/// <summary> /// /// </summary> /// <param name="type"></param> void ProtocolHandler(LOTTERY_TYPE type) { CLottery data = new CLottery(); data.lotterytype = (int)type; IOControler.GetInstance().SendProtocol(data); }
void SendMessage() { CLottery proto = new CLottery(); proto.lotterytype = m_CurFlag; IOControler.GetInstance().SendProtocol(proto); if (m_CurFlag == CLottery.FREE || m_CurFlag == CLottery.ONE) { m_RecruitScene.GetComponent <RecruitScene>().StopEffect(); } }