IEnumerator DownloadWordPictures(string word) { Debug.Log("starting picture download for " + word); string[] urls = { "https://matthewriddett.com/static/mludlc/pictures/" + word + "/" + word + "1.png", "https://matthewriddett.com/static/mludlc/pictures/" + word + "/" + word + "2.png", "https://matthewriddett.com/static/mludlc/pictures/" + word + "/" + word + "3.png", "https://matthewriddett.com/static/mludlc/pictures/" + word + "/" + word + "4.png", "https://matthewriddett.com/static/mludlc/pictures/" + word + "/" + word + "5.png" }; foreach (string url in urls) { using (UnityWebRequest www = UnityWebRequestTexture.GetTexture(url)) { yield return(www.SendWebRequest()); if (www.isNetworkError || www.isHttpError) { Debug.Log(www.error); } else { Texture2D myTexture = ((DownloadHandlerTexture)www.downloadHandler).texture; controller.SetCurrentTexture(myTexture); if (controller.IsTextureSet()) { controller.AddNewTexture(); } myTexture = null; } } } controller.SaveNewWord(tempWordName, tempWordTags); Debug.Log("Done downloading word: " + tempWordName); controller.ClearTextureList(); doneImageDownload = true; }
/// <summary> /// Recovers a list of Texture2D objects and loops through the collection /// applying each texture to a cloned toggle object. If any new textures are /// set they are added to the collection. /// </summary> private void DisplayGallery() { CleanUpScroll(); // Check if there is a new stored texture and add if so. if (controller.IsTextureSet()) { controller.AddNewTexture(); } Debug.Log("Past the first check in DISPLAY GALLERY"); bool texturesLoaded = false; if (!controller.AreTexturesPresent()) { if (controller.IsEditSettings) { Debug.Log("IS EDIT WORD IS " + wordText.GetComponent <Text>().text); texturesLoaded = controller.RetrievePictures(wordText.GetComponent <Text>().text); } else { if (string.Equals(placeHolderText.text, "")) { return; } else { Debug.Log("ADDING NEW WORD IS " + wordFieldText.text); texturesLoaded = controller.RetrievePictures(placeHolderText.text); } } } if (texturesLoaded || controller.AreTexturesPresent()) { GameObject tempToggle; RawImage tempImage; customList = new List <Texture2D>(controller.GetImages()); Debug.Log("customList count is: " + customList.Count.ToString()); // Check if the customList entry count is greater than zero before trying the loop. if (customList.Count > 0) { Debug.Log("Passed the IF statement"); foreach (Texture2D tex in customList) { tempToggle = GameObject.Instantiate(imageToggleCopy, imagesPanel.transform, false); tempImage = tempToggle.transform.GetChild(0).Find("RawImage").GetComponent <RawImage>(); tempImage.texture = tex; tempToggle.SetActive(true); } } } GameObject tempStockToggle; RawImage tempStockImage; stockList = new List <Texture2D>(controller.GetStockImages()); if (stockList.Count > 0) { foreach (Texture2D tex in stockList) { tempStockToggle = GameObject.Instantiate(stockImageToggleCopy, imagesPanel.transform, false); tempStockImage = tempStockToggle.transform.GetChild(0).Find("RawImage").GetComponent <RawImage>(); tempStockImage.texture = tex; tempStockToggle.SetActive(true); } } }