManager>(); texturesManager.progressSignals.Register(gameObject, "OnExternalTexturesManagerProgress", 0.0f); BuildingAssetsManager assetsManager = gameManagers.GetComponent <BuildingAssetsManager>(); assetsManager.progressSignals.Register(gameObject, "OnBuildingAssetsManagerProgress", 0.0f); GameplayManager gameplayManager = gameManagers.GetComponent <GameplayManager>(); gameplayManager.progressSignals.Register(gameObject, "OnGameplayManagerProgress", 0.0f); GeneralSoundsManager soundManager = gameManagers.GetComponent <GeneralSoundsManager>(); soundManager.progressSignals.Register(gameObject, "OnSoundManagerProgress", 0.0f); TrackingManager.Instance.Version = version; }
void Start() { _interface = gameObject.GetComponent <CQ_Interface>(); }