Exemple #1
0
    //Dictionary<string, Texture2D> diffuseTextures = new Dictionary<string, Texture2D>();
    //Dictionary<string, Texture2D> specularTextures = new Dictionary<string, Texture2D>();
    //Dictionary<string, geometry> geometryLibrary = new Dictionary<string, geometry>();
    //List<node> nodeList = new List<node>();

    //this is very similar to the blockmesher function.
    void CollectModel(MapDataStore.Tile tile, MeshLayer layer, DFCoord pos)
    {
        if (layer == MeshLayer.Collision)
        {
            return;
        }

        #region Mesh Selection
        MeshContent meshContent = null;
        switch (layer)
        {
        case MeshLayer.GrowthMaterial:
        case MeshLayer.GrowthMaterial1:
        case MeshLayer.GrowthMaterial2:
        case MeshLayer.GrowthMaterial3:
        case MeshLayer.GrowthCutout:
        case MeshLayer.GrowthCutout1:
        case MeshLayer.GrowthCutout2:
        case MeshLayer.GrowthCutout3:
        case MeshLayer.GrowthTransparent:
        case MeshLayer.GrowthTransparent1:
        case MeshLayer.GrowthTransparent2:
        case MeshLayer.GrowthTransparent3:
        {
            switch (tile.tiletypeMaterial)
            {
            case TiletypeMaterial.PLANT:
            case TiletypeMaterial.ROOT:
            case TiletypeMaterial.TREE_MATERIAL:
            case TiletypeMaterial.MUSHROOM:
                if (!ContentLoader.Instance.GrowthMeshConfiguration.GetValue(tile, layer, out meshContent))
                {
                    return;
                }
                break;

            default:
                return;
            }
        }
        break;

        //case MeshLayer.BuildingMaterial:
        //case MeshLayer.NoMaterialBuilding:
        //case MeshLayer.BuildingMaterialCutout:
        //case MeshLayer.NoMaterialBuildingCutout:
        //case MeshLayer.BuildingMaterialTransparent:
        //case MeshLayer.NoMaterialBuildingTransparent:
        //    {
        //        if (tile.buildingType == default(BuildingStruct))
        //            return;
        //        if (!ContentLoader.Instance.BuildingMeshConfiguration.GetValue(tile, layer, out meshContent))
        //            return;
        //    }
        //    break;
        default:
        {
            if (!ContentLoader.Instance.TileMeshConfiguration.GetValue(tile, layer, out meshContent))
            {
                return;
            }
        }
        break;
        }

        if (!meshContent.MeshData.ContainsKey(layer))
        {
            return;
        }
        #endregion

        node tileNode = new node();

        tileNode.id = string.Format("Tile[{0},{1},{2}]_{3}", pos.x, pos.y, pos.z, layer);

        tileNode.Items = new object[]
        {
            COLLADA.ConvertMatrix(Matrix4x4.TRS(
                                      GameMap.DFtoUnityCoord(pos),
                                      meshContent.GetRotation(tile),
                                      Vector3.one))
        };
        tileNode.ItemsElementName = new ItemsChoiceType2[] { ItemsChoiceType2.matrix };

        //string geometryName = "Mesh-" + meshContent.UniqueIndex;

        //if (!geometryLibrary.ContainsKey(geometryName))
        //{
        //    geometryLibrary[geometryName] = COLLADA.MeshToGeometry(meshContent.MeshData[layer], geometryName);
        //}

        //instance_geometry geometryInstance = new instance_geometry();
        //geometryInstance.url = "#" + geometryLibrary[geometryName].id;
        //tileNode.instance_geometry = new instance_geometry[] { geometryInstance };

        //nodeList.Add(tileNode);
        //return;
        //-----------------------------------------------------------
        //Put normal map stuff here! Remember!
        //-----------------------------------------------------------


        //string patternName = "Tex-";

        //Texture2D tiletexture = null;
        //TextureContent textureContent;
        //if (ContentLoader.Instance.MaterialTextureConfiguration.GetValue(tile, layer, out textureContent))
        //{
        //    tiletexture = textureContent.Texture;
        //    patternName += textureContent.UniqueIndex;
        //}
        //else patternName += "#";

        //patternName += "-#";

        //Color color = Color.grey;
        //ColorContent colorContent;
        //if (ContentLoader.Instance.ColorConfiguration.GetValue(tile, layer, out colorContent))
        //{
        //    color = colorContent.color;
        //}

        //patternName += string.Format("{0:X2}{1:X2}{2:X2}", ((Color32)color).r, ((Color32)color).g, ((Color32)color).b);

        //if (diffuseTextures.ContainsKey(patternName))
        //    return;

        //Color neutralSpec = new Color(0.04f, 0.04f, 0.04f);
        //Texture2D outputDiffuse;
        //Texture2D outputSpec;
        //if (tiletexture != null)
        //{
        //    outputDiffuse = new Texture2D(tiletexture.width, tiletexture.height);
        //    outputSpec = new Texture2D(tiletexture.width, tiletexture.height);
        //    Color[] colors = tiletexture.GetPixels();
        //    Color[] specs = new Color[colors.Length];
        //    for (int i = 0; i < colors.Length; i++)
        //    {
        //        var diffuseColor = OverlayBlend(colors[i], color);
        //        diffuseColor.a = 1;
        //        colors[i] = Color.Lerp(Color.black, diffuseColor, color.a);
        //        specs[i] = Color.Lerp(diffuseColor, neutralSpec, color.a);
        //    }
        //    outputDiffuse.SetPixels(colors);
        //    outputSpec.SetPixels(specs);
        //}
        //else
        //{
        //    outputDiffuse = ContentLoader.CreateFlatTexture(color);
        //    outputSpec = ContentLoader.CreateFlatTexture(neutralSpec);
        //}
        //outputDiffuse.name = patternName + "_Diffuse";
        //outputSpec.name = patternName + "_Specular";

        //diffuseTextures[patternName] = outputDiffuse;
        //specularTextures[patternName] = outputSpec;
    }