public CGameRoom(CLocalServer server) { this.server = server; this.engine = new CGostopEngine(); this.players = new List <CPlayer>(); this.received_protocol = new Dictionary <byte, PROTOCOL>(); this.order_manager = new CPlayerOrderManager(); }
public CGameRoom(CLocalServer server) { this.server = server; this.engine = new CGostopEngine(); this.players = new List<CPlayer>(); this.received_protocol = new Dictionary<byte, PROTOCOL>(); this.order_manager = new CPlayerOrderManager(); }