Exemple #1
0
        public static void Bootstrap()
        {
            if (!bootstrapped)
            {
                CODebugBase <LogChannel> .verbose = true;
                CODebugBase <LogChannel> .EnableChannels(LogChannel.All);

                bootstrapped = true;
            }
            if (initialized)
            {
                return;
            }
            try
            {
                InitModTools();
                initialized = true;
            }
            catch (Exception e)
            {
                DebugOutputPanel.AddMessage(PluginManager.MessageType.Error, e.Message);
            }
        }
Exemple #2
0
        public void OnEnabled()
        {
            try
            {
                if (mainWindowObject != null)
                {
                    return;
                }

                CODebugBase <LogChannel> .verbose = true;
                CODebugBase <LogChannel> .EnableChannels(LogChannel.All);

                mainObject = new GameObject(ModToolsName);
                UnityEngine.Object.DontDestroyOnLoad(mainObject);

                mainWindowObject = new GameObject(ModToolsName + nameof(MainWindow));
                UnityEngine.Object.DontDestroyOnLoad(mainWindowObject);

                var modTools = mainWindowObject.AddComponent <MainWindow>();
                modTools.Initialize();

#if DEBUG
                Test.Create();
#endif

                string scene = SceneManager.GetActiveScene().name;
                if (scene != "IntroScreen" && scene != "Startup")
                {
                    // hot reload:
                    LoadingExtension.Load();
                }
            }
            catch (Exception e)
            {
                DebugOutputPanel.AddMessage(PluginManager.MessageType.Error, e.Message);
            }
        }