public CNetCreateGroupSMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Matchmaking, (int)MatchmakingMessageType.CNetCreateGroupSMR, false); IdGroup = default(long); IdGroupLeader = default(long); Member = default(CNetWorldPlayerVO); }
public CNetJoinChatRegionChannelNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.Chat, (int)ChatMessageType.CNetJoinChatRegionChannelNotification, false); ChannelId = default(long); ChatServerId = default(int); Player = default(CNetWorldPlayerVO); }
public CNetAcceptDirectTradeRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetAcceptDirectTradeRMR, true); Status = default(int); IdDirectTrade = default(ulong); TradePartner = default(CNetWorldPlayerVO); }
public CNetGroupInviteTimedOutNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetGroupInviteTimedOutNotification, false); GroupLeader = default(CNetWorldPlayerVO); }
public CNetRequestDeckNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetRequestDeckNotification, false); RequestingCharacter = default(CNetWorldPlayerVO); }
public CNetWhisperNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetWhisperNotification, false); Message = default(string); Player = default(CNetWorldPlayerVO); }
public CNetDirectTradeAcceptedNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetDirectTradeAcceptedNotification, false); IdDirectTrade = default(ulong); TradePartner = default(CNetWorldPlayerVO); }
public CNetDirectTradeInvitedNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetDirectTradeInvitedNotification, false); InvitingCharacter = default(CNetWorldPlayerVO); }
public CNetGetPlayerInfoRMR(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetGetPlayerInfoRMR, true); Status = default(int); Player = default(CNetWorldPlayerVO); }
public CNetGroupPlayerChangedLocationNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetGroupPlayerChangedLocationNotification, false); Player = default(CNetWorldPlayerVO); }
public CNetDeclineDirectNotification(bool defaultHeader) { Header = new CNetDataHeader(InterfaceType.World, (int)WorldMessageType.CNetDeclineDirectNotification, false); Decliner = default(CNetWorldPlayerVO); }