void Init() { _CPlayerMove = GetComponent <CPlayerMove>(); _CPlayerAni_Contorl = GetComponent <CPlayerAni_Contorl>(); _PlayerController = GetComponent <CharacterController>(); _CPlayerSwap = GetComponent <CPlayerSwap>(); _CPlayerShild = GetComponent <CPlayerShild>(); _CPlayerAniEvent = GetComponent <CPlayerAniEvent>(); _CPlayerDash = GetComponent <CPlayerDash>(); _CPlayerCountAttack = GetComponent <CPlayerCountAttack>(); // 플레이어 스탯 설정 m_fMoveSpeed = 6; m_fGravity = 20; m_fGravity = 10; m_fPlayerMaxHp = 500; m_fPlayerHp = m_fPlayerMaxHp; m_fscyPlayerMaxHp = m_fPlayerMaxHp / 2; m_fPlayerMaxStm = 100; m_fPlayerStm = m_fPlayerMaxStm; m_fPlayerGauge = 100; m_nAttackCombo = 0; nPowerGauge = 0; isDead = false; m_bMove = true; m_bAnimator = true; m_isRotationAttack = true; isPlayerHorn = false; }
void Start() { _CPlayerSwap = GetComponent <CPlayerSwap>(); _CPlayerDash = GetComponent <CPlayerDash>(); _CPlayerAniEvent = GetComponent <CPlayerAniEvent>(); _CPlayerAttackEffect = GetComponent <CPlayerAttackEffect>(); // 방패로 가는 모션 체크 m_bDefenseIdle = false; // 현재 애니메이터 값 가져오기 _PlayerAniFile = GetComponent <Animator>(); }