private GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] ConvertChipList(GameWebAPI.RespDataCS_ChipListLogic chipListLogic) { List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList> list = new List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList>(); if (chipListLogic != null && chipListLogic.userChipList != null) { list.AddRange(chipListLogic.userChipList); CMD_ChipSortModal.UpdateSortedUserChipList(list.ToArray()); return(CMD_ChipSortModal.sortedUserChipList); } return(list.ToArray()); }
private GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] ConvertChipList(GameWebAPI.RespDataCS_ChipListLogic chipListLogic) { List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList> list = new List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList>(); if (chipListLogic != null && chipListLogic.userChipList != null) { foreach (GameWebAPI.RespDataCS_ChipListLogic.UserChipList userChipList2 in chipListLogic.userChipList) { GameWebAPI.RespDataMA_ChipM.Chip chipEnhancedData = ChipDataMng.GetChipEnhancedData(userChipList2.chipId.ToString()); if (chipEnhancedData != null) { list.Add(userChipList2); } } CMD_ChipSortModal.UpdateSortedUserChipList(list.ToArray()); return(CMD_ChipSortModal.sortedUserChipList); } return(list.ToArray()); }
private GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] GetDataList(GameWebAPI.RespDataCS_ChipListLogic data) { GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] list = data.userChipList.ToArray <GameWebAPI.RespDataCS_ChipListLogic.UserChipList>(); CMD_ChipSortModal.UpdateSortedUserChipList(list); return(CMD_ChipSortModal.sortedUserChipList); }