void OnMouseDown() { if (!cMl_Script.GetLevel()) { if ((int)RoulletePos.GetAnlge() == 0) { transform.GetChild(0).gameObject.SetActive(true); } } }
void OnMouseDown() { if (cMl_Script.GetLevel()) { cMl_Script.SetBoolMov(); } }
void OnMouseUp() { transform.GetChild(0).gameObject.SetActive(false); if (!cMl_Script.GetLevel()) { print("ButtoDownP"); roulleteP.SetBoolDown(); } else { print("ButtoDownPL"); roulletePL.SetBoolDown(); } }