private GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] ConvertChipList(GameWebAPI.RespDataCS_ChipListLogic chipListLogic)
    {
        List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList> list = new List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList>();

        if (chipListLogic != null && chipListLogic.userChipList != null)
        {
            list.AddRange(chipListLogic.userChipList);
            CMD_ChipSortModal.UpdateSortedUserChipList(list.ToArray());
            return(CMD_ChipSortModal.sortedUserChipList);
        }
        return(list.ToArray());
    }
Exemple #2
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    private GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] ConvertChipList(GameWebAPI.RespDataCS_ChipListLogic chipListLogic)
    {
        List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList> list = new List <GameWebAPI.RespDataCS_ChipListLogic.UserChipList>();

        if (chipListLogic != null && chipListLogic.userChipList != null)
        {
            foreach (GameWebAPI.RespDataCS_ChipListLogic.UserChipList userChipList2 in chipListLogic.userChipList)
            {
                GameWebAPI.RespDataMA_ChipM.Chip chipEnhancedData = ChipDataMng.GetChipEnhancedData(userChipList2.chipId.ToString());
                if (chipEnhancedData != null)
                {
                    list.Add(userChipList2);
                }
            }
            CMD_ChipSortModal.UpdateSortedUserChipList(list.ToArray());
            return(CMD_ChipSortModal.sortedUserChipList);
        }
        return(list.ToArray());
    }
Exemple #3
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 private GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] GetDataList(GameWebAPI.RespDataCS_ChipListLogic data)
 {
     GameWebAPI.RespDataCS_ChipListLogic.UserChipList[] list = data.userChipList.ToArray <GameWebAPI.RespDataCS_ChipListLogic.UserChipList>();
     CMD_ChipSortModal.UpdateSortedUserChipList(list);
     return(CMD_ChipSortModal.sortedUserChipList);
 }